NVIDIA will be pushing into VR during its GPU Technology Conference next week, with NVIDIA Research to show off its "computational display" prototype for next-gen fidelity and form factors in VR/AR headsets.
NVIDIA's Vice President of Graphics Research, David Luebke, will be talking about the complex optical, display, and form factor challenges that are found in today's VR and AR headsets, and ways to overcome these issues. Leubke will talk about "computational display" prototypes, which co-designs the entire pipeline of rendering, display, and optics in order to hit the high resolution, wide field of view, and small form factor devices.
This session will take place on day two of GTC 2016, on April 5 at 3PM PT.
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