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Sony on evolving into the next-gen PlayStation 6: 'there's still more we can do'

Sony asked regarding the PS5 to PS5 Pro upgrades, and how it will evolve into the next-generation PlayStation 6 console: 'there's still more we can do'.

Sony on evolving into the next-gen PlayStation 6: 'there's still more we can do'
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5 minutes read time

Sony only just unveiled its new PlayStation 5 Pro, but its next-gen PlayStation 6 console is already being discussed... and what improvements we could expect from the PS5 to the new PS6 generation console.

Sony on evolving into the next-gen PlayStation 6: 'there's still more we can do' 81

In a chat with Nikkei recently, Hideaki Nishino, the CEO of the Platform Business Group at Sony Interactive Entertainment was asked if the launch of the PS5 Pro would be more of a challenge to create a successful next-gen PS6 in a few years, to which Nishino responded about technology constantly evolving and that there is "still more that we (Sony) can do".

Nishino mentions the shortened loading times by moving from a HDD in the PS4 to the Gen4 SSD in the PS5, and that the sound is now 3D through the PS5 DualSense controller speakers, enhancing immersion. Nishino also mentioned that "visual accuracy is important" and that "we will also be updating other elements". The PS4 to PS5 upgrade was rather large, and I expect the PS5 to PS6 upgrade to be even bigger.

The PS5 Pro will push 4K with locked 60FPS, 2-3x the ray tracing performance, and AI-powered PSSR (PlayStation Spectral Super Resolution). I would dare say the PS6 will push out 4K 60FPS with next-gen RT graphics, 4K 120FPS performance modes, 8K 30FPS "cinematic" mode for games with RT (and powered by PSSR 2 or whatever) and then 8K 60FPS "performance" mode with less (or no RT) and PSSR 2 set to performance.

AMD has already reportedly won the contract to build a next-gen SoC for the PlayStation 6, where we should expect at the very minimum to see the Zen 5 CPU architecture inside, but probably the next-generation RDNA 5 GPU architecture. Yeah, not RDNA 2 (PS5) or RDNA 3 or RDNA 4 (parts of these GPUs are inside of the upgraded GPU inside of the new SoC for the PS5 Pro) but most likely RDNA 5.

AMD is probably shifting resources from its GPU department to get the new SoC for the PS6 pristine, as we're seeing RDNA 4 skipping the high-end on the PC but promising huge gains in efficiency and most likely the pricing of Radeon RX 8000 series GPUs. RDNA 5 is a "clean sheet" initiative, a "Zen moment" for the GPU department and I would say that AMD is working with Sony on the RDNA 5 GPU architecture, getting it ready for the PlayStation 6.

If we're seeing 4K 60FPS and even 120FPS out of the PS5 and upcoming PS5 Pro, we should expect that in 2026 and beyond (and for a console that will be on the market into the 2030s) to pump 4K 120FPS easily, and 8K 30-60FPS with PSSR. Where you at, Xbox?

Sony on evolving into the next-gen PlayStation 6: 'there's still more we can do' 70

In full, Nishino said about the PS5 Pro to PS6 upgrades: "Technology is constantly evolving, so I think there's still more we can do. With the PS5, we've shortened loading times by switching from the hard disk drive (HDD) used in the PS4 era to a solid-state drive (SSD). The sound can now be heard more three-dimensionally through the PS5's controller's speakers, enhancing the sense of immersion. Visual accuracy is important, but we will also be updating other elements".

Offering possibly over double the performance of the PS5 Pro, the new PS6 could command a higher $999 price tag in a world where the PS5 Pro will cost $699. Grand Theft Auto 6 will be launching in 2025 and could see a bump in pricing to make games even more expensive than before, and developing games for a higher-end, next-generation PS6 console are only going to get more expensive... bigger, better-looking games on a beast, next-gen (and probably more expensive) PS6 console.

The skinny on Sony's upgraded PS5 Pro console:

  • PS5 Pro is 45% faster than standard PS5: The upgraded GPU inside of the PS5 Pro is 45% faster than the standard PS5, with the GPU being 67% bigger than the GPU inside of the standard PS5. There's also 28% faster memory (18Gbps GDDR6) inside of the PS5 Pro.
  • 2-3x faster in RT performance: An increase of 45% in performance over the standard PS5 is impressive, but the new RDNA 4 GPU tricks inside of the PS5 Pro will reportedly provide an insane 2-3x performance increase on new "PS5 Pro Enhanced" games on a PlayStation 5 Pro console.
  • PSSR, an AI-powered upscaling tech for PS5 Pro: The new PS5 Pro console will have some AI technology (of course) which will power an exciting new AI upscaling technology: PlayStation Spectral Super Resolution -- or PSSR -- which means we're going to see some of the best graphics (and performance) we've seen out of a console yet with the PS5 Pro.
  • PS5 Pro Enhanced games: Sony will have a new "PS5 Pro Enhanced" label for games, which will see games using PSSR to upscale the resolution to 4K, a constant 60FPS, and then add or increase ray tracing effects and performance.
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PlayStation5 console (slim)

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NEWS SOURCES:wccftech.com, nikkei.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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