Bungie's new IP is a live service RPG with a fluctuating economy

Bungie's next experimental IP should be an online-driven RPG with tons of items and a fluctuating player-driven economy.

2 minutes & 20 seconds read time

Bungie is working on two big projects right now: Destiny 3, and a new IP with Borderlands-esque humor. Now we have more details on this mysterious new IP. But to get a better idea of what's going on with Bungie, we have to take a look at a specific timeline of events.

Bungie's new IP is a live service RPG with a fluctuating economy 23

Back in 2018, after it split with Activision and morphed into a developer-publisher, Bungie trademarked something called Matter. Everyone thought Matter was the name of Bungie's new IP.

Not long after the Activision split, Bungie received a huge $100 million investment from NetEase to fund their "bold new vision," which includes publishing and developing their own games, as well as branching off to other projects besides Destiny.

Since then Bungie has confirmed new franchises will be out by 2025, probably including this new IP.

An October 2019 job listing for a server engineer also confirmed their next big AAA game would have live services, but this could be Destiny 3, and not the new IP. Still though there's clues the IP will likewise be online-based.

Now a recent Bungie job listing gives us even more clues on what to expect.

The IP, which is in early incubation phases, is likely an online-driven RPG. The listing calls for a designer skilled at designing and implementing item-based systems and digital economies. The way it's worded sure sounds like an MMO-style experience complete with trading and fluctuating economies.

Here's what the job listing says:

Bungie is seeking a highly technical, creative, and team-oriented Investment Designer who is excited to help us build our next great IP.

You are the glue between the sword and the reward. You will work in tandem with our sandbox and economy teams to build and distribute items to our players. Living inside a giant database of hundreds of baubles, weapons, and armor is nothing new to you. And neither is building a system to cleverly distribute those items in a necromancer's dungeon.

  • Design, build, and tune a wide variety of pursuit and loot systems
  • Build and maintain the database of in-game items
  • Design for an overarching game economy and the constraints it presents
  • Experience designing, documenting, and executing itemization, investment, or any other fundamental RPG game system at any scale
  • Degree in Economics, Finance, or Statistics

Bear in mind this game is in early development and Bungie has yet to announce the game. But they've certainly given lots of clues on what to expect.

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NEWS SOURCE:careers.bungie.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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