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TweakTown News Posts - Page 61

Razer is embracing simplicity with the new Blackwidow X series

By: Jeff Williams | More News: Peripherals | Posted: Mar 25, 2016 10:15 pm

Razer is going back to the basics with their newest line of keyboards, taking away the bells and whistles that drive up the cost of their normal Blackwidow line with the new Blackwidow X. Simplicity doesn't mean cheap, just less expensive with the same (improved) manufacturing techniques.

 

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The new keyboards are part of a whole new line that's attempting to break into all manner of price points for mechanical keyboards by stripping away the top-plate and the accessory buttons that come with it. The exposed metal plate underneath is actually quite attractive, with a similar look to Corsair's keyboards. This new line is focusing on bringing the cost of Razer's keyboards, with their own designed switch, down to more reasonable levels. This one is full-sized, with numpad, and has Razer's Green switch, with a 50g actuation force requirement and a shorter breaking point. They're durable to up to 80 million clicks and each individual key is individually programmable to show 16.8 million different colors. You can find it for $159.99.

 

There's always some question of quality surrounding Razer. I myself have had bad luck in regards to Razer products failing, however, they're very adamant about increasing their quality control and making sure their manufacturing processes are far better than they were in the past. They're recognizing the shortcomings from the past. At E3 last year, I was able to see some of the different mechanisms they use to test their new switches, and they certainly put them through a torture test to ensure they work far more reliably than in the past. I'm currently investigating the durability of the Razer Blackwidow Chroma Tournament (tenkeyless) edition by not holding back on my clicking.

Netflix catalogue has shrunk 31 percent in last two years

By: Sean Ridgeley | More News: Online Video | Posted: Mar 25, 2016 9:35 pm

In January 2014, the Netflix catalogue boasted 6,494 movies and 1,609 TV shows. As of March 2016, it's dropped to 4,335 movies and 1,197 TV shows -- a 31.7 percent drop in a little over two years.

 

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The company decided recently to sign deals with global rights only, which no doubt has increased its efficiency too, but with a significant impact on the amount of content it has available.

 

Some speculate the decline is also due to increased rights pricing caused by added competition from services like Amazon Prime. Whether this is true or not, Netflix chief content officer Ted Sarandos said last May that original programming -- like House of Cards -- "has been more efficient dollar for dollar" than licensed content and that "our appetite has only grown... we're moving (spending) from efficient to super-efficient."

Continue reading 'Netflix catalogue has shrunk 31 percent in last two years' (full post)

Street Fighter V getting two much needed updates late this month

By: Jeff Williams | More News: Gaming | Posted: Mar 25, 2016 8:08 pm

Street Fighter V was marred by a terrible launch, with network performance issues and a lack of available content that was a bit off-putting to even the hardcore of fans. We were promised a story-mode that didn't quite materialize into the grand adventure we were told we'd get. It didn't even have the most basic of tutorials to tell the novice how to fight in the new Unreal engined game.

 

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The first patch coming is completely free and will drop on March 28th. This adds a new Challenge Mode, a much needed alternative way to play, and tutorials that demonstrate some of the basic, yet essential components of beating up your friends in-game. The latter will culminate in a trial that's designed to test all of your knowledge. The reward is surviving, for what it's worth. These seem like basic components that should be included from the get-go, but we're consoled by the fact that the underlying structure and graphics were solid when it was released.

 

That second patch is coming on the 30th and is designed to add more content. Alex, a new playable character, is being added into the mix, someone who was very well-liked back in Street Fighter III. This too will be free, though you'll have to buy the right to use the new character with the in-game currency, Zenny, or your own cash. That system isn't quite ready for primetime, however, but you can "trial" him for free in the meantime. Capcom plans on fully implementing that at a later date, though quite soon.

Continue reading 'Street Fighter V getting two much needed updates late this month' (full post)

iOS 9.3 causing problems on some older devices, Apple pulls it

By: Sean Ridgeley | More News: Operating Systems | Posted: Mar 25, 2016 7:11 pm

The much-hyped iOS 9.3 update hasn't gone smoothly on older devices (specifically, the iPhone 4S, 5, 5C, and 5S; and the iPad 2, third- and fourth-generation Retina iPads, and the iPad Air), preventing users who forget their Apple ID passwords from activating their devices.

 

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As such, they've pulled the update and in the meantime, they advise you try to reset your password or disable the Activation Lock feature via iCloud.com or by connecting your device to a computer with iTunes. Another option is to downgrade to 9.2.1 by clicking Update or if that fails, Restore, but be warned: this may erase your data.

 

A new version of the update has been released for the iPad 2, so users should be good to go on that front. The rest of you will be taken care of "in the next few days."

Quantum Break graphics options officially revealed, AA included

By: Sean Ridgeley | More News: Gaming | Posted: Mar 25, 2016 6:03 pm

Yesterday, the graphics options for the PC version of Quantum Break were leaked. While the list was long and impressive, it was missing a few key items: FOV, V-Sync, and anti-aliasing. Well, now developer Remedy has officially unveiled the options, which are identical to the leaked ones except for a few appreciable additions: Graphics Preset, Lock to 30 FPS, and Anti-Aliasing.

 

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Graphics Preset of course lets you be lazy and quickly turn down multiple settings with one toggle for better performance with minimal effort. Lock to 30 FPS means the game won't be capped at 30 FPS after all (unless you want it to be), which is great news. As for why there's no 60 FPS lock, we realize now that as this is a Windows Store game, this means the game will have V-Sync and therefore a 60 FPS lock by default. Finally, anti-aliasing is the much needed inclusion, especially as the game seems to offer only the taxing MSAA. A more performance-friendly option like SMAA or FXAA would be very welcome, but it's sure better than nothing.

Continue reading 'Quantum Break graphics options officially revealed, AA included ' (full post)

Want to play Dark Souls III early? Multiplayer won't work

By: Jeff Williams | More News: Gaming | Posted: Mar 25, 2016 5:00 pm

If you were hoping to get into the action as soon as possible, there may be a few hurdles that prevent the fun from being, well, too much fun. Unless you can read Japanese and are okay with having to go it alone for those quests initially.

 

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It's possible to use an exploit or "loophole", to download Dark Souls III via the Japanese Xbox Store, and it's even in English, except for the menus, but it actually works. That's not the worst problem, though the most persistent until it comes out in NA and you swap out downloads. The other issue is that the multiplayer portion hasn't quite been finished just yet, which could pose a problem for the less experienced of fighters our there.

 

That issue will be resolved eventually, but the prospect of being able to partner up with your friends to take on the more difficult bosses was particularly tantalizing. It's a hard game, you need your friends to survive in some cases. There'll be a day one patch that'll deliver further optimizations to the game as well as adding in the now missing multiplayer and cooperative aspect, though you'll have to wait until April 12th for that.

Demons and BFGs wreak havoc in this new Doom trailer

By: Derek Strickland | More News: Gaming | Posted: Mar 25, 2016 4:30 pm

The more I see Doom in action, the more I realized just how much I've missed its bloody carnage. The latest footage shows off a tasty look at the kind of fast-paced mayhem you'll be able to wreak in multiplayer, and gives us a glimpse at the coveted BFG in action.

 

 

Bethsoft recently showed off all of Doom's multiplayer modes, and now we get a fresh look at the kinds of weapons and powerups we can expect to wield on the hellish arena.

 

The new footage teases the different kinds of playable demons available in the Evolve-esque Demon Mode like the ferocious Hell Baron or the ultra-quick Prowler. Then there's powerups--Doom wouldn't be Doom without powerups. This time around we can expect full camo and a brutal one-shot kill powerup, plus two unrevealed boosters. Last but not least is the immensely satisfying power weapons: turn enemies into slabs of sliced meat with the chainsaw, or annihilate them on an atomic level with the BFG.

Continue reading 'Demons and BFGs wreak havoc in this new Doom trailer' (full post)

BioWare's mysterious new IP in playable state, looks 'stunning'

By: Derek Strickland | More News: Gaming | Posted: Mar 25, 2016 3:33 pm

Along with Mass Effect: Andromeda, BioWare is working on a secret new IP--and both of them are looking "stunning".

 

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According to BioWare design and art dev Alistair McNally, the studio's mysterious unannounced IP is currently in a playable state, proving the devs are making significant strides in the new game. While the gaming community scratches their heads trying to figure out the new IP, McNally actually revealed it at GDC 2016--although in a subtle way that no one noticed.

 

So what exactly is BioWare cooking up? Thanks to a recent job listing, the new secret IP isn't so secret. BioWare is hiring a new server engineer to create a backend for a its new IP, and mentions "extensive online components". So we could be looking at a MMORPG of some sort, but since it's a new IP, it won't be set in existing Dragon Age, Mass Effect, or Star Wars universes. Check out the Secret IP thread on the BioWare forums for more tidbits.

 

Continue reading 'BioWare's mysterious new IP in playable state, looks 'stunning'' (full post)

Final Fantasy 15 is targeting 30FPS for a cinematic experience

By: Jeff Williams | More News: Gaming | Posted: Mar 25, 2016 3:04 pm

Final Fantasy XV is a treat on the eyes, with the wildly stylized hair and well-designed backdrops. But being a graphical showcase of what Square Enix is capable of producing as the primary developer also means that it has the potential of running a bit slower. But considering the genre and the type of action on screen, the targeted framerate will be 30FPS, for that cinematic feel, and because it's probably all the consoles can manage at higher resolutions.

 

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That's at least their objective. At the moment, the game sometimes dips below that target, but they believe that further optimizations can help keep things well within 30FPS with no trouble. It's possible, however, that they may not be able to hit that target enough of the time for it to be viable, in which they might have to do something else completely to satiate fans. The final resolution that it'll be running hasn't been revealed yet, but it's looking more likely that it won't be 1080P if they want to hit that 30FPS target.

 

The game engine they're using, the Luminous Studio engine, is a very capable and impressive piece of technology. It's been the underlying engine that underpinned the Witch Chapter 0 [cry] demo that was shown off at Microsoft BUILD last year, with four Titan X's rendering a scene filled with 8Kx8K textures and nearly 63 million polygons. One Titan X was only able to push it to 35.9FPS, so imagine how even a less potent version of the engine would fair on the hardware inside the Xbox One and the PS4. Even a mere 5 million polygons per frame is still impressive, and not easy to render considering the other effects that are put on top of that. It'll be interesting to see how well it runs when it's finally released. Of course we'll have a performance analysis as soon as is feasible on the PC.

Win the Makerbot Replicator Mini 3D Printer!

By: TweakTown Deals | More News: Deals | Posted: Mar 25, 2016 3:00 pm

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DIY used to mean lanyard necklaces, knitted scarves, and glitter that sticks around forever. Now it means designing anything from jewelry to household utensils to toys...and printing it with a 3D printer. And, if you enter our giveaway, you can do it for free. Enter the Makerbot Replicator Mini 3D Printer giveaway at TweakTown Deals!

 

Entering for your chance to win the Makerbot takes seconds. Just head to TweakTown Deals and enter your email address by April 16th...and if you have a few more seconds to spare, share your referral link to the giveaway with everyone you know. You'll get five extra entries for every friend (or frenemy) who enters the giveaway using your link.

 

If you're the lucky winner, we'll send you the Makerbot Replicator Mini 3D Printer. The rest is up to you. The desk-sized printer will work seamlessly with a PC or Mac, turning your ideas into real objects. Make toys, replacement parts, mini robots, sculptures, simple utensils and tools, and more. In need of some inspiration? Makerbot's Thingiverse 3D design community has hundreds of thousands of pre-designed models that you can grab completely free. A laptop stand? Check. Self-watering planter? Yep. A wrench? Better believe it. A wine decanter? Fancy! And yes.

 

We could go on...but you'd probably rather just go ahead and enter the giveaway now, right? Thought so. Enter to win a Makerbot Replicator Mini 3D Printer at TweakTown Deals!

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