Fallout 4's Creation Club will soon become more refined and offer higher-quality mods, new reports suggest, potentially as part of a new Fallout 4 Anniversary Edition celebrating 10 years since the game's launch.

Bethesda's Creation Club initiative launched in 2017, adding controversial "paid mods" to Fallout 4 and Skyrim. The idea is simple: Gamers can create custom mods, including armors, weapons, and even entire questlines, and then sell them in a storefront. Creation Club uses its own premium currency, too. Bethesda could finally make money from mods, and users would get the opportunity to try out content that was more guaranteed to work.
The program received a lot of flak, especially from PC gamers, who had essentially kept Bethesda's games alive many years post-launch thanks to mod creation and support. Bethesda moved away from Creation Club, morphing the program into "Creations," meaning the content is much more curated and picked with care. That being said, there are still over 4,000 Starfield creations. Both Starfield and Skyrim have Creations pages, but Fallout 4 does not (users can still buy Creation Club mods with the special currency, however).
Sources have told YouTuber JuiceHead that this will change, and that Fallout 4 will get its own updated Creations page.
This could indicate a brand new version of Fallout 4 will release sometime during the holidays, likely to coincide with season 2 of the Fallout TV show, which is scheduled to air in December.
It's possible that Bethesda will celebrate the game's 10th anniversary with a special Fallout 4 Anniversary Edition, complete with Creations overhaul support, bug fixes, and much more. Bethesda released the Skyrim Anniversary Edition on that game's 10th anniversary, and it feels weird to say that Fallout 4 will also turn 10 years old this year (Fallout 4 was originally launched on November 10, 2015).
The Fallout TV show did so well that it helped Xbox take over the PlayStation Store; people who watched the Fallout show were purchasing Fallout games en masse. Microsoft and Bethesda want to recreate this effect once more--all companies do, and it's precisely why transmedia adaptations like this are made in the first place.
As a result of the show's popularity, the Fallout games saw 600% more engagement:
"Depending on the Fallout game, you're looking at a 4-6x increase in daily players, which is beyond anything I've ever seen in my 30 years of doing this.
"Having an event that brings that many people into games that you have, and who have never played your games before, that's a big thing. New players who have never played a game or never played one of our games. It's a really, really unique moment."




