GIVEAWAY: TEAMGROUP T-Force VULCAN Z SATA III SLC 2TB SSD, two up for grabs!

Gaming News - Page 1635

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1635.

Plants vs. Zombies: Garden Warfare on PC 'is not a port' from consoles

Anthony Garreffa | Jun 20, 2014 11:12 PM CDT

After a week of Ubisoft fighting a losing battle about watering down the PC version of Watch Dogs, EA is on the offensive for PC gamers. First, offering up Titanfall for free for 48 hours, second - unlocking all of the weapons and gadgets in its beta of Battlefield: Hardline, and now - stating that the PC version of Plants vs. Zombies: Garden Warfare is not a console port.

Plants vs. Zombies: Garden Warfare on PC 'is not a port' from consoles | TweakTown.com

Justin Wiebe, the game's Creative Director, took to PopCap Games' (which is owned by EA) developer diary today, where he explains: "It's not a port. Everything from our UI to how the mouse-driven controls are going to work - everything has been looked at from PC gamers' POV". When Garden Warfare launches on PC, it will include a new map, Jewel Junction, which features a world event that affects gameplay.

In this map, a train runs down the middle of the map, which should be an interesting turn for the game. Jewel Junction will be a timed exclusive for PC. Right now, you can pre-order Plants vs. Zombies: Garden Warfare on Origin - with the Standard Edition costing $29.99, while the Digital Deluxe Edition costs $34.99. Garden Warfare launches in just three days time, on June 24.

Continue reading: Plants vs. Zombies: Garden Warfare on PC 'is not a port' from consoles (full post)

Dead Rising is being made into a 'full-length digital feature'

Anthony Garreffa | Jun 20, 2014 8:29 PM CDT

For fans of Dead Rising, you might be surprised that the zombie game is being turned into a "full-length digital feature" That will first hit Sony's service, Crackle. There's no director tied to the project just yet.

Dead Rising is being made into a 'full-length digital feature' | TweakTown.com

Legendary is producing the film, but it will not be hitting theaters, with the company's Chief, Tom Lesinski explaining: "Dead Rising has a built-in fan base and rich characters and plotlines that are ideal for digital storytelling and on target for Legendary's brand. Crackle and Content are adept at distributing cutting-edge digital content and we look forward to delivering a highly engaging and cool series for a global audience".

Once the Dead Rising movie has hit Crackle, it will move on to disc media, TV and VOD. Most people are probably thinking "ugh... why" - but a theatrical release of this movie might have not been that great, a smaller budget and the movie being a "digital feature" might play in its favor. It means that the movie doesn't need to target a mass audience to make its profits, meaning it could be gorier (it is a post-apocalyptic zombie game after all) with all of the things that have made the Dead Rising games so much fun.

Continue reading: Dead Rising is being made into a 'full-length digital feature' (full post)

Ubisoft admits Watch Dogs contains 'old, unused render settings'

Anthony Garreffa | Jun 20, 2014 2:08 AM CDT

Ubisoft has released an official statement on the website for Watch Dogs about claims that the company gimped the PC version of the game, where it said that "notion that we would actively downgrade quality is contrary to everything we've set out to achieve".

Ubisoft admits Watch Dogs contains 'old, unused render settings' | TweakTown.com

The company has said that the PC version does actually include "some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality". Ubisoft has said that the mod that unlocks the better graphics and settings that were gimped and cut away on the PC version can cause issues.

Ubisoft explains: "Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable".

What do you think? I haven't seen anyone complaining about instability with this mod being used in Watch Dogs, but maybe Ubisoft have wrapped their game about conspiracy into a conspiracy itself - which seems to be the case - and after the PC version of the game is patched, these "issues" will all of the sudden pop up.

Continue reading: Ubisoft admits Watch Dogs contains 'old, unused render settings' (full post)

Ubisoft chief thinks new consoles will be here quicker than last time

Anthony Garreffa | Jun 19, 2014 5:56 AM CDT

Ubisoft is taking heavy fire right now, especially from us here at TweakTown, where we're bringing you all the latest in gaming news. We've already told you that Far Cry 4 on PC on Ultra High settings will be no different from next-gen consoles, that The Division is locked at 30FPS on consoles, and that Ubisoft seems to have deliberately gimped Watch Dogs on PC, holding back some graphics. How could Ubisoft dig any deeper? Read on.

Ubisoft chief thinks new consoles will be here quicker than last time | TweakTown.com

Ubisoft's CEO, Yves Guillemot, during an interview with CVG, talked about Microsoft and Sony releasing new consoles - yes, not the 'next-gen' Xbox One and PS4, but entirely new machines. Guillemot was asked about the PS4 and Xbox One sales, and whether he thought the new consoles would remain solely for the 'core' gamer, to which he responded: "Both machines started fast, because gamers had been waiting for eight years for them. People were really anxious about having something different".

He continued: "I hope this gen will go more quickly also. My feeling is that because PC is growing fast and lots of people are trying to pick up the business on TV, that will put pressure on [platform holders] to not wait eight years next time. I think they will wait a lot less than that. First they need to make sure that they can sell the current machines at a lower price, so that there are enough games sold and enough extra content so that their platform is profitable. This will help the market".

Continue reading: Ubisoft chief thinks new consoles will be here quicker than last time (full post)

Destiny locked at 30FPS across all consoles for 'the same experience'

Anthony Garreffa | Jun 19, 2014 5:12 AM CDT

It looks like $500 million doesn't buy much these days, with Destiny locked at 30FPS on all consoles. The makers of Halo, Bungie, are behind the new franchise, which will reach the Xbox 360, Xbox One, PS3 and PS4 later on September 9.

Destiny locked at 30FPS across all consoles for 'the same experience' | TweakTown.com

But even with the increased horsepower found in the next generation consoles, they'll still be locked at 30FPS - but will contain graphical advantages. Destiny's Senior Environment Artist, Jason Sussman, said during an interview with VentureBeat: "It's a lot of different things. I could get really technical, but I'd bore you to death. A lot has to do with performance. We're cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We're always balancing that out to make sure everyone gets the same experience".

Destiny isn't the only game to be locked at 30FPS on next-gen consoles, with Ubisoft's The Division being locked at 30FPS, too. But don't even get us started on the problems with Ubisoft, as Far Cry 4 doesn't look like it will be any special on the PC, and Watch Dogs has already been gimped on the PC, big time.

Continue reading: Destiny locked at 30FPS across all consoles for 'the same experience' (full post)

Watch Dogs upcoming patch for PC will fix a slew of issues

Anthony Garreffa | Jun 18, 2014 8:11 PM CDT

After being out for a while now, Ubisoft is only just now rolling out a patch to Watch Dogs - something that PC gamers should receive in the next few days, while PS4 gamers get it today, and Xbox gamers receiving it sometime next week.

Watch Dogs upcoming patch for PC will fix a slew of issues | TweakTown.com

But now I have a question: will TheWorse/E3 2012 mod still work after this patch? Ubisoft has already alienated and pissed off the PC gaming community with its deliberate gimping of Watch Dogs on PC, but this would just be yet another strike against the publisher. Hopefully the mod still works, so gamers get an even more stable game with bug fixes, with better graphics than they had before.

Continue reading: Watch Dogs upcoming patch for PC will fix a slew of issues (full post)

The Division locked at 30FPS, FPS has trade off for graphical fidelity

Anthony Garreffa | Jun 17, 2014 8:38 PM CDT

Ubisoft is in a massive web of trouble right now, with Watch Dogs on PC gimped - to possibly make it not stand out from the next-gen console versions - and now a promise that Far Cry 4 on next-gen consoles will be 'equal' to Ultra High settings on a PC. How can Ubisoft's week get worse? The slightly older news that its upcoming open-world title The Division will be locked to 30FPS.

The Division locked at 30FPS, FPS has trade off for graphical fidelity | TweakTown.com

The reason? Massive Entertainment, the studio developing The Division, didn't want to trade graphic fidelity for frame rate. Massive Entertainment's Managing Director, David Polfeldt, explained the reasoning behind the 30FPS target: "I think we're shooting for 30fps because it's a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we'll have to make a trade-off on fidelity and other things. But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle...at some point you have to make up your mind: where do you invest? And for us, it's going to be 30fps".

Massive's Ryan Barnard also talked with OXM, where he said: "We are at the point where we're focusing on making sure that we have the graphical quality we want across all consoles. Of course, [we have] our partnership with Xbox and all the exclusive content - I don't know when we're going to be talking about the details on that, but there will be goodies for our Xbox customers that they will very much enjoy for The Division".

Continue reading: The Division locked at 30FPS, FPS has trade off for graphical fidelity (full post)

Ubisoft promises Far Cry 4 on PS4, Xbox One is equal to high-end PC

Anthony Garreffa | Jun 17, 2014 8:12 PM CDT

Come on, Ubisoft - the Internet and PC community is still rabid about Watch Dogs being gimped on PC, but now promising something once again for your other big title coming soon - Far Cry 4?

Ubisoft promises Far Cry 4 on PS4, Xbox One is equal to high-end PC | TweakTown.com

Well, Ubisoft has said that Far Cry 4 on the PS4 and Xbox One will be equal to that of the PC version set on Ultra High settings. This means that Far Cry 4 won't look that great (for a big budget, AAA title released in 2014 on next-gen platforms) or the PC version will be gimped, like Watch Dogs was most obviously.

Far Cry 4's Creative Director, Alex Hutchinson, talked with Major Nelson on his latest podcast, talking about the differences between current- and next-gen consoles. Hutchinson also talked about showing off how beautiful Far Cry 4 is on both next-gen consoles, and PCs, where he said: "We want the gameplay experience to be the same on all platforms so we're leaning on technical differences. Everything you see, whether it's the fur on the animals, the grass on the ground or the leaves on the trees. All these things are bumped up a huge amount in the next gen version".

Continue reading: Ubisoft promises Far Cry 4 on PS4, Xbox One is equal to high-end PC (full post)

PC gamers feel like Ubisoft pulled a 'bait and switch' with Watch Dogs

Anthony Garreffa | Jun 17, 2014 5:59 AM CDT

We were one of the first media to post about Ubisoft deceiving gamers with the PC version to one of its biggest launches ever, Watch Dogs. There has been a mod created which makes the game look like it did back when it was first shown off at E3 2012.

PC gamers feel like Ubisoft pulled a 'bait and switch' with Watch Dogs 10

Since then, we've seen Watch Dogs look worse when it was better shown in 2013, and then the delay was announced - pushing it over 6 months from its original launch date. There were obvious problems with the development of Watch Dogs, but why would Ubisoft hold back much more advanced graphics when compared to consoles and even next-gen consoles.

If you visit Reddit right now, and visit /r/pcmasterrace, you'll see some very disgruntled PC gamers - and rightly so. PC gamers seem to have been robbed by shafted.

Continue reading: PC gamers feel like Ubisoft pulled a 'bait and switch' with Watch Dogs (full post)

It looks like Ubisoft gimped Watch Dogs on PC deliberately

Anthony Garreffa | Jun 16, 2014 8:56 AM CDT

Jibbed has posted on the NeoGAF forums, saying that "The Worse," who is the creator of the mod for Watch Dogs, has seen some huge improvements and locked away goodies within Ubisoft's open-world hacking title. He has discovered that Ubisoft has left "almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the e3 2012 explosions". The mod, as it stands right now, includes some huge improvements, such as:

It looks like Ubisoft gimped Watch Dogs on PC deliberately | TweakTown.com
  • Changes to the default fog values
  • Enabled bokeh DOF for the main cameras
  • Stuttering Improvements
  • E3 2012 Bloom
  • Performance Improvements
  • Enabled Headlight Shadows
  • LoD Changes
  • Reflection changes
  • Added 3 new cameras to the game(closer, normal, further)
  • Rain changes(High quality rain drops, properly reacting to light, etc)
  • LensFlares(WIP)
  • Lighting changes(TESTING AND WIP)
  • Civilians density changes
  • And many more things.. SOON.

I think we're about to see a huge explosion on the Internet about this - on one hand, this is amazing for PC gamers - on the other hand, it would seem that Ubisoft deliberately gimped Watch Dogs on PC for what reason exactly? More sales on consoles? To not see the PC version look undeniably better than next-gen consoles? No matter the reason, this will not end well for Ubisoft - but it will end well for gamers, who can expect Watch Dogs to look even better.

Continue reading: It looks like Ubisoft gimped Watch Dogs on PC deliberately (full post)

Newsletter Subscription
Latest News
View More News
Latest Reviews
View More Reviews
Latest Articles
View More Articles