Fallout 4's new workshop mode is great for settlement enthusiasts

Bethesda's new Fallout 4 mode is a great entry point for vanilla settlement builders.

2 minutes & 51 seconds read time

Fallout 4 is getting a new workshop mode that lets you build your ultimate settlement anywhere at any time with unlimited resources. There's just one catch: They're not actually real.

Fallout 4's new workshop mode is great for settlement enthusiasts | TweakTown.com

Fallout 4's new virtual workshop mode is basically a holodeck simulation where you build crazy settlements in unique areas that aren't actually settle-able in the base game. The mode is part of the Creation Club, and lets you build a settlement in specific world zones like the GNR Building, in a radioative atomic crater, and even on a deserted island.

While PC modding absolutely annihilates vanilla Fallout 4 settlement management, this feature is great for anyone who wants to dabble in vanilla building before moving on to the main event. It's a great entry point and serves as a good alternative to PS4 players who don't get expansive mod support. The only downside is the settlements aren't real and you can't interact with them outside of the VR pod simulation--they're not technically part of your narrative experience.

As someone who's spent a long time modding their settlement, I can say it's a fun and rather rewarding experience. VR workshops in no way replace traditional settlements because they're not actually included in the main game, but it's a neat way to practice.

This mode probably won't be free though.

Everything on the Creation Club is a paid mod, so expect to pay up to get access. This is rather unfortunate considering PC modding is the best route (and it's free), but it's massively inconvenient now that Bethesda's updates continually break scripts needed for these big mods.

Bethesda is targeting a December release for Fallout 4's virtual workshops, but no exact pricing or release date have been confirmed.

Check below for more details:

Travel to new worlds from the comfort of your Fallout 4 settlement with Virtual Workshops! Featuring unlimited crafting resources, huge settlement budgets, placeable enemy spawners for your own custom encounters, and a selection of weathers, music, and visual filters to choose from.

Simply craft a new VR Pod, hook it up to a power source and a terminal, and you can transport yourself to a series of exotic landscapes and iconic Fallout locations, including Grid World, Atomic Crater, Desert Island and the Capital Wasteland's GNR Building Plaza.


  • Being virtual, these settlements are a bit different than the standard workshops. Here's how:
  • Crafting does not require any resources. As such, scrapping objects will not return any resources either.
  • Perk-dependent workshop items still require the necessary perk(s) to be crafted
  • You and your companions will be invulnerable to damage while in VR Workshops
  • Settlers are not summoned using radio beacons but are "generated" instantly using the VR Workshop Terminal located at the entry of each VR Workshop. Simply select Generate Settler to have one materialize nearby. A maximum of 20 can be generated per VR Settlement.
  • Virtual Settlers can be assigned to tasks, but they cannot be traded with or looted
  • Settlement ownership cannot be lost due to low happiness
  • Food and Water will count toward settlement resources but cannot be harvested
  • No excess production of food or water will be stored in the Workshop
  • Normal "real-world" settlers or companions cannot be dismissed to VR Workshops
  • VR Settlers cannot be sent outside of VR Workshops
  • Supply lines cannot be connected to VR Workshops
  • Settler bells and alarms have special variations for VR, located in Creation Club > VR Workshops > Misc
  • Stores and some other miscellaneous items cannot be crafted while inside VR Workshops
  • VR Settlements will not display in the Pip-Boy list of Workshops
  • VR Settlements will not be utilized by the Minutemen Radiant Quests
  • VR Settlements will not be attacked like normal settlements
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NEWS SOURCE:bethesda.net

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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