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Star Wars Battlefront 2 patch 1.1 brings stability all round

Star Wars Battlefront 2 new patch 1.1 bring stability improvements and new balance tweaks
By: Jak Connor | Gaming News | Posted: Jan 17, 2018 10:49 am

DICE has released their new Star Wars Battlefront 2 patch which has brought a new wave of stability to the game. From the release notes released by DICE, patch 1.1 is also bringing Iden Versio's TIE/In fighter to multiplayer matches.




The patch will also be including stability improvements, bug fixes and also balance tweaks to Heroes and weapons. The full patch notes are located below and give a more detailed description of each of the changes coming to the game.


Patch 1.1 will be automatically downloaded once players launch their Origin client.


New Content:


Blast on Crait


We're expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.Iden Versio's TIE/In fighter


Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.


Iden Versio's TIE/In fighter Abilities:


Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time


Laser Barrage - Charges up a rapid fire barrage which deals high damage


Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage


Inferno Leader - For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources


TIE/In fighter Star Cards:


Engine Heat Dissipator - Decreases the AFTERBURNER cooldown


Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage


Vengeful Barrage - Increases the damage of LASER BARRAGE


Flight Commander - Increases the duration of INFERNO LEADER


Reinforced Hull - Increases the total health of the starfighter


Tuned Lasers - Increases primary weapon damage


Advanced Capacitors - Improves the primary weapons resistance to overheating


Repair Systems - Reduces the delay before health regeneration begins


Elite Pilot - Increases the turn rate of the starfighter


Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate


Iden Versio's TIE/In fighter Milestones:


Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times


Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter


Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter


Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times






Reduced base damage of his EL-16 from 65 to 45


Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds


Reduced damage of each Deadeye shot from 40 to 30




Reduced the heat generated per shot of her F-11D




Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction


Boba Fett:


Reduced the damage per rocket of Rocket Barrage from 90 to 78


Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters


Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters


Classes & Special Units:


Wookiee Warrior:


Reduced Bowcaster center projectile damage multiplier from 1.3 to 1


Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters


Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect


Increased Bowcaster heat per shot




Reduce size of scope glint


Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma's F-11D


Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D


Increased the bursts per minute of all Infiltration variants from 100 to 130




Reduced the AOE of Supercharged and Explosive sentry


Increased heat per shot for Supercharged Sentry from 0.015 to 0.017




Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25






Lowered start damage from 17 to 16


Lowered end damage from 9 to 8


Reduced damage falloff end distance from 40 to 30 meters




Reduced inner blast radius from 3.5 to 2 meters


Increased outer blast radius from 5 to 6 meters


Increased explosion damage from 55 to 100




Reduced falloff start distance from 20 to 15 meters


Reduced start damage of Explosive Shot from 29 to 26


Reduced end damage of Explosive Shot from 10 to 8


Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters


Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters


Reduced accuracy of the final shots when Burst Mod is equipped


Trip Mine:


Increased the number of mines that can be deployed at the same time from 1 to 2


Raised the time until the mines disappeared after death from 5 to 15 seconds




Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Special Units properly


Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired


Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds


Stability improvements


Misc. bug fixing


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