It looks like Ubisoft's latest Rainbow Six shooter will continue the awkward trend that the games industry is moving toward, specifically the FPS genre. Rainbow Six: Siege might have microtransactions despite being a full-priced AAA game--a move we expect to see in F2P shooters.
Rainbow Six Animation Director Scott Mitchell hinted at the the news in a recent interview with Angry Joe, letting slip that Ubisoft's tactical shooter will leverage microtransactions in the form of "Rainbow Credits". "So the in-game currency is called Renowned, but we also have Rainbow Credits that can go towards unlocking things," Mitchell said, then asked an off-screen Ubisoft PR rep if he could talk more about the credits. The rep responded with a curt "no".
Renowned is the game's unlockable progression system, and Mitchell describes it as "essentially an in-game currency that you can use to buy skins, operators and weapons". Angry Joe caught the slip and pounced on it, trying to glean more info, but none was offered. Then he went on to ask if at any point gamers would be able to spend real money to buy Renowned or items, and Mitchell responded with a telling "we'll actually be going into this later with the DLC plan and all that kind of stuff very very soon."