AMD's Anti-Lag 2 technology is getting a rename, and it will now carry the FSR prefix, becoming FSR Latency Reduction 2.0. The move appears to be part of the red team's broader push to bring its various FidelityFX technologies under one unified FSR brand. Since FSR no longer refers exclusively to upscaling, AMD wants a single umbrella term that covers the several technologies working together under its gaming stack.
The rename wasn't officially announced. Weeks before AMD's Redstone release last year, the company quietly updated its technology nomenclature, a change that only came to light after VideoCardz spotted it on AMD's website. FidelityFX Super Resolution became FSR Upscaling, Frame Generation became FSR Frame Generation, and two newer technologies, Ray Regeneration and Radiance Caching, also picked up the FSR prefix. Now, Anti-Lag 2 is the latest technology to receive this quiet change.

Anyone familiar with other GPU vendors will recognize what AMD is doing here. NVIDIA has long used the DLSS prefix to cover DLSS Super Resolution, DLSS Frame Generation, and DLSS Ray Reconstruction under one roof. Intel has taken a similar approach with XeSS 2.
All of this sits under AMD's new Redstone, which the red team describes as a suite of machine-learning-based gaming features built for upcoming RDNA 4 hardware. The full stack includes FSR Upscaling for reconstructing higher-resolution images from lower-resolution inputs, FSR Frame Generation for inserting AI-generated frames between rendered frames, FSR Ray Regeneration for rebuilding ray-traced detail from sparse samples, and FSR Radiance Caching for more efficient global illumination.

For AMD, bringing everything under one name makes it easier to showcase its technology as a complete package. But gamers will now have to pay closer attention to what "supports FSR" actually means. Still, it's a smart move from AMD that all GPU vendors now have similar naming schemes. At the moment, FSR Latency Reduction 2.0 has not appeared on AMD's website, suggesting the change will land with the next FSR SDK update.




