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TweakTown News Posts - Page 56

The biggest war in EVE: Online's history is brewing

By: Derek Strickland | More News: Gaming | Posted: Apr 1, 2016 2:32 pm

EVE: Online has a spectacularly intricate political structure that's not unlike a sprawling sci-fi epic. Instead of a regal Padishah Emperor or Galactic Empire, the dreaded Imperium sits upon the throne of the EVE: Online universe, reigning over all other coalitions and clans. Thanks to the donations from an online casino, thousands of players have formed the Moneybadget Coalition to dethrone the space titan once and for all.



So why are EVE: Online players fed up with the Imperium? The Imperium apparently extorts players with the Viceroy System that has players paying cash for protection. Space is dangerous, after all, and it'd be a shame to see your hard-earned dollars wasted when your ship is utterly demolished. The Imperium also delights in earning the ire of its foes and stirring up other players: "We thrive on having our enemies be completely unhinged and hating us," Alex "The Mittani" Gianturco, one of the Imperium's leaders, said to Polygon. "We figured out a scalable way to conquer the galaxy without taking any territory."


The rebellion--in this case the Moneybadger Coalition--is now striking out against the nefarious Imperium. Online gambling site I Want ISK is funding the rebel's fleets, which measure in the thousands of dollars. Armed with its new fleet, Moneybadger swarmed Imperium space in an attack now known as the battle of M-0EE8, which actually broke the previous record for most PVP kills in a single battle.

Continue reading 'The biggest war in EVE: Online's history is brewing' (full post)

Final Fantasy XV needs to sell 10 million to be a financial success

By: Jeff Williams | More News: Gaming | Posted: Apr 1, 2016 2:05 pm

The scope of the entire media project that is Final Fantasy XV is massive, with a full-length CGI movie, anime series and of course, the game itself. All of which cost a lot of money to make, increasing the amount that Square Enix has to sell in order for it to be considered a financial success.




The director for Final Fantasy XV, Hajime Tabata, explained to Kotaku that for it to be considered a commercial success, they'd have to sell 10 million units, or copies of the game, worldwide over the life of the game. 10 million is quite a bit, but needed if they want to recoup any losses. Kotaku notes that that number is more than any single Final Fantasy game has ever sold. Final Fantasy VII has sold 9.72 million copies since it was released, coming the closest. The Division has only sold 2.72 million copies since it was released, so while it's technically possible to sell that many, the number is rather large and the task somewhat daunting.


Final Fantasy XV is going to be released on the PS4 and Xbox One on September 30th 2016, with a PC version only being considered after the console launch and they can fully concentrate on porting it properly.

The first wave of HoloLens preorders are now shipping to developers

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Apr 1, 2016 1:22 pm

After what feels like years of teasing, Microsoft has begun shipping the first set of HoloLens pre-orders to developers - providing the world with a look at what comes in the box of HoloLens.




Inside, we'll find the HoloLens (duh), as well as an awesome-looking carrying case if you want to tote HoloLens somewhere. Microsoft is also providing a little device called Clicker, which will help you navigate through the UI of HoloLens. If you want to secure yourself a HoloLens headset, you'll have to wait a few months as the first wave is shipping now, but the rest of the preorders will be shipped in the next 2-3 months.

Intel adds new PCIe SSD's to help speed up those slow Clouds

By: Jeff Williams | More News: Storage | Posted: Apr 1, 2016 1:01 pm

Intel is on a roll after having introduced us, finally, to Broadwell-EP on the server-side, they're also introducing a number of new SSD products intended for use in data centers or in professional capacities. Two of these new SSDs are even packing Intel's own 3D NAND technology, available for the first time in any of their products.




The DC D3700 and D3600 are being introduced to provide solutions for hot storage of data in the cloud, designed to run 24/7 for extended periods of time. They come bundled with MLC with HET (high endurance technology) and an NVMe 1.2 compliant controller that's capable of read speeds up to 2100MB/s and write speeds of up to 1500MB/s on the top-end D3600 device with a capacity of 2TB, and D3700 drive that has a capacity of 1.6TB. Sustain random read IOPS can be as high as 470K with write IOPS up to 95K on the D3700 and 30K on the D3500.


These SSDs will be offered in sizes of 800GB to 2TB with dual port 2.5" drives with U.2 connectors that support PCIe functionality. This means that unfortunately they aren't going to be backwards compatible with existing SAS or SATA connectors. If you want the highest endurance flash storage with these speeds, it'll be time to upgrade. The DC D3600 and D3700 drives also feature end-to-end data protection and power-loss data protection with self-test and thermal throttling and monitoring to make sure that they're as reliable as possible, or at the very least give you an indication when they're about to go.


3D NAND is exciting on many different levels, it gives greater endurance than is already seen in SLC or even MLC with HET, to the tune of several GB's of program/erase cycles, which translates into tremendous endurance over traditional methods. Intel is taking advantage of that fact by positioning the DC P3320 and P3520 as being perfect for any data center. They feature 32 layer MLC-based 3D NAND that's denser than the competition, able to potentially offer more storage in the future. The Intel/Micron cells put most of the CMOS logic underneath the NAND itself, leading to that smaller footprint.

Continue reading 'Intel adds new PCIe SSD's to help speed up those slow Clouds' (full post)

Final Fantasy 15 on PC won't happen until console ports release

By: Derek Strickland | More News: Gaming | Posted: Apr 1, 2016 12:32 pm

Square Enix hasn't ruled out a PC release for Final Fantasy 15, and the publisher promises that it'll seriously evaluate the platform in due time--but not before the console ports release. So we could be waiting well into 2017 before FF15 makes the jump to PC.



Square Enix game director Hajime Tabata says that the studio is "aware of the big call for a PC version." but the PS4 and Xbox One flavors take priority. The studio is committed to optimizing the console versions ahead of Final Fantasy 15's September 30 release date.


"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," Tabata told Endgadget. "We had to focus on the console version, and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."

Continue reading 'Final Fantasy 15 on PC won't happen until console ports release' (full post)

Unreal Engine 4.11 provides every VR headset with bug fixes, updates

By: Anthony Garreffa | More News: Gaming | Posted: Apr 1, 2016 11:25 am

Epic Games has been at the forefront of VR since the Oculus went to Kickstarter to fund its Rift headset all those years ago, with Unreal Engine 4.11 being released - including bug fixes and updates for every major HMD on the market - including the Gear VR, PlayStation VR, Oculus Rift and HTC Vive headsets.




Unreal Engine v4.11 includes improvements to DX12 support as well as platform/SDK improvements for Oculus Mobile SDK 1.01 (Gear VR), PlayStation VR SDK 3 and SteamVR 0.9.12. Whilst a full version (1.3.0) of the Oculus Rift SDK is promised to take over from the current 0.8 Beta in an upcoming hotfix, reports VRFocus.


The team at Unreal Engine have said that the improvements have made the engine hit the "VR ship ready" state, which is perfect timing now that the Oculus Rift is shipping to consumers, and the HTC Vive is right around the corner.

The world's first cyborg Olympics will take place in Zurich in October

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Apr 1, 2016 9:21 am

I didn't think we'd see this for at least another 10 years, but the world's first cyborg Olympics (or Cybathlon) will happen in Zurich in October, this year. The event was created as a way of creating innovation in the industry, where only a few eligible for prostheses actually use them. A trial event took place last year, and was a success.



The Cybathlon will measure the performance of the latest developments in technology that assist people with disabilities in everyday tasks. The modifications done to humans are encouraged at the Cybathlon, compared to the normal Olympics where athletes with enhancements are considered to have an unfair advantage - and as I write this, it feels like I'm explaining some future DLC of Deus Ex: Mankind Divided.


The Swiss Federal Institute of Technology in Zurich (ETH Zurich) is organizing the event where in a cycling race (as an example) paraplegics will be pushed forward using electrical stimulation systems that will move their legs by stimulating the muscles. If competitors have prosthetic arms, contests will see them slicing loaves of bread and opening jars of jam. Other events will include people climbing up and down stairs, or walking across stepping stones.

Continue reading 'The world's first cyborg Olympics will take place in Zurich in October' (full post)

Netflix's library of original content is growing roughly 185% per year

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Apr 1, 2016 7:13 am

Netflix has some of the best TV shows around, with original series like House of Cards and Orange is the New Black - but did you know their original content creation has increased by 185% per year? That's impressive.




According to data published by AllFlicks, which has mined Netflix's online catalog and cross referenced it with Wikipedia's list of Netflix original programming - created a chart that shows the sharp rise in original content from Netflix. From Q1 2012 to Q2 2016, Netflix added 111 original series and films, an impressive feat to say the least.


We see a quarterly growth rate of 34.22%, and an average annual growth rate of an astonishing 185.41%. The future growth rate should be higher, with Netflix announcing it will spend a huge $6 billion on original content in 2016 alone.

Half-Life 3 announced, full VR support with the HTC Vive headset

By: Anthony Garreffa | More News: Gaming | Posted: Apr 1, 2016 5:01 am

After all of these years, Valve has finally announced Half-Life 3. The new first-person shooter will be exclusive to the PC and has support built-in for the soon-to-be-released HTC Vive headset.




Half-Life 3 will be powered by the Source 2.0 engine, with support for 4K monitors and DX12. Valve has boasted about its new skeletal animation system, as well as its motion-capture technology, ensuring that the in-game characters look insanely real - more real than any other game before it.


The full game will be unveiled at E3 2016 in June, where Gabe Newell will take the stage and play the Half-Life 3 trailer - after which he'll drop the mic to the ground and walk off the stage - whispering one last thing: Half-Life 3 is free, to all gamers everywhere.

The pre-launch reviews of Quantum Break are exclusive to the Xbox One

By: Anthony Garreffa | More News: Gaming | Posted: Apr 1, 2016 3:40 am

After being completely disappointed with the news that Quantum Break won't be running at 1080p on the Xbox One, but instead 720p - and worse yet, with performance-related issues - the pre-launch reviews will be played by reviewers on the Xbox One. This isn't surprising at all.




All of the pre-launch reviews on Xbox One will be released in the coming days, as there are no Early Access codes to game reviewers for the Windows 10 version of Quantum Break. What does this mean? Well, either the Windows 10 version is not ready - and Remedy are still doing last minute work on it, or the Windows 10 version isn't ready. Yeah, that's going to be the issue - in that Remedy is putting all of its eggs in one basket, with that basket being the Xbox One.


We've seen PC releases like Gears of War: Ultimate Edition fall on its face, as well as other games released onto the Windows Store that don't support multi-GPUs or Eyefinity/Surround Vision at launch, and/or are plagued with bugs for months. Get your crap together, developers.

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