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TweakTown News Posts - Page 61

Microsoft sees 32TB of unreleased Windows builds leaked

By: Anthony Garreffa | More News: Operating Systems | Posted: Jun 26, 2017 1:51 am

Update: After this article went live, I was pointed in the direction of an update to the story from Andy, the administrator of Beta Archive. He posted on the forum saying:

 

The Register article https://www.theregister.co.uk/2017/06/2 ... s_10_leak/ has got BetaArchive a fair amount of attention this evening. They claim, and I quote "32TB of Windows 10 internal builds, core source code leak online".

 

First of all let us clear up a few facts. The "Shared Source Kit" folder did exist on the FTP until this article came to light. We have removed it from our FTP and listings pending further review just in case we missed something in our initial release. We currently have no plans to restore it until a full review of its contents is carried out and it is deemed acceptable under our rules.

 

The folder itself was 1.2GB in size, contained 12 releases each being 100MB. This is far from the claimed "32TB" as stated in The Register's article, and cannot possibly cover "core source code" as it would be simply too small, not to mention it is against our rules to store such data.

 

At this time all we can deduct is that The Register refers to the large Windows 10 release we had on March 24th which included a lot of Windows releases provided to us, sourced from various forum members, Windows Insider members, and Microsoft Connect members. All of these we deemed safe for release to BetaArchive as they are all beta releases and defunct builds superseded by newer ones, and they were covered under our rules.

 

If any of this should change we will remove these builds from the FTP and we will happily comply with any instructions to do so by Microsoft.

 

With regards to the BBC article http://www.bbc.co.uk/news/technology-40366823 about two Britons that have been arrested following an alleged Microsoft hack, we don't believe there is any connection with this alleged "Windows 10 core source code leak".

 

Microsoft is experiencing a massive leak in its security, with files leaked that relate to Microsoft's USB, storage, and Wi-Fi drivers for Windows 10 posted to Beta Archive last week. Beta Archive, if you didn't already know, is an enthusiast website that tracks Windows releases, and asks its members to donate money or contribute something Windows-related after accessing a private FTP full of archived Windows builds.

 

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In an email to The Verge, a Microsoft spokesperson said: "Our review confirms that these files are actually a portion of the source code from the Shared Source Initiative and is used by OEMs and partners". The Register is claiming that 32TB of data was leaked, including unreleased Windows builds - something The Verge reports that "most of the collection has been available for months, or even years".

SpaceX successfully lands second Falcon 9 in 48 hours

By: Lana Jelic | More News: Science, Space & Robotics | Posted: Jun 25, 2017 10:24 pm

SpaceX has successfully completed its second launch and landing this week. The two Falcon 9 launches and landings in 48 hours show the strength of SpaceX rockets, previously stating that the company intends to up the pace of its launches.

 

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SpaceX's rocket took off from California's Vandenberg Air Force Base at 1:25 PM Pacific Time, and launched ten satellites to low-Earth orbit for Iridium, a global leader in mobile voice and data satellite communications.

 

This is the second set of 10 satellites in a series of 75 total satellites that SpaceX will launch for Iridium's next-generation global satellite constellation, Iridium NEXT.

Continue reading 'SpaceX successfully lands second Falcon 9 in 48 hours' (full post)

Nintendo expected to double current fiscal year profits

By: Derek Strickland | More News: Gaming | Posted: Jun 25, 2017 9:46 pm

Nintendo could double its forecasted fiscal year profits due to strong Switch and 3DS hardware and software sales, analysts predict.

 

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Nintendo expects to pull in $404.38 million in (45 billion yen) in profits in the fiscal year ending March 2018, but due to the strong demand and performance of the Nintendo Switch and the 3DS handheld, analysts predict that the Japanese games company could more than double its FY2018 profits. The Japanese games-maker recently reported a massive 521% boost in profits for the fiscal year ending March 2017.

 

According to Nikkei Asian Review, analysts predict Nintendo could make as much as $836.62 million (93.1 billion yen) in profits this fiscal year.

Continue reading 'Nintendo expected to double current fiscal year profits' (full post)

ARMS sells over 100,000 copies in Japan in first week

By: Derek Strickland | More News: Gaming | Posted: Jun 25, 2017 1:15 am

Nintendo's new first-party ARMS game is a big hit in Japan, selling over 100,000 copies in its first week of availability.

 

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ARMS is a new IP for Japanese games-maker Nintendo, and from critical reception and strong sales, the company's bet into the online multiplayer fighter appears to be paying off. According to the latest data from Media Create's weekly sales list, ARMS has sold over 100,000 units in its first week in Japan.

 

This sales volume is quite high and dwarfs first-week sales of recently released fighting games like Tekken 7, Ultra Street Fighter II: The New Challengers, and Guilty Gear Xrd: Rev 2--in fact, Nintendo's new fighter sold more copies than all of those games combined in their respective first weeks of availability.

 

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Continue reading 'ARMS sells over 100,000 copies in Japan in first week' (full post)

Titanfall 2 may hit 6K on Xbox One X with 100% GPU usage

By: Derek Strickland | More News: Gaming | Posted: Jun 24, 2017 10:14 pm

Titanfall 2 is getting a performance enhancement update for Xbox One X, and from the sound of it, Respawn is having some surprising results with Microsoft's new $499 high-end box.

 

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Respawn Entertainment recently confirmed that its most recent shooter, Titanfall 2, will receive an enhancement upgrade to leverage the new Xbox One X's 4K-ready 6TFLOP GPU for better in-game visuals and performance. "Titanfall 2 will support Xbox One X. This means 4K resolution for increased fidelity as well as support for dynamic super scaling," the developer said in a recent DLC announcement post.

 

Now a purported Respawn developer has taken to NeoGAF to expand on Titanfall 2's dynamic super scaling on the Xbox One X, saying that they were actually push Titanfall 2's new War Games DLC past 4K resolution to 3200p (~6K resolution) on the Xbox One X...but at full 100% workload on the console's beefy graphics processor. "When it comes to X1X it means there are times it'll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. Its is truly glorious on a 4K display. This quote will come back to haunt me, I'm sure, but there were times on Wargames last time I was testing where it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we're using 100% GPU all the time," the developer said.

Continue reading 'Titanfall 2 may hit 6K on Xbox One X with 100% GPU usage' (full post)

Take-Two relents on singleplayer GTA mods

By: Derek Strickland | More News: Gaming | Posted: Jun 24, 2017 8:16 pm

It appears the "war on GTA mods" is over: thanks to Rockstar Games, Take-Two has relented and will no longer pursue legal action against singleplayer mods. OpenIV has been updated, and the publisher has also issued out some new rules for singleplayer modders.

 

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A bit ago Take-Two Interactive kicked the hornet's nest by forcing OpenIV, a popular modding tool used to mod GTA IV and GTA V, to go offline. After countless days of negative press, strong words from millions of fans, a huge petition, and the absolutely destruction of the game's Steam reviews, the Rockstar parent company relented. As of now OpenIV has been updated but the mod still isn't available for public download. Rockstar told Motherboard that it and Take-Two will work with OpenIV's creator to resolve the issue.

 

Rockstar has since delivered a new public statement affirming that singleplayer mods aren't being targeted by Take-Two--only those that affect Grand Theft Auto Online will get the axe. Interestingly enough OpenIV developer Yuriy "Good-NDS" Krivoruchko said that OpenIV could actually be used by some modders to disrupt GTA Online, but he never intended for the modding tool to be used in such a way.

Continue reading 'Take-Two relents on singleplayer GTA mods' (full post)

47% of gamers spend money while playing games

By: Derek Strickland | More News: Gaming | Posted: Jun 24, 2017 5:17 pm

Almost half of the world's total video games playerbase will spend money while they play games in 2017, according to analyst firm Newzoo.

 

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In-game purchases such as microtransactions, add-ons and expansions are a lucrative part of the video games industry, and modern games typically ship with some sort of digital online component to facilitate long-term revenues. For example, more and more games in the console sector are switching to models with online multiplayer with free updates and content paid for by in-game spending, such as EA's new Star Wars Battlefront II and Activision's new Destiny 2.

 

These specific games mimic the successful revenue models of mobile games while charging a $59.99 premium for the base game, but consoles also offer numerous free-to-play experiences like SMITE. This trend is set to continue throughout 2017 and beyond, and more and more gamers are projected to spend money as they play games.

 

According to analyst firm Newzoo, 47% of all gamers in 2017 will spend money as they play games. The firm estimates 2.2 billion consumers play and spend money on video games worldwide, and 47% of them, or 1 billion gamers, will buy in-game items and content as they play. Consumers are expected to spend $108.9 billion on games and content in 2017, up a strong 7.8% year-over-year ($7.8 billion).

Continue reading '47% of gamers spend money while playing games' (full post)

MSI Afterburner now has hardware plot graphics

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 24, 2017 11:36 am

MSI Afterburner is a super useful piece of software for PC hardware enthusiasts, gamers, and reviewers like myself - but now the latest v4.4.0 Beta 11 release makes it damn near perfect.

 

 

Afterburner is now capable of plotting graphics with a bunch of metrics that are supported in the software, including GPU temperatures, CPU clocks, and frame times. If there are sudden, or frequent drops in frame rates, or GPU temperatures start getting out of control - you'll know, and can plot them. Again, perfect for reviewers!

 

If you want to enable the new plot graphs, go into the "Monitoring" tab and then choose "text+graph" or "graph" under the "Show in On-Screen Display". You can grab the new MSI Afterburner v4.4.0 Beta 11 here, as well as provide MSI with feedback.

Continue reading 'MSI Afterburner now has hardware plot graphics' (full post)

Google Glass updated with additional features

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Jun 24, 2017 10:39 am

Google Glass has been updated, after years of being on the market and 3 years since its last update, Google Glass has received a new "MyGlass" companion app update.

 

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The new XE23 version allows Glass owners to use keyboards, mice, and other Bluetooth-based products on their Google Glass. The new version rolled out a few days ago, and a new firmware update for Google Glass has also been released.

 

The new and very strangely timed updates to Google Glass are welcomed for Glass owners, but for a product that never went mainstream, it's definitely weird. Now if only my Glass still worked, I'd use it. Sigh.

PlayerUnknown's Battlegrounds pulls in $100 million

By: Derek Strickland | More News: Gaming | Posted: Jun 24, 2017 9:29 am

PlayerUnknown's Battlegrounds has become an early access sensation, selling 4 million copies in its first three months of availability.

 

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Reverb Inc today confirmed that Bluehole's massively popular multiplayer shooter PlayerUnknown's Battlegrounds has sold 4 million copies, massing $100 million in revenue in just 13 weeks of availability. The early access game, which sells for $29.99, has attracted a considerable number of players on PC storefront Steam, with 230,000 concurrent peak users and over 100,000 game sessions being played every day. Reverb also notes that spectatorship on PlayerUnknown's Battlegrounds remains quite strong at 350,000 peak viewers, and affirms that 15% of all Twitch users--or 120,000 spectators--watch streams of the game every day.

 

The game's strong 230,000 player peak was hit in the last 30 days, which also saw almost 130,000 players on average. We've compiled a graph to show how PlayerUnknown's Battleground's playerbase has increased over the span of a few months.

 

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Continue reading 'PlayerUnknown's Battlegrounds pulls in $100 million' (full post)

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