Mark Zuckerberg expects metaverse to be the primary platform by 2030

Meta CEO Mark Zuckerberg expects the metaverse to be the primary computing platform by the 2030s, just like a sci-fi novel.

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Senior Gaming Editor
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Meta CEO Mark Zuckerberg thinks the metaverse will usher in a "very exciting 2030s".

Mark Zuckerberg expects metaverse to be the primary platform by 2030 1

One of the richest men in the world has a purely ambitious plan for the future of work and play: A new, inter-connected social computing platform for commercial enterprise, consumer leisure, and interactivity that beams directly to proprietary hardware. It's called the "metaverse," and Meta is investing heavily into what it believes will be the primary platform throughout the next decade.

When asked about investments into the metaverse, Zuckerberg said that Meta's high expenses are a result of foundational spending for the metaverse, and that the company is in for the long haul: "Maybe primarily, this is laying the groundwork for what I expect to be a very exciting 2030s when this is sort of more established as the primary computing platform at that point. I think that there will be results along the way for that, too. But I do think that this is going to be a longer cycle."

Meta's recent financials show it has invested $7.8 billion in R&D, a lot of which is being used to fund its platform-and-hardware metaverse ambitions.

The gambit is a long-term one and shows no signs of being profitable any time soon. Meta's Reality Labs segment, which includes VR and AR tech, has posted a loss of $2.96 billion in Q1.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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