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OVERKILL's The Walking Dead VR game will launch in 2017

Remember the VR game based on OVERKILL's The Walking Dead for Star VR? It's coming out, in 2017

Anthony Garreffa | Jan 22, 2016 at 8:08 am CST (1 min, 25 secs time to read)

If there's a game I want to try out, it would be OVERKILL's The Walking Dead. Starbreeze Studios has been showing off the VR shooter since E3 2015, but it has now confirmed it will be made available to gamers in 2017.

OVERKILL's The Walking Dead VR game will launch in 2017 | TweakTown.com

On top of this news, Starbreeze Studios announced it has received an investment from Smilegate, while securing an agreement for the release of the formers' upcoming titles in Asia, under the latters' guidance. This new partnership will see Starbreeze nab itself a 10-year right to develop, publish and distribute an all-new first-person, cooperative game based on Smilegate's CROSSFIRE franchise for Western markets, and distribution rights on the Smilegate platform.

The distribution rights are decent, as it'll allow Starbreeze to push out editions of PAYDAY 2 and OVERKILL's The Walking Dead into Asian markets, through the platform. In the press release, it notes: "OVERKILL's The Walking Dead will be expanded with more content where an Asian version will be developed for simultaneous launch with the western version. To maximize the new opportunities, Starbreeze, 505 Games and Skybound have decided to release the game in all markets during the second half of 2017. The partners are convinced this will pave the way to success, maximize revenues and cement it as a tent pole product for the next decade to come".

The one thing we don't know is whether OVERKILL's The Walking Dead will be made available on the Star VR headset - but we should hear about that in the coming months, hopefully.

Last updated: Apr 6, 2020 at 04:56 pm CDT

NEWS SOURCE:vrfocus.com
Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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