Tech content trusted by users in North America and around the world
6,621 Reviews & Articles | 45,049 News Posts

TweakTown News Posts - Page 59

Doom 4 cancelled because it felt like Call of Duty 'with a Doom skin'

By: Anthony Garreffa | More News: Gaming | Posted: Jun 25, 2015 4:45 am

There was a time when Doom 4 was a thing, but Bethesda decided to cancel the project after the team wasn't happy with what they were making. Bethesda boss Pete Hines talked about Doom 4 during E3, where he said during a video interview with Polygon: "We weren't happy with the game that was being made".

 

doom-4-cancelled-felt-call-duty-with-skin_05

 

He continued: "We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened. You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it".

 

Hines had more to say, adding: "It wasn't fast enough. The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn't part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right".

Yahoo's Marissa Mayer still trying to find ways to modernize company

By: Michael Hatamoto | More News: Internet & Websites | Posted: Jun 25, 2015 4:40 am

Yahoo CEO Marissa Mayer said the company's core focus is to help be the guide to the world wide web for Internet users, as Yahoo tries to find ways to change its format. Looking ahead, Yahoo wants to make sure users are well taken care of as more users transition from PCs to mobile devices, wearables, TVs, connected cars, and other future formats.

 

yahoos-marissa-mayer-still-trying-find-ways-modernize-company_01

 

It remains a rough road for Yahoo, and the company's shares lost 20 percent since the start of 2015, while Google and Facebook note Wall Street gains.

 

"We're working very hard to take Yahoo, a very iconic company, and return it to greatness," Mayer said during Yahoo's annual investors meeting. "We've worked hard to build ourselves a future."

Continue reading 'Yahoo's Marissa Mayer still trying to find ways to modernize company' (full post)

Project CARS to soon see its Patch 2.0 update, lots of fixes and more

By: Anthony Garreffa | More News: Gaming | Posted: Jun 25, 2015 3:36 am

Slightly Mad Studios might have just announced Project CARS 2 nice and early, but the original game is being patched up as we speak. Patch 2.0 for Project CARS is massively extensive, offering up to 5% more performance on the PC when under Ultra settings. But that's not all, check out the full Patch 2.0 release notes below:

 

project-cars-receives-patch-2-update-lots-fixes-more_03

 

Performance Improvements

 

  • PC - up to 5% frame rate improvement when using Ultra settings
  • XB1 - up to 17% frame rate improvement in extreme conditions
  • Online & Community Events
  • Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. For example, "Pro" setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth.
  • Community events page - when an event cannot be entered, it will now display the reason why: 'Coming Soon' along with a countdown, or 'Expired'.
  • Online - Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
  • Xbox One - fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once.
  • Xbox One - fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it.
  • PS4 - fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.
  • Controls - All platforms
  • Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
  • Steering wheels - reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
  • Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
  • Gear shifters - when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
  • Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value.
  • Controls - PS4
  • Thrustmaster T100 Force Feedback improvements.
  • Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
  • Added a Motion Sensor controller profile.
  • Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
  • Enable support for USB keyboards to be used for in-game controls.
  • Controls - Xbox One
  • Built in protection to prevent unsupported controller devices from crashing the game.
  • Gear shifters - fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game.
  • Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration.
  • Madcatz wheel - fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning.

Continue reading 'Project CARS to soon see its Patch 2.0 update, lots of fixes and more' (full post)

Intel's 10nm processor has been delayed, replaced with 14nm processor

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Jun 25, 2015 2:33 am

Intel had planned to jump into the 10nm processor game as early as next year, but it looks like its 10nm-based Cannonlake processor has been pushed back, indefinitely.

 

intels-10nm-processor-delayed-replaced-14nm_01

 

The chip giant planned on releasing its 10nm processor in 2016, delaying it into 2017 shortly after. But now the company has experienced serious issues with its 10nm process, deciding to intro the Kaby Lake platform instead. There's not much known on the Kaby Lake platform, other than it being a 14nm process, and the usual dual- and quad-core processors that Intel will surely offer. We should expect the same LGA1151 socket to be used, with power to sit somewhere between 4.5W and 91W.

 

We should take a lesson from this: while AMD isn't sitting in the best position when it comes to combating Intel in the CPU game, Intel is now at a stalemate when it comes to ushering in a next-generation processor. With 10nm off the table for the next few years, we're looking at nearly rehashed CPUs from Intel until a new technology can be released to market from the company.

Batman: Arkham Knight on PC is so bad Warner Bros. has suspended sales

By: Anthony Garreffa | More News: Gaming | Posted: Jun 25, 2015 1:26 am

It was only a few days ago that we reported that the PC port of Batman: Arkham Knight was a pile of... well, you can use any word you want there. So much so, that Warner Bros. has just announced that they're suspending any and all sales of the PC version until the technical issues can be ironed out.

 

batman-arkham-knight-pc-bad-warner-bros-suspended-sales_04

 

The company took to their company blog, saying:

 

Dear Batman: Arkham Knight PC owners,

 

We want to apologise to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards. We greatly value our customers and know that while there are a significant amount of players who are enjoying the game on PC, we want to do whatever we can to make the experience better for PC players overall.

 

Thank you to those players who have already given valuable feedback. We are continuously monitoring all threads posted in the Official Batman: Arkham Knight Community and Steam forums, as well as any issues logged with our Customer Support (support.wbgames.com). If you purchased your copy of the game and are not satisfied with your experience, then we ask for your patience while these issues are resolved. If desired, you can request a refund at help.steampowered.com (Steam refund policies can be found here: http://store.steampowered.com/steam_refunds) or the retail location where you purchased the game.

 

The Batman: Arkham fans have continually supported the franchise to its current height of success, and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.

Continue reading 'Batman: Arkham Knight on PC is so bad Warner Bros. has suspended sales' (full post)

Destiny requires specialty Red Bull can purchase to unlock quest

By: Chris Smith | More News: Gaming | Posted: Jun 25, 2015 1:05 am

It seems the 'Greentext' memes are becoming real as an "epic, new quest" explained as a "never-before-seen, multistage mission in The Taken King that will test the speed and strategic abilities of Destiny players in new ways" will require a Redbull can purchase and specialty code in order for gamers to participate. People certainly aren't happy about this new 'experience', as seen on Games Radar.

 

destiny-requires-specialty-red-bull-purchase-unlock-quest_050

 

Once entered, the code will unlock this quest for all alongside bonus experience points soaring at a rate of 50% for only 30 minutes. How do you unlock more experience bonus? Buy more Red Bull cans! The experience bonus will be made available on the 1st of July, with the quest launching on September the 15th.

 

Released alongside The Taken King expansion which will cost us all $40, the quest will be exclusive to Red Bull drinkers only until January 1st, 2016. It also seems this is a US-only promotion at this stage.

Continue reading 'Destiny requires specialty Red Bull can purchase to unlock quest' (full post)

Qi wireless charging standard now supports 15W fast wireless charging

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jun 25, 2015 12:59 am

Wireless charging is about to get much quicker thanks to the latest Qi wireless charging standard that the Wireless Power Consortium has just ushered in.

 

qi-wireless-charging-standard-now-supports-15w-fast_02

 

The consortium has introduced the latest Qi standard, with support for 15W fast wireless charging. The group isn't providing any performance numbers just yet, but we should see smartphone makers enabling support for the latest Qi wireless charging standard in the near future.

Fove VR headset hopes eye-tracking technology sets it apart

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 24, 2015 10:53 pm

Fove hopes its virtual reality technology, which uses eye-tracking technology, is able to give users a more realistic VR experience. The company's VR headset uses eye-tracking technology as the primary user interface, which is able to follow a wearer's pupils using infrared light.

 

fove-vr-headset-hopes-eye-tracking-technology-sets-apart_01

 

As the company develops its hardware, Fove hopes the ability to use eye-tracking won't be just for video games - but in the medical world. For example, designers were able to collect data related to eye contact and eve avoidance among people suffering from Asperger's Syndrome. But let's not forget how eye-tracking can be utilized for gamers:

 

"From an immersion point of view, if you deal with VR characters that are completely unaware of your gaze, it creates an unnatural, even unnerving experience," said Lochlainn Wilson, co-founder of Fove, in a statement published by the MIT Technology Review. "We can bridge that uncanny barrier."

Continue reading 'Fove VR headset hopes eye-tracking technology sets it apart' (full post)

BRAVEN launches Balance, a Bluetooth speaker for active folks

By: Michael Hatamoto | More News: Audio, Sound & Speakers | Posted: Jun 24, 2015 9:38 pm

Audio manufacturer BRAVEN has announced that the Balance portable Bluetooth speaker is now shipping, a new product aimed at consumers with active lifestyles.

 

braven-launches-balance-bluetooth-speaker-active-folks_01

 

The speaker supports up to 18 hours of playtime, powered by its built-in 4000mAh battery that can also charge mobile devices. You can use the hands-free speakerphone and built-in noise-canceling microphone to answer calls. The Balance also has an anti-slip exterior and will survive accidental drops or spilled liquid.

 

The BRAVEN Balance is now available for $129.99 MSRP in six colors: Raven, Alpine, Raspberry, Electric, Sunset, and Periwinkle.

Continue reading 'BRAVEN launches Balance, a Bluetooth speaker for active folks' (full post)

Bethesda stopped Doom 4 because it felt like CoD 'with a Doom skin'

By: Michael Hatamoto | More News: Gaming | Posted: Jun 24, 2015 9:06 pm

Bethesda Softworks publicly unveiled Doom during E3, the studio's latest attempt at renewing the famed gaming franchise - and things are going so much better than when Bethesda tried to put together the failed Doom 4 project a few years ago.

 

bethesda-stopped-doom-4-felt-cod-with-skin_01

 

"We weren't happy with the game that was being made," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to Polygon. "We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened."

 

It seemed like nothing went right with the original Doom 4 project that was underway years ago, with demon and enemy AI all the way to "the visceralness of the combat," which was "more disconnected." Instead, gamers would have had to work through the game in the same fashion as Call of Duty and other war-style games - take cover and be extremely strategic in gameplay.

Continue reading 'Bethesda stopped Doom 4 because it felt like CoD 'with a Doom skin'' (full post)

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases
Subscribe to our Newsletter
Or Scroll Down