While virtual reality tech requires high-performance hardware to simulate the low-latency mirage-like magic of a virtual space, the other half of the VR puzzle lies in a developer's experience. Devs need to have in-depth knowledge and be familiar not only with professional-grade GPU's and hardware, but also be able to push the tech past its known boundaries--but the VR space is chocked full of inexperienced devs.
Everyone wants to get in on VR. As the new gaming platform of the future, VR represents a leap forward in innovation and possibility, attracting a staggering amount of developers across the world. But not all of these developers are actually qualified to create games on the platform, leading to amateur experiences rather than the dazzling and immersion games that fully harness VR's potential.
"What we often find is less experienced teams that we're seeing demos from, they don't have enough experience with graphics optimisation," said Thor Gunnarsson, developer at Solfar Studios, an interview with Games Industry Biz. "Things like shader development, lighting, and so on. Consequently, they often end up with these quite basic, solid-shaded or cartoony style experiences. We think that's a bit of a challenge. You ideally want to have teams that have some background from console or high-end PC development to actually create the richness of the environment."