Warframe for Switch update: camera controls fixed/smoother

Warframe for the Nintendo Switch has now been updated to bring fixes to control movements and more.

2 minutes & 24 seconds read time

Warframe recently released on the Nintendo Switch and since then Warframes developers, Digital Extremes have issued a hotfix to the Switch version of the game. The update brings changes to the camera controls and more.

The update has been announced on the official Warframe Twitter page and also has been detailed on the Warframe forums. The hotfix has been titled 'Mask of the Revenant (23.5.0) Hotfix 3' and brings changes to volumetric lighting, motion controls, ambient occlusion, crashing and camera movement. Within the forum post, it is detailed what specific changes were made to the camera movement.

What was also detailed in the forum post was the specifics for aiming being fixed, the developers coded "deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions." Digital Extremes says that players "should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks." If you are interested in checking out the full patch notes they can be found in the entirety of this post, or a direct link to them can be located here.

Mask of the Revenant: Public Hotfix 3

Welcome to Hotfix 3! The main goals of this Hotfix are to fix Controller deadzone issues and help with performance and crashes. We are working away on 'Fortuna' for the next major Nintendo Switch release!


  • Volumetric Lighting can now be toggled on the Switch for better performance!
  • Motion Controls can now be used on the loading screen to fly your Landing Craft!
  • Motion Controls can now be used in 'Decorate' mode!
  • Added in a re-center option when using motion controls. Not bound by default.
  • Improved load times when going from Cetus to the Plains and back again


  • Fixed an issue with Ambient Occlusion not being properly grayed out and remaining toggelable when playing undocked
  • Fixed crashes in Cetus and the Plains of Eidolon when playing in Chinese and other non-English languages.
  • Fixed numerous crashes.
  • Fixed issues with audio of Titania's Razorwing and Excalibur's Exalted Blade.
  • Fixed an issue where motion controls would not be enabled when switching from docked to undocked gameplay
  • Fixed an issue where purchasing the Fluctus in the Market also rewarded a dev-only erroneous weapon.
  • Fixed the "Mask of the Revenant' Quest Key being unobtainable.

Controller Fixes:

We have improved controller responsiveness in a number of ways!

We increased controller responsivity in a number of ways:

"One major issue addressed in this patch is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We've decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very 'square' like motions we had previously.

We've also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement."

Warframe for Switch update: camera controls fixed/smoother | TweakTown.com
NEWS SOURCE:destructoid.com

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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