Avowed patch 1.5 adds new early game uniques, new ranger and fighter abilities

Obsidian makes good on its Avowed roadmap and releases Patch 1.5, a new update that adds new passives/abilities, items, and fixes a ton of issues & bugs.

Avowed patch 1.5 adds new early game uniques, new ranger and fighter abilities
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Senior Gaming Editor
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TL;DR: Obsidian's Avowed Patch 1.5 introduces new Ranger and Fighter abilities, passives, and 17 unique items, enhancing combat dynamics and gameplay variety.

Obsidian releases Patch 1.5 for Avowed, adding in a bunch of new content while squashing bugs.

Avowed patch 1.5 adds new early game uniques, new ranger and fighter abilities 15

Avowed's latest update refreshes Obsidian's landmark RPG, expanding the game with new items, skills/abilities, and convenience options. Patch 1.5 also christens Avowed as a Steam Deck Verified game while adding language options for Korean and Japanese.

Patch 1.5 weighs in at 8.5GB on Xbox, and the biggest reason to check it out is the new abilities and combat mechanics. Obsidian added four new abilities and four new passives for both the Ranger and Fighter, changing up the combat dynamic a bit. Some enemies can now use the same skills as players; Obsidian warns that various baddies can cast some pretty nasty abilities like Returning Storm, Ring of Tire, Taunt, Clear Out, Blizzard, and Tanglefoot.

Sadly, there's still not a New Game Plus mode, so if you've already beaten the game you might want to try a new playthrough to make the most of the changes.

Speaking of new playthroughs, Patch 1.5 also brings 17 new unique items strewn across The Living Lands.

Check below for a quick review of these changes, and for the full Patch 1.5 notes, click here.

The next major update for Avowed will release this Fall, bringing New Game Plus, Photo Mode, and more features.

We added new abilities and passives to the Fighter and Ranger tree to round out the classes compared to the Wizard tree.

In order to accommodate these new additions, all of your Envoy's abilities have been refunded at no cost.

Ranger Abilities

  • Shadow Step - Step into the Beyond, reappearing behind your enemy. Upgrades will Mark the target, lowering their Damage Reduction and resetting Shadow Step's cooldown after landing a killing blow.
  • Fan of Daggers -Throw a set of poisoned daggers that hit multiple enemies and cause Poison accumulation. Upgrades increase the number of daggers thrown and apply Slow as well as interrupt enemies.
  • Smoke Bomb -Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you dodge backwards out of the way. Upgrades increase damage and deal Elemental Accumulation that matches your currently equipped throwable.
  • Chilling Surprise -Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation. Upgrades increase the number of traps that can be set at a time and reduce the Essence cost.

Ranger Passives

  • Concussive Shot - Shooting an enemy's Weak Point causes them to take increased Stun from melee weapons for the next few seconds.
  • Sharpshooter - Deal increased Weak Point damage that scales with the number of consecutive Weak Points you deal within several seconds of each other.
  • Deadly Poison - The Poisoned status deals increased damage to enemies. Upgrades increase the amount of Poison Accumulation you deal.

Fighter Abilities

  • Driving Kick - A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air. Upgrades increase damage, adds Explosive Damage, and creates an area of effect.
  • Barbaric Smash - Deal a massive blow to your enemy. If that blow kills the enemy, absorb a percent of their current Stun to unleash on the next enemy you hit.
  • Deep Breath - Inhale deeply, immediately recovering 100% of your Stamina and temporarily reducing the Stamina cost of your actions by 50%. Upgrades reduce the cooldown, increase the temporary reduction cost of Stamina to 100%, and allow you to refill your Breath Meter while underwater.
  • Reviving Exhortation - Revives an ally from a great distance and grants them Temporary Health. Upgrades reduce the Essence cost and heals you and all currently standing allies by a small amount.

Fighter Passives:

  • Dual Wield Mastery - Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.
  • Adrenaline - When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%. Upgrades will cause the first lethal blow you receive to leave you with 1 Health and make you Invulnerable for a few seconds.
  • Bloodlust - The Bleeding status deals increased damage to enemies. Upgrades increase the amount of Bleed Accumulation you deal and adds additional Attack Damage to Bleeding enemies.
  • Vanguard - Gain a chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you.

We found that players were not able to play specific builds that they wanted to early on in the game. So, we added more unique gear through these regions to assist with that.

  • Dawnshore - New Unique Mace, Spear, Two-Handed Hammer, Wand, Arquebus, and Robe
  • Emerald Stair - New Unique Two-Handed Axe, Pistol, Two-Handed Hammer, Bow, and Robe
  • Shatterscarp - New Unique Two-Handed Axe, One-Handed Axe, and Robe
  • Galawain's Tusks - New Unique Spear, Two-Handed Sword, and Robe