Gaming News - Page 1635
The Metro series of games has been popular for publisher Deep Silver, who has revealed that they will continue developing more games in the series. Deep Silver recently acquired the rights to Metro from THQ earlier in the year for $5.9 million.
During an interview with Joystiq, Deep Silver CEO, Dr. Klemens Kundratitz said: "I'm very glad we acquired that brand. While it launched in a very dry space in the gaming calendar this year, it still got a lot of attention. Our ambition is to absolutely continue with that brand."
Deep Silver will need to acquire the rights from Dmitry Glukhovsky, who wrote the series of Metro novels, in order to continue with a sequel to Metro: Last Light. Kundratitz said this shouldn't be too hard, as Glukhovsky is a huge fan of the games, and has enjoyed contributing to them. Kundratitz also added: "He has been very positive contributing to the last game. I think he can play an active role for whatever comes in the future."
It looks like Sony is having a great time with PlayStation 4 pre-order numbers, with the Japanese electronics giant already seeing more pre-orders for the PS4 than the launch numbers on the PlayStation 3.
Sony announced that the PS4 pre-order numbers have passed 1 million units, with Stern Agee analyst Avind Bhatia noting in a research note that the PS3 sales from the holiday quarter when it launched all the way back in 2006 didn't even breach 1 million units. This means that before the PS4 has even hit the hands of a single consumer, it has already done well in the eyes of Sony.
The war is only just beginning, though, but it's a great start for Sony.
According to ZeniMax Online Studios' general manager, Matt Firor, The Elder Scrolls Online will require a $14.99 monthly subscription fee. Firor added: "We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you."
Firor did say that ZeniMax would offer up discounts if gamers purchase multiple months at a time, and the developer will be supporting game time cards. The ZeniMax GM also said that the decision to require a "flat fee for continued, unlimited access" would allow the developer to remove "sacrifices" that other pricing models would've forced them to do. Firor continued:
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
If you've been waiting for the first expansion to Diablo III to drop, Gamescom 2013 is the time for the announcement. The first expansion for Diablo III has been dubbed "Reaper of Souls."
Reaper of Souls will introduce a bunch of new content, including a new act, a new character, two new games modes (Nephalem trials and Loot runs) and a continuation of Diablo III's story arc that goes deeper into Diablo's mythos. Reaper of Souls chronicles the twisted fate of Malthael, who is an Archangel who fell from his position as the Archangel of Wisdom from the Angiris Council, who is a powerful sect that rules the high heavens.
The new character in Reaper of Souls is the Crusader, which looks like a mix between Diablo II's Paladin and Diablo III's Barbarian classes. The Crusaders are heavily armed and have stacks of armor, and should come with some nifty abilities. The description of the Crusader states they will reap "heavy, heavy damage."
Crytek has announced a next-gen CryEngine, which is an evolution of their top-tier graphics engine. Crytek has taken this launch with a different attitude, offering commercial game licensees with up-to-date access to the latest features that CryEngine has to offer.
The new CryEngine has support for current and next generation platforms, including the Xbox One, PlayStation 4, PC and the most surprising of all: Nintendo's Wii U. This is a surprising move, considering EA won't be releasing any Frostbite-powered games on Nintendo's 'next-gen' console. Hopefully Wii U-based developers will jump onto using the new CryEngine, and fast.
Microsoft is committing to pushing Kinect down the throats, or living rooms, of every single Xbox One owner, where corporate VP Phil Harrison telling CVG during an interview that Microsoft's upcoming next-gen console will never be sold without Kinect.
Harrison went as far as stating that the Xbox One "is Kinect", adding that "they are not separate systems." Harrison said he currently owns the
NSA spy box gaming console, saying that it's a "very magical experience" to power up the console through a voice command and load his profile. He added: "They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem."
He continued: "It makes you think about your relationship with technology in a slightly different way. It's personal. It makes you think, I wish more devices would do this."
Today, Mad Catz announced the launch of its new Force Feedback Racing Wheel designed to work exclusively on Microsoft's upcoming Xbox One gaming console. Mad Catz says that the wheel has been specifically designed to offer the most authentic driving experience one can possibly have on an Xbox One.
The steering wheel has been CNC machined out of aluminum and then wrapped in genuine suede leather to provide a solid yet comfortable experience. Furthermore, the wheel is packed full of technology, including dual next-generation force feedback motors and high precision buttons, to ensure the highest performance possible. If that wasn't enough, the entire steering wheel is removable in the event the user wishes to upgrade in the future.
Mad Catz says that Force Feedback Racing Wheel is ideal for games such as Forza Motorsports 5 or any of the next-generation racing games coming to the Xbox One this fall. The kit also includes a fully adjustable pedal set that allows users to adjust the spring resistance, height, and even spacing on the gas and brake pedals. No information was provided on pricing or availability, but we do know that the Force Feedback Racing Wheel from Mad Catz will launch this holiday season.
Today, Origin announced that it has started offering full refunds on EA-published Windows or Mac games if you decide you no longer want it within 24 hours of the first run. "If something doesn't work out - you aren't riveted by the storyline, or sucked in by the action, or even just if the game doesn't play well with your video card - we've got your back," EA said in a statement.
To obtain a refund, you must simply apply within 24 hours from the first launch of the game or within seven days from when it was purchased. Pre-ordered games can be returned for a full refund within seven days of the game's release as long as it was purchased from Origin's digital storefront. This gives Origin a clear advantage over other digital game dealers as it is the only service with a solid 100 percent money back return policy.
Earlier today at the Gamescom event taking place in Germany, Microsoft announced that it will launch Project Spark in beta form for Windows 8 in October. For those of you who have never heard of Project Spark, it amounts to an inception-like video game development tool within a game that allows players to build custom worlds, developed characters, and render custom animations all from an Xbox One or Windows 8-based PC.
The development suite will let player-developers utilize a Kinect sensor to include voice and motion capture as well as allow players to capture facial animations and body motion to bring the characters they design to life. Users can also record their own face and superimpose it on an in-game character or record custom body motions, which they can then assign as a player's attack moves within a game.
Gamers also have the ability to fully customize the in-game world to build out that entire fantasy round they have always dreamed. The video above highlights some of the high level worlds and animations that are possible using Project Spark. Microsoft says that the closed beta will begin for Windows 8 devices in early October, and the Xbox One will receive Spark access sometime in January 2014.
Plants vs Zombies 2 released worldwide just five days ago and has already surpassed more than 16 million downloads, landing it at the top spot of EA's most successful mobile game launch in history. The sequel to the popular zombie killing game also found itself amongst some of the top grossing games on opening day the Apple App Store has ever seen.
"We are grateful and delighted with the incredible reception Plants vs. Zombies 2 has received from consumers around the globe," said Tony Leamer, Franchise Business Director for Plants vs. Zombies. "We certainly had high hopes for the game, but to see fans playing the game so quickly and in such huge numbers is truly amazing."
EA says that in the five days since launch, Plants vs Zombies 2 rocketed into the number one position in the App Store in over 137 countries worldwide on either the iPad or iPhone charts. It currently has an average rating of 4.5 to 5 stars throughout those countries and has received rave reviews from critics and consumers worldwide. For those of you unfamiliar with the game, it pits garden-variety plants against a horde of period correct zombies throughout different historical time periods. EA has released the game under its free-to-play model and we found it in the Apple App Store in seven different languages.