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Phantom Blade Zero on PC will launch with DLSS 4.5 and Ray Tracing on day one

Phantom Blade Zero launches later this year with impressive ray-traced lighting on PC alongside full DLSS 4.5 support for GeForce RTX gamers.

Phantom Blade Zero on PC will launch with DLSS 4.5 and Ray Tracing on day one
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TL;DR: Phantom Blade Zero, an Unreal Engine 5 cinematic action RPG from S-GAME, releases October 28, 2026 on PC and consoles and will ship on PC at launch with ray-traced reflections, shadows, and caustics plus native DLSS 4.5 support, including Super Resolution and Multi Frame Generation.
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From developer S-GAME, Phantom Blade Zero is a new Unreal Engine 5-powered cinematic action role-playing game out on October 28, 2026 for PC and consoles. The highly anticipated game has been garnering a lot of attention for its classic Wuxia storytelling and fluid combat (with the developer working with martial arts legend Donnie Yen), so it could be this year's big Black Myth Wukong-style breakout hit. For a closer look at how it plays, check out this 11-minute gameplay demo that was released earlier this week.

With the game coming to both PC and consoles, NVIDIA has confirmed that the PC version of Phantom Blade Zero will feature ray-traced reflections, shadows, and caustics to enhance cinematic visuals and lighting. And with that, on day one it will launch with native DLSS 4.5 support, including Super Resolution and Multi Frame Generation to enhance performance and smoothness.

This Phantom Blade Zero announcement was made during NVIDIA's latest DLSS roundup, which covers new games launching or adding DLSS support. For something a little closer, the massive multiplayer first-person shooter Hell Let Loose: Vietnam, which is out this week, is also launching with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation support.

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Question #1

Will Phantom Blade Zero on PC support ray-traced reflections, shadows, and caustics at launch?

Yes. NVIDIA confirmed the PC version of Phantom Blade Zero will feature ray-traced reflections, shadows, and caustics, and these ray-traced effects will be present at launch alongside native DLSS 4.5 support.
Answered
Question #2

What DLSS 4.5 features will be available in Phantom Blade Zero on day one?

Question #3

Which NVIDIA technologies in Phantom Blade Zero improve performance versus image quality (e.g., Super Resolution vs Multi Frame Generation)?

Question #4

Is Phantom Blade Zero confirmed to launch with native DLSS 4.5 rather than a post-launch update?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

Also out this week is the early access launch of the zombie shooter No More Room In Hell 2. It's launching with the full DLSS 4 suite of technologies, which can be upgraded to DLSS 4.5 versions via the NVIDIA App. And with the Gears of War: E-Day beta being open to all gamers this weekend, GeForce gamers jumping into the action can enable DLSS Super Resolution to boost performance, with NVIDIA noting that the full game's release will include native DLSS 4.5 support, including Super Resolution and Multi Frame Generation.

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News Source:nvidia.com

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Senior Editor

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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