Team Cherry reveals why Hollow Knight Silksong took so long to make, tease DLC or new game

The new Hollow Knight Silksong platformer took over six years to make simply because Team Cherry felt it needed all that time to make it their best game.

Team Cherry reveals why Hollow Knight Silksong took so long to make, tease DLC or new game
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TL;DR: Hollow Knight Silksong, developed by Team Cherry over six years, emphasizes creativity and quality without rushing or external pressures. Launching September 4, 2025, on multiple platforms, it features expansive exploration, challenging combat, and new content, building on Hollow Knight's success of nearly 15 million copies sold.

Silksong has been in development for 6 years...why did it take so long? A new report from Bloomberg's Jason Schreier reveals an interesting look at how Team Cherry makes their games.

Team Cherry reveals why Hollow Knight Silksong took so long to make, tease DLC or new game 4

Hollow Knight Silksong hasn't been in development hell for the past few years--a stark contrast to the AAA industry. Instead, the developers at Team Cherry just took their time and had fun along the way, not rushing the process and making sure the creativity wasn't disrupted by too much stress. It also helps that Team Cherry didn't have to worry about deadlines, overstepping budgets, and hiring/integrating whole teams.

"It was never stuck or anything. It was always progressing. It's just the case that we're a small team, and games take a lot of time. There wasn't any big controversial moment behind it," Team Cherry co-founder Ari Gibson tells Bloomberg.

"We've been having fun. This whole thing is just a vehicle for our creativity anyway. It's nice to make fun things."

Today, the developers announced Silksong would be launching on September 4, which is in just 2 weeks. The announcement trailer has garnered 2.2 million views so far with over 373K likes.

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Team Cherry reveals why Hollow Knight Silksong took so long to make, tease DLC or new game 000317Team Cherry reveals why Hollow Knight Silksong took so long to make, tease DLC or new game 00146

It's also been revealed that Hollow Knight has sold nearly 15 million copies to date, making it an incredibly successful indie game (for reference, that's more than the modern Deus Ex duology has sold). Hollow Knight's success helped fund Silksong's long development.

For the future, Gibson says that the team has a plan for more Hollow Knight content, whether it be a Silksong DLC, or something more:

"The most interesting thing now is what can we add to it next. We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it."

Hollow Knight Silksong releases September 4, 2025 on PS5, Xbox Series X/S, PC, and via Game Pass.

Check below for more info:

  • Discover a whole new kingdom! Explore coral forests, mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a whole new suite of deadly moves as you dance between foes in deadly, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to confound your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts, solve ancient mysteries and search for lost treasures to fulfil the wishes of the downtrodden and restore the kingdom's hope. Prepare for the unexpected!
  • Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights, defeat them all with bravery and skill!
  • Challenge Silk Soul mode! Once you conquer the kingdom, test your skills in an all-new mode that spins the game into a unique, challenging experience.
  • Experience a stunning orchestral score! Hollow Knight's award-winning composer, Christopher Larkin, returns to bring melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
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News Source:bloomberg.com

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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