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TweakTown News Posts - Page 59

Toshiba to reduce its consumer PC focus, moves to business clients

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Sep 19, 2014 6:31 am

The consumer PC business is something that Toshiba doesn't have much faith in anymore, with the company announcing that it will be reducing its global PC business workforce by around 900 staff, or more than 20% of its non-manufacturing workforce. The move, will reduce fixed costs by over $184 million.

 

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Toshiba hasn't said which consumer markets it will remove itself from, but it did say that it will be shifting away from unprofitable markets, to optimize sales based in low profit countries and regions. The Japanese company said that the PC market is expected to see a continuing trend to modest growth rates, so they are now measuring this, and are taking the required steps in making sure it continues a consistent profit.

NVIDIA is powering Far Cry 4 with HBAO+, God Rays, Fur and much more

By: Anthony Garreffa | More News: Gaming | Posted: Sep 19, 2014 5:00 am

NVIDIA Editor's Day 2014 - Ubisoft is a very close partner of NVIDIA, with the hardware giant helping the software giant in most of its games, including the soon-to-be-released Far Cry 4. In Monterey Bay last week, we were greeted with an early peek at the GeForce GTX 980, as well as a slew of games, one of which was Far Cry 4.

 

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We found out that Far Cry 4 will be utilizing a bunch of NVIDIA technologies, with an injection of features that will ensure that the PC version of Far Cry 4 will stand far and away from the console versions, current-generation consoles included. We have HBAO+, PCSS, TXAA, God Rays, Fur, and Enhanced 4K Support, as well as NVIDIA's just-announced MFAA, DSR and much more.

 

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Starting with HBAO+ or horizon-based ambient occlusion, a technology that improves on ambient occlusion, which provides a much more realistic shadow around objects that occlude rays of light.

Continue reading 'NVIDIA is powering Far Cry 4 with HBAO+, God Rays, Fur and much more' (full post)

Scotland says 'no', rejects independence bid

By: Ben Gourlay | More News: Business, Politics & Money | Posted: Sep 19, 2014 4:54 am

For the last few weeks, the United Kingdom has been hotly debating whether Scotland will vote to cede from the United Kingdom, with the world watching and huge ramifications for the worldwide economy. Today, as votes continue to be counted, it's become clear that the expected knife edge results have come down in favour of the status quo - Scotland has rejected the proposal.

 

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Many of the UK's celebrities have weighed in on the debate, with Scotland's most famous son; Sean Connery leading the charge for the 'yes' camp, alongside Alan Cumming, whilst Helena Bonham Carter, Steve Coogan, Simon Cowell, Dame Judi Dench, Michael Douglas, Richard Dawkins, David Gilmour, Stephen Hawking, Mick Jagger, Eddie Izzard, Paul McCartney, Andrew Lloyd Webber, Susan Boyle, Sting,Gerard Butler, JK Rowling and even Captain Picard himself - Patrick Stewart firmly in the 'no' camp.

 

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The once in a generation campaign for an independent Scotland, led by former BBC Scotland head Blair Jenkins has been years in the making.

NVIDIA shows off Fable Legends running in DirectX 12

By: Anthony Garreffa | More News: Gaming | Posted: Sep 19, 2014 4:45 am

NVIDIA Editor's Day 2014 - Another impressive demo shown off at NVIDIA Editor's Day 2014 was DirectX 12, with Microsoft taking the stage to show off Fable Legends running in DX12. We thought we'd take a video of that so you can see it for yourself, with that video embedded below.

 

 

To be brutally honest, I wasn't super surprised with Fable Legends, even in DirectX 12. DirectX 12 on its own, as a technology and API, is super impressive, with lowered CPU overhead and much more. Fable Legends in DX12 looked good, but not mind-blowing. What do you think of Fable Legends in DirectX 12?

Continue reading 'NVIDIA shows off Fable Legends running in DirectX 12' (full post)

The Matrix meets FEAR in Epic Games' VR demo 'Car Flip'

By: Anthony Garreffa | More News: Wearable Computing | Posted: Sep 19, 2014 4:30 am

NVIDIA Editor's Day 2014 - There were two stations to play with the Oculus Rift and Maxwell-powered GeForce GTX 980 and GTX 970 GPUs at NVIDIA's Editor's Day 2014, with the first being the EVE: Valkyrie station, and the second Epic Games' "Car Flip" VR demo. It's hard to explain, so watch the video below.

 

 

As you can see, it's an on-rails VR demo that plays out in slow motion, with a blend of 'The Matrix' meets 'F.E.A.R.'. It was one of the more impressive demos I've witnessed, and while there's nothing you can do during the game with it being on-rails, the experience is like nothing else. Watching bullets fly past you makes you feel like you're in The Matrix, and watching the explosions take place in front of you while the car flips over you, is simply awesome, there's no other word to explain it.

Continue reading 'The Matrix meets FEAR in Epic Games' VR demo 'Car Flip'' (full post)

NVIDIA proves the Moon landings weren't faked with its VXGI technology

By: Anthony Garreffa | More News: Video Cards | Posted: Sep 19, 2014 4:15 am

NVIDIA Editor's Day 2014 - NVIDIA had some truly impressive technology to showcase during its Editor's Day in the beautiful Monterey Bay in California, where the technology giant proved that the Moon landings weren't faked, thanks to its new Voxel Global Illumination technology.

 

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Voxel Global Illumination, or VGXI, is dynamic, with 'no baking required' according to NVIDIA. It works on Epic Games' Unreal Engine 4, and other major engines (in Q4 of this year) and uses one-bounce indirect diffuse, specular, reflections, area lights and much more.

 

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NVIDIA were bashing conspiracy theorists, as many of them say the Moon landings were faked. Due to the power found in its Maxwell architecture, VXGI comes alive, and is able to do some truly incredible real-time lighting to prove how light was reflecting off of the lunar surface, lighting up various objects, Neil Armstrong and Buzz Aldrin, as well as the lunar module itself.

 

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This shot, has the real image side-by-side with the rendered image. I'll let you try and work out which one is which, so let us know in the comments section below.

NVIDIA 4K G-SYNC shown off, powered by GeForce GTX 980 SLI

By: Anthony Garreffa | More News: Video Cards | Posted: Sep 19, 2014 4:00 am

NVIDIA Editor's Day 2014 - NVIDIA's G-SYNC technology is something I've truly embraced, sitting in front of the ASUS ROG Swift monitor right now as I type this, but 4K G-SYNC? Sign. Me. Up.

 

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In Monterey Bay, NVIDIA was showing of Absolute Systems' GeForce GTX 980 SLI-powered system, running the aforementioned Acer 4K G-SYNC monitor, running Crysis 3.

 

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A different look at the Absolute Systems PC.

 

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Close up, the Acer 4K G-SYNC monitor is truly gorgeous. Look out for a review here on TweakTown of it in the near future.

 

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The bad boys in question, two NVIDIA GeForce GTX 980 GPUs in SLI.

EVE: Valkyrie shown off on the Oculus Rift with GeForce GTX 980 SLI

By: Anthony Garreffa | More News: Gaming | Posted: Sep 19, 2014 3:45 am

NVIDIA Editor's Day 2014 - After the top press in the world heard about the new GeForce GTX 900 series, and its more-than-impressive Maxwell architecture, the demo room was open for a few hours for us to all go have play around in. One of the demos that I simply had to try was EVE: Valkyrie, on the Oculus Rift DK2, powered by NVIDIA's new Maxwell-powered GeForce GTX 980 GPUs, in SLI.

 

 

You can see the video above, a tour of the various demos, toward the end we check out the EVE: Valkyrie setup - with four PCs running GeForce GTX 980 SLI, and the Oculus Rift DK2.

 

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The four PCs filled with various media playing around in the deep space of EVE: Valkyrie.

Continue reading 'EVE: Valkyrie shown off on the Oculus Rift with GeForce GTX 980 SLI' (full post)

NVIDIA has over 200 million gamers using its GeForce products

By: Anthony Garreffa | More News: Gaming | Posted: Sep 19, 2014 3:30 am

NVIDIA Editor's Day 2014 - NVIDIA has now officially launched its new Maxwell-based GeForce GTX 980 and GTX 970 GPUs, but at its Editor's Day event last week in the beautiful Monterey Bay, California, the company reiterated its stance on PC gaming.

 

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The company has said that out of the 330 million or so PC gamers in the world, around 200 million of those game on GeForce GPUs, which is a huge number of gamers on NVIDIA hardware. One of the driving forces behind this, is that PC gaming is now considered a sport, thanks to eSports titles like League of Legends, StarCraft and many more.

 

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The amount of eSports tournaments has grown considerably from 2000, where only 10 tournaments took place, to 279 in 2008. Between 2008 and 2012, that number has grown exponentially, to 1151 eSports tournaments last year. Professional eSports gamers are making some serious cash, and there are more people than ever tuning into live streams, with 40,000+ in live attendance at some of these events.

Continue reading 'NVIDIA has over 200 million gamers using its GeForce products' (full post)

ZOTAC unveils a slew of new GeForce GTX 900 series GPUs

By: Anthony Garreffa | More News: Video Cards | Posted: Sep 19, 2014 3:07 am

NVIDIA has officially launched its Maxwell-based GeForce GTX 900 series, with ZOTAC out of the gate with a bunch of new GTX 980 and GTX 970 GPUs. First off, we have three versions of each: Standard, AMP! Omega, and AMP! Extreme.

 

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Starting with the ZOTAC GeForce GTX 980 Standard, we have the stock Core and Boost Clocks of 1126MHz and 1216MHz, respectively. The 4GB of GDDR5 RAM is clocked at 7010MHz, with the reference cooler, and the usual three DisplayPort outputs, one HDMI 2.0 and dual-link DVI port. Moving onto the AMP! Omega edition, which cranks the Core Clock to 1202MHz, and Boost to 1304MHz.

 

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We have the Memory clock up to 7046MHz, the same 4GB of GDDR5, identical display outputs, but the "Dual-fan IceStorm" cooler. Finally, the AMP! Extreme which doesn't have Core, Boost or Memory Clock speeds revealed yet, but we do know it comes with a sexy-sounding "Triple-fan IceStorm" cooler, so expect the clocks on this GPU to be much higher. All three cards have the same number of CUDA cores, sitting at 2048.

Continue reading 'ZOTAC unveils a slew of new GeForce GTX 900 series GPUs' (full post)

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