Star Wars Battlefront on PlayStation VR is going to be awesome

Star Wars Battlefront on PlayStation VR will show you 'what it means to be in the world of VR'

Published Mon, Mar 28 2016 10:26 PM CDT   |   Updated Tue, Nov 3 2020 12:00 PM CST

The future of gaming and technology is here, thanks to the Oculus Rift and HTC Vive shipping months before Sony can get its own PlayStation VR in the hand of its consumers. But what game will be big enough to sway the naysayers from their flat screens, into the 360-degree, all-encompassing world of VR? Star Wars, that's what.

Star Wars Battlefront on PlayStation VR is going to be awesome |

According to Vice President of Marketing for Sony Interactive Entertainment, John Koller, Star Wars Battlefront VR will be a "very special game" that will show gamers "what it means to be in the world of VR". During an interview with Fortune, he continued: "We are working with EA, DICE, Lucasfilm, and Disney to try and make that experience something so special and so intrinsic to what's in many people's DNA, which is, 'How can I be in that world of Star Wars?' Battlefront is going to be one of those games that will really show gamers what it means to be in the world of VR. It's very special. And just by the nature of it being designed as a VR experience, it's going to be very different than the PlayStation 4 game".

He continued: "Star Wars is a great example of something that we will really own during that launch period. But over time there will be games that launch, where we've been helping with the development process, that will be most special on PlayStation VR, whether it's exclusive or not. It's going to be best played on PlayStation VR".

Star Wars Battlefront VR will be an exclusive to Sony's PlayStation VR system, with VR being a personal technology, Koller continued: "The role of exclusive VR games is a little different than what we see in the general console space. For example, I don't believe that there needs to be one particular killer app. There can be a range of killer apps. VR is so personal. It really depends on what experience that person wants and what they think is really great. That's different than our (console) platform launches, where you generally can say, 'That's the game' (that will help drive hardware sales)".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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