Intel Xe GPU will have hardware ray tracing support

Intel teases hardware ray tracing support for Xe GPU, steps up to match NVIDIA with GeForce RTX.

Published Wed, May 1 2019 10:13 PM CDT   |   Updated Tue, Nov 3 2020 11:48 AM CST

Intel has announced that its upcoming Xe GPU architecture will have hardware support for ray tracing, which instantly brings them up to where NVIDIA is right now with the Turing GPU architecture powering the GeForce RTX series of graphics cards.

Intel Xe GPU will have hardware ray tracing support |

Remember that Intel won't be jumping into the graphics card game and going after gamers on its first round, with Intel licking their lips at the prospects of the data center market and the release of Xe-based graphics cards. We're looking at Intel competing with the likes of the Quadro and Tesla range of NVIDIA cards in the high-performance computing (HPC) market, AI and data center, and then gaming will get the trickle down effects of Xe in gaming-focused graphics cards.

Intel announced the news of hardware accelerated ray tracing support at FMX, with the company explaining:

  1. Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel® Rendering Framework family of API's and libraries.
  2. Establishing the Intel® Graphics and Visualization Institutes of XeLLENCE (Intel® GVI) and has selected three founding institutions (University of Utah, University of Texas, Austin and University of Stuttgart) to participate based on their significant open research and open source contributions related to Intel Rendering Framework, large scale graphics and visualization.
  3. Building on the Intel Rendering Framework with the introduction of the Intel® Open Volume Kernel Library (set for release in Q3 2019) to enhance support for volume rendering - a critical capability for scientific visualization and high-end digital content creation.
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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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