To Bethesda's high disappointment, Fallout 4's dialog system is one of the most maligned features of the game. Now 10 years later, Todd Howard reveals the studio actually spent a lot of time putting the conversation system together.

Mechanically, Fallout 4 is among the best, having introduced helpful features like sprint. But there's one area the game falls flat, and it's a place where you'll spend a lot of time--dialog. Fallout 4 has a fully voiced protagonist alongside multiple choice responses, but the choices simply don't match up with what is actually said by the character. This can create a big disconnect.
Unfortunately, getting the dialog system to work in its currently-unpopular state took a lot of effort from Bethesda. In a recent interview with GQ magazine, Bethesda's Todd Howard says Fallout 4's conversations were tough for the studio to put together, mainly because of the attempt at making discussions more interactive.
"We spent forever on the dialogue system in Fallout 4. How do we do an interactive conversation in an interesting way? How do we make that gamey? But it really did not resonate. It was also hard on our designers to write that way. Players want to role-play more and we had a voiced protagonist. The actors were phenomenal, but a lot of players were like, 'That's not the voice I hear in my head.'"
Fallout 4's new 10-year Anniversary Edition is out now, bringing a bunch of paid mod Creation Club content into the game alongside some various tweaks and optimizations.




