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PT gets reborn on PC, but download it fast

Talented dev recreates Konami's ultra-terrifying horror demo.

Published Sat, Jan 5 2019 2:22 PM CST   |   Updated Tue, Nov 3 2020 11:49 AM CST

Konami might've killed its iconic horror demo P.T. by removing it from the PS Store, but now it's been resurrected for PC.

The death of Hideo Kojima's ultra-creepy Silent Hills game was a big shock to the gaming world, ditto was the weird treatment the game's playable demo, P.T., got from the publisher. Shortly after cancelling the game Konami yanked P.T. from PS4, so the only way to play it is to have it already installed. It even rolled out an auto-update which stealthily deletes the game from your hard drive if you play P.T. while connected to the internet.

But now gamers don't have to jump through hoops to experience the macabre awe and mystery of P.T. Game dev Radius Gordello has recreate P.T. using the Unreal Engine, and everything from textures and models to animations has been built from scratch. Unreal P.T. took about nine months to develop and is now available to download for PC. Although everything was technically built from scratch, I don't think Konami will be very happy about this so you should download it fast if you want it.

Unreal P.T. is also has a VR mode that's compatible with headsets like HTC Vive and Oculus Rift, but it's actually busted right now and needs a few fixes. The game supports Xbox, PlayStation, and keyboard and mouse controls.

"The gameplay is nearly identical to the original," Gordello wrote on the blog. "The biggest difference is the very end of the game has been changed slightly to make beating it more consistent. The controls are explained as the game progresses, but if you get stuck at any point I've included two text files in the main directory, one with the controls, the other with a guide on how to beat the game."

PT gets reborn on PC, but download it fast | TweakTown.com

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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