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TweakTown News Posts - Page 60

Final Fantasy VII Remake battles aren't command-based

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2017 8:17 pm

Last month Square Enix showed off some new screenshots for Final Fantasy VII: Remake that led some to believe the battle system would have an command mode of sorts; however, game director Tetsuya Nomura has stepped in to clear things up.




As we previously reported, Nomura affirms that Final Fantasy VII: Remake's combat will be entirely action-based--likely similar to Final Fantasy Type-O and Final Fantasy XV--and not follow the same turn-based mechanics of the immortal RPG classic.


The confusion started when a screenshot showed Cloud ducking behind cover which led some gamers to believe certain instances of battle sequences would be command-based or scripted QTE-style events rather than freeform seamless action. This isn't so: Nomura confirms that things like taking cover will be optional, and only be available in certain environments.




"Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here. Battles are not command-based, they're action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it's seamless, I showed that there can be actions in response to various scenes," Nomura said in a recent interview with Weekly Famitsu (via Gematsu).


The new screenshots also showed an ATB Gauge that will be used in the real-time action combat. Remember that the Final Fantasy VII: Remake won't use the original's Active Time Battle system, so the ATB Gauge will be used differently. We think it will be used as a unique combo finisher attack for each character.




The dev goes on to say that Final Fantasy VII: Remake's first boss battle with the Guard Scorpion will be rather flashy and chaotic--and we guessed as much from the awesome screenshot.


"The Guard Scorpion battle has map destruction and a great number of attacks that weren't in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down."



No one knows when Final Fantasy VII: Remake's first chapter will ship, not even Nomura.


"We're steadily progressing on production. While we are making them, I apologize that the wait will be be a bit longer for Kingdom Hearts III and Final Fantasy VII Remake. I am very sorry, but to that degree I will make a game that will meet your expectations," Nomura said in a recent issue of Japanese games magazine Famitsu.


"Last year, I didn't put out much information on either title, but this year I want to show our progress at an event somewhere. The release of the titles themselves have still have a way to go. But there are many titles releasing this year, if you can wait for any 'surprises.'"




The remake will be split into three different chapters of about 30 hours apiece, totalling a 90-hour multi-volume chronicle.


Interestingly enough, it appears the Remake could span multiple generations of consoles, and if it does, the devs want to leverage the full power of the then-current system. This means the Remake may not be entirely consistent in terms of performance, graphics, and even vision, which could breed a new kind of game release altogether.

New Shadow of War gameplay looks amazing

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2017 7:15 pm

Warner Bros Games and Monolith Productions just dropped the first-ever gameplay footage for Middle-earth Shadow of War, and have a strong feeling tactical gamers are going to love it.



Shadow of War is a direct sequel to Middle-earth Shadow of Mordor, and this time around players will actually get to make their own orc army while wielding enhanced new powers. The gameplay footage is showcased on an Xbox One console, and highlights all the different combinations of powers and clever experimentation needed to strategically annihilate your foes. In a way it reminds me of Lord of the Rings chess--only in a massively dynamic open-scale third-person environment.


Of course you're not just leading an army, but slicing and dicing enemies on-foot with your new orc allies. The Nemesis system is where the game really shines: it's been pushed to a next-gen level, featuring advanced AI that will react to your in-game choices even more than before.

Continue reading 'New Shadow of War gameplay looks amazing' (full post)

Nintendo indies: if it's on Steam it should be on Switch

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2017 6:07 pm

Nintendo has changed. With its new Switch handheld-console hybrid, the Japanese console-maker of yore has done away with clandestine business models and embraced the future. Nintendo is actively courting game developers of all kinds to ensure the Switch has a massively growing and steadily flowing games library, and indie devs are a big part of that push.



The way Nintendo sees indies is similar to how Sony strategically uses them as bite-sized snacks via PS Plus to tide gamers over in between big releases. Nintendo will do the same, but it's planning to actually match Sony's commitment, and eclipse Microsoft's ID@Xbox altogether. In fact, Nintendo's head of publisher and developer relations Damon Baker, if an indie game is on Steam, it should be coming to the Switch too. But Nintendo doesn't want to lock exclusivity like Microsoft--the Switch is a complimentary system.


"The way we're looking at Switch is this is a complementary platform. If it's on Steam, then there's no reason why it shouldn't be on Nintendo Switch as well," Baker told Games in a recent interview. "If you want to take that experience on the go, if you want to have a baked in multiplayer experience, this is the system to do it. It's got those points of differentiation, but we're not trying to go head-to-head against any of the other platforms. We just think that if the content makes sense to be over on our platform then it should be on our platform."


Nintendo currently has over 100 games in development from 80 developers, and about 60 indies on the way, including anticipated hits like Steamworld Dig 2, Yooka Laylee and Stardew Valley. But it doesn't stop there: Nintendo has actively courted indie publishers too, including Double Fine, 505 Games, Devolver Digital, Team 17, and many more.


"Steamworld Dig 2 is a sterling example of what Nintendo Switch was built for: amazing content that puts smiles on faces. Our teams have been working closely with independent publishers and developers to secure a constant flow of innovative content that showcases the fun of playing games," Baker said during Nintendo's recent Nindie's Showcase.


Some of the games highlighted in the Nintendo Switch Nindies reveal are:


  • SteamWorld Dig 2
  • What the Nindies Are All About
  • Yooka-Laylee
  • Overcooked!
  • The Escapists 2
  • Gonner
  • Dandara
  • Kingdom Two Crowns
  • Runner 3
  • Blaster Master Zero
  • Flipping Death
  • Graceful Explosion Machine
  • Mr. Shifty
  • TumbleSeed
  • Shakedown: Hawaii
  • Pocket Rumble
  • WarGroove
  • Stardew Valley


Baker affirms that Nintendo will keep the flow consistent rather that "opening the floodgates," meaning gamers will get a more regular offering of indie games versus a massive catalog to sift through. This will allow developers to get proper visibility and maintain a steady staggering of content--a lesson that Nintendo learned the hard way with the Wii U.


And indie developers love this idea.


"I'll want it to be curated somehow because I don't want to be stuck - that's the problem with Steam right now because I feel like I'm just shovelware. It doesn't matter if there are so many users on Steam, because if you can't reach any of them with all the noise [in the marketplace] it doesn't matter. It's much better to get out on a platform where you can be seen," Zoink CEO and creative director Klaus Lyngeled told Games in the same interview.


All in all I think this is absolutely great for the platform, and will help Nintendo facilitate a strong library of innovative, quirky, and fun titles that compliment its big-budget first-party titles and heavy-hitter third-party ports.


The Nintendo Switch is now available, and keep an eye out for more coverage in the coming weeks. We'll also have our Nintendo Switch review up soon, but for now check out our massive Switch content catalog to catch up with all the latest news.

Continue reading 'Nintendo indies: if it's on Steam it should be on Switch' (full post)

Rolls-Royce covers its car in thousand diamonds

By: Lana Jelic | More News: Technology in Vehicles | Posted: Mar 8, 2017 5:18 pm

Rolls-Royce is well-known for its luxury cars, and they decided to stick with their motto at the Geneva Moto Show.




The company has unveiled a version of their Ghost car painted with actual diamonds. The paint, named Diamond Stardust, contains 1,000 crushed diamonds, is the most expensive paint ever used on a Rolls-Royce.


It took two months of testing to make sure that the diamonds would maintain their glow when used in the paint.

Continue reading 'Rolls-Royce covers its car in thousand diamonds' (full post)

Nokia flagship with Snapdragon 835 arrives in June?

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: Mar 8, 2017 4:32 pm

Nokia stole the entire show at MWC in Barcelona with the announcement of the modern version of the Nokia 3310. They also unveiled three Android smartphones, but there was no mention of their upcoming flagship.




However, Nokia is certainly working on their premium phone, and the new rumor suggests we would see the device in June. According to the rumor, Nokia will come in two versions - one with 4GB and the other one with 6GB of RAM, both powered by Qualcomm Snapdragon 835.


The same rumor suggests that at one of the devices should have dual camera setup while the other one is expected to rock a 23MP camera.

Continue reading 'Nokia flagship with Snapdragon 835 arrives in June?' (full post)

Dragon Quest Heroes II drops to 20FPS on Nintendo Switch

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2017 3:23 pm

Square Enix's latest Dragon Quest Heroes II game is having trouble maintaining a solid 30FPS on Nintendo's new Switch handheld-console hybrid, with frame rates dipping down to the low 20's.




Being a "Musou" game, Dragon Quest Heroes is heavily based on action-filled combat, so frame rates are actually quite important. Sadly the game delivers underwhelming performance on the Nintendo Switch, possibly indicating a badly optimized port, or a more daunting answer: the Switch's custom NVIDIA Tegra SoC might not be powerful enough for specific games.


Eurogamer's Digital Foundry recently compared Dragon Quest Heroes II's frame rates on the Nintendo Switch, PlayStation Vita and PS4 versions to see the major differences. As you'd expect, the PS4 maintained a solid 60FPS throughout, with the Switch and PS Vita versions hitting 30FPS while exploring. Combat is a different story, however: the Switch's in-game combat FPS while docked is the same as Sony's yesteryear PlayStation Vita handheld. Frame rates instantly dip down to low 20 FPS when any sort of combat is initiated.

Continue reading 'Dragon Quest Heroes II drops to 20FPS on Nintendo Switch' (full post)

Hyperloop One shows never-seen images of the test track

By: Lana Jelic | More News: Technology in Vehicles | Posted: Mar 8, 2017 2:34 pm

Hyperloop One has released never-before-seen images of its development site in the Nevada desert at Middle East Rail, an event held in Dubai.




The testing site, known as DevLoop, is Located 30 minutes from Las Vegas in the Nevada desert. The first public test is expected in the first half of 2017 when the company will prove that they are "well-positioned to deliver the first working Hyperloop."


The company stated that they are excited about the first public trial on the 500 meter-long DevLoop, which has a diameter of 3.3 meters.

Continue reading 'Hyperloop One shows never-seen images of the test track' (full post)

Pixel 2 might come without a headphone jack

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: Mar 8, 2017 1:27 pm

Google's Pixel smartphone was one of the best phones of last year, and the company has confirmed that its successor will come this year.




Not much is know about the phone at the moment, other than that it will remain a premium device with more or less the same price tag.


A new rumor suggests that the Pixel 2 might ditch the headphone jack. Like any rumor, this was should also be taken with a grain of salt.

Continue reading 'Pixel 2 might come without a headphone jack' (full post)

AMD releases new ReLive Edition 17.3.1 drivers

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 8, 2017 8:08 am

AMD has just launched its new Radeon Software Crimson ReLive Edition 17.3.1 drivers, with the company offering up to 6% performance increases on a Radeon RX 480 8GB graphics card - when compared to the previous 17.2.1 drivers.




AMD is also providing support for Ghost Recon Wildlands, with multi-GPU issues present - CrossFire owners will see flickering, or the game not launching at all. There should be a new driver that will fix multi-GPU issues in Wildlands soon. The new Crimson ReLive Edition 17.3.1 drivers fix various flickering texture issues in Battlefield 1, texture/character model flickering in For Honor, stuttering issues in CS:GO when using Radeon Chill, and stuttering issues in DOTA 2 with ReLive enabled.


There are also some issues fixed surrounding Radeon WattMan on the Radeon R9 380, and more. Grab the new AMD Radeon Software Crimson ReLive Edition 17.3.1 drivers right here.

AMD teases Naples server CPUs, coming in Q2 2017

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Mar 8, 2017 6:46 am

AMD has come out swinging in the desktop CPU market with their unbelievable Ryzen 7 family of CPUs, led by the impressive $499 chip in the Ryzen 7 1800X - but it's getting close to the time where they disrupt the datacenter market with Naples.



AMD's upcoming Naples CPU will offer up to 32 'Zen' cores, with huge bandwidth and IO numbers to boot, with "volume availability building in the second half of the year through OEM and channel partners". Forrest Norrod, senior vice president and general manager, Enterprise, Embedded and Semi-Custom business unit, AMD explains: "Today marks the first major milestone in AMD re-asserting its position as an innovator in the datacenter and returning choice to customers in high-performance server CPUs".


He continued: "Naples' represents a completely new approach to supporting the massive processing requirements of the modern datacenter. This groundbreaking system-on-chip delivers the unique high-performance features required to address highly virtualized environments, massive data sets and new, emerging workloads".


AMD Naples Features:


  • A highly scalable, 32-core System on Chip (SoC) design, with support for two high-performance threads per core
  • Industry-leading memory bandwidth, with 8-channels of memory per "Naples" device. In a 2-socket server, support for up to 32 DIMMS of DDR4 on 16 memory channels, delivering up to 4 terabytes of total memory capacity.
  • The processor is a complete SoC with fully integrated, high-speed I/O supporting 128 lanes of PCIe® 34, negating the need for a separate chip-set
  • A highly-optimized cache structure for high-performance, energy efficient compute
  • AMD Infinity Fabric coherent interconnect for two "Naples" CPUs in a 2-socket system
  • Dedicated security hardware

Continue reading 'AMD teases Naples server CPUs, coming in Q2 2017' (full post)