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Nintendo's mobile games earn $1 billion in microtransaction spending

Nintendo's mobile division is a landmark success, and continues raking in serious cash via in-game purchases

Derek Strickland | Jan 28, 2020 at 03:15 pm CST (1 min, 45 secs reading time)

In the past five years, Nintendo's mobile games have accrued over $1 billion from microtransaction spending, analyst firm SensorTower reports.

Nintendo's mobile games earn $1 billion in microtransaction spending | TweakTown.com

Nintendo's mobile strategy is paying off big time. Since Super Mario Run's release in 2015, Nintendo has earned over $1 billion in worldwide revenues from its mobile titles. The lion's share of those earnings are from the mega-popular Fire Emblem Heroes, which has pulled in a tremendous $656 million in lifetime revenues, making up roughly 61% of Nintendo's total mobile earnings. The next in line is Animal Crossing Pocket Camp, which raked in just a sixth of those revenues with $131 million.

These games are mostly popular in Nintendo's native country of Japan, though, and haven't gained tremendous traction in other regions. Roughly 54%, or $581 million, of its mobile cash was generated in Japan, whereas the United States made up 29% or $316 million. This makes sense given Japan's appetite for mobile and handheld games.

Games like Pokemon GO absolutely dominate Nintendo's fledgling-yet-growing mobile arm, though; the AR game made nearly $1 billion in 2019 alone.

Nintendo plans to keep doubling-down on monetization experiments in its mobile games. We've seen Nintendo embrace everything from free-to-try models with Super Mario Run, which ultimately failed to gain the momentum Nintendo wanted, to outright gacha-style microtransactions with Fire Emblem Heroes, which have paid off in spades.

Then there's the monthly subscription passes in Animal Crossing Pocket Camp and Mario Kart World Tour which charge gamers $5 a month for extras.

We'll see Nintendo adapt more of its popular IPs and franchises into mobile games. The company originally planned to release 2-3 mobile games a year, but has since slowed down to concentrate on more monetization methodologies.

Last updated: Jan 29, 2020 at 06:11 am CST

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NEWS SOURCE:sensortower.com
Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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