Intel's Thunderbolt Senior Technical Marketing Manager Matt Vaughn shows off the potential of its new Thunderbolt 3 USB standard in the video below, straight from the Intel Developer Forum 2015. In it, we see Thunderbolt 3 as connected to an external graphics dock, both of which combine to power World of Tanks in 4K.
Thunderbolt 3 equipped devices aren't widely available now, but as Vaughan says, they will be by the end of the year.
Electrical engineer Allen Pan aka YouTube's Sufficiently Advanced has taken it upon himself to create a real-world version of Thor's hammer Mjolnir of Marvel fame. That is, the hammer that can only be wielded by "the worthy."
Pan utilized the power of magnets to make his version of Mjolnir impossible to lift when placed on a magnetic surface by anyone but himself. The exception is courtesy of a fingerprint scanner which, in combination with other hardware, deactivates the magnetic field effect when it detects his fingerprint.
Now, watch hapless citizens try to lift it in the video below. Most fail to catch onto why Pan can lift it but not them, but one clever fellow manages to, while another figures out a workaround.
In a bid to break dependence on video games and get kids interested in the real-world around them, the U.S. Forest Service plays a trick that reminds us real life has amazing graphics.
To achieve this feat, the initiative used faked VR headsets and told the kids they had a rare opportunity to test out the world's "most realistic game in development". The kids were naturally excited at the prospect of trying out a brand new immersive video game set in the brave new world of virtual reality.
The "game" is called "the forest", and sports full surround sound, high-def graphics and is fully immersive. The real magic happened once the kids took off the headsets and saw through the ruse, doing kid things like actually running around and playing. Our generation could learn something from this, and I'd love to see this kind of trick played on adults, who are absolutely glued to the smart devices that run their lives.
"A group of 8-9-year-olds test out the most realistic video game in development-- only to discover that nature itself was the game," says the video's YouTube description. "Most Americans live within 100 miles of a natural forest or grassland but believe that nature is inaccessible and are increasingly less likely to engage in the great outdoors."
When we're shopping for a portable hard drive, we often run into a dilemma-the more they store, the less portable they actually are. Luckily, the Monster Overdrive offers the best of both worlds-and it's just $44.99 at TweakTown Deals.
The Monster's 128GB capacity lives up to its name, giving you space for up to 1,280 minutes of video, 2,180 hours of music, or 49,000 photos. Yet it's also light and slim, perfect for those who need to be able to bring their hard drives with them to work or while traveling. Storing sensitive info? Rest easy-your data is encrypted and unreadable by anyone except you. You won't have to spend a ton of time transferring videos, photos, music, or files, either-an HD movie transfers over in just 30 seconds.
Although NVIDIA's new updated GeForce Experience utility adds in some pretty beefy additions for GeForce users, Team Green is now using the software to manage Game Ready driver updates.
Starting in December, NVIDIA will start distributing its new "point release" WHQL-certified Game Ready drivers on the GeForce Experience software, meaning you'll have to sign up and register your email to get access. While NVIDIA plans to continue hosting drivers on the GeForce website, these drivers will be released in less frequency and restricted to quarterly waves.
"In the new GeForce Experience Beta update we're adding an email registration feature so we can better support and communicate with our users; the next time you download a Game Ready driver through GeForce Experience you'll be asked for a verified email address," reads NVIDIA's official announcement. "After that you'll have instant access to drivers, will receive NVIDIA product news and announcements, and have the chance to win hardware, free game codes, early access to game betas, and other cool stuff."
Hideo Kojima's latest open-world masterpiece has been lauded by critics and fans alike, but one of the biggest roadblocks for Metal Gear games is the huge multi-million dollar budgets required for development. This was probably one of the reasons Konami shed ties with Kojima, but it looks like the publisher doesn't have to worry about sales, as Metal Gear Solid V has amassed a staggering $170 million on its launch.
According to data published by Adobe Digital Index, Metal Gear Solid V: The Phantom Pain raked in a whopping $179 million globally on its first day of sale. The reports compare this figure to the $86 million that the Hollywood blockbuster Avengers: Age of Ultron earned in its opening day, showing that MGSV doubled the earnings in a comparative period. Gaming will continue to eclipse feature-length films, and research firm Newzoo says that the games industry will be worth $91.5 billion this year.
"The gaming industry is a lot bigger than most marketers realize," ADI head analyst Tamara Gaffney said in the report. "These games get more social buzz on opening day than most movies do, and the revenue for one of the top games this year outdid the highest-grossing movie start by nearly double. And I thought the movie industry was big. That's huge."
Russian eSports legends Virtus.pro have just taken the main stage in a totally different way, where the team has received over $100 million in investment from a 62-year-old Russian business magnate.
USM Holdings, an investor in many companies across various industries including metals and mining to telecoms and the Internet, has pledged around $100 million to Virtus.pro. The $100 million investment will help Virtus.pro launch new tournaments, support new games, create media channels and build new eSports arenas, according to the co-owner of the company, Anton Cherepennikov.
According to Ivan Streshinsky, a member on the USM Holdings board: "E-sports are a unique proposition, uniting the sports, media and the internet industries. It is a fast-growing market, which has already generated huge interest around the world and Virtus.pro is the leader in the e-sports industry in Russia. I am confident that the support from USM will spur the company's further development and enable it to take its projects to a whole new level".
There are plenty of players in the storage game, with ZOTAC throwing its hat into the ring announcing two new SSDs with its Premium Edition SSDs. ZOTAC is offering their new Premium Edition SSDs in both 240GB and 480GB capacities.
ZOTAC says that it's using a Phison quad-core controller on the new drives, with up to 512MB of DDR3 cache and sequential read speeds of up to 520MB/sec and writes of up to 500MB/sec. The new ZOTAC Premium Edition SSDs arrive on the SATA 6Gbps standard, with 3000 PE Cycle and up to 480 TBW.
As for pricing and availability, we should expect more news on that very soon.
AMD has released the new Catalyst 15.10 beta drivers that have the latest optimizations for the DX12-capable game, with the new drivers primarily focusing on AotS. The new drivers offer performance optimizations, as well as the usual bug fixes for the game, including one that would see the game crash when playing in DX12 mode.
The new Catalyst 15.10 beta drivers also allow gamers to play Star Wars Battlefront on high-end GPUs in systems with switchable graphics, as well as fixing the issues that saw Grand Theft Auto V crashing on Radeon R9 390X cards. You can grab the new Catalyst 15.10 beta drivers right here.
Ashes of the Singularity has been in the headlines for reasons that have had nothing to do with the gameplay itself, but for its inclusion of DX12 and Asynchronous Shader support. Well, AotS will arrive on Steam Early Access on October 22.
If you decide to pre-order Ashes of the Singularity you'll receive 20% off, priced at $39.99. The early version of the game will include intelligent AI for the single-player side of the game, while you can enjoy the multiplayer online. AotS is the first game to include DX12 support, but it's also the first RTS to be 64-bit, while the Nitrous engine that powers the game uses Object Space Rendering. OSR is a technique for realistic lighting and shading that we usually see in movies, and not games.