Obduction now has VR and HDR support, as well as Ansel

Obduction now supports VR with the Oculus Rift, HDR and even NVIDIA Ansel in the latest patch.

@anthony256
Published Tue, Nov 1 2016 12:31 AM CDT   |   Updated Tue, Nov 3 2020 11:57 AM CST

Cyan Games has an update for Obduction which is packed with technology features and updates, expanding the already immersive world they created.

Obduction's latest patch includes VR support, letting Oculus Rift users (sorry, HTC Vive owners) play the game in VR. Not only that, but the patch includes support for both HDR, and NVIDIA's screenshot-taking Ansel feature.

Ansel lets you set up, compose, and take ridiculously high-resolution in-game screenshots - and then adjust them and add post-processing effects, and even 360-degree shots that can be viewed through a smartphone, PC or VR headset.

The full list of updates and improvements to Obduction:

  • Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
  • Fixes for license plates at different graphics settings/resolutions
  • Better support for gamepad in photo viewer
  • Fix for language changes not saving correctly under certain conditions
  • Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
  • Increased scale of the surrounding box to allow for longer words to be shown.
  • Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
  • Misc fixes for localization issues
  • Can now traverse through photo albums with keys.
  • More nodes, node fixes, etc
  • Auto Detect graphics on Startup.
  • Fix for View Distance Quality settings.
  • Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
  • Gamepad input adjustments
  • Adjusted volume levels on some levers and doors in Hunrath test
Obduction now has VR and HDR support, as well as Ansel | TweakTown.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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