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TweakTown News Posts - Page 87

Sony profits spike with strong segment growth

By: Derek Strickland | More News: Gaming | Posted: Aug 1, 2017 5:30 pm

Sony reports impressive Q1 earnings revenue driven by strong segment sales growth.

 

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Profits surge in Sony Corp's new quarterly financials, with key segments like the company's semiconductor arm which makes its lucrative image sensors, the video cameras segment, and its financial institution all seeing big jumps in net sales revenue of 41.1%, 27.3% and 30.3% year-over-year spikes respectively.

 

Sony earned 1.858 trillion yen ($16.8 billion) in net sales in the three-month quarter ended June 30, up 15.2% year-over-year from Q1'16. Operating income spiked by 180.5% YoY to 157.6 billion yen ($1.42 billion), driven by big turnaround in segments like semiconductors, which saw astronomical operating income growth by 227% year-over-year, as well as the Imaging Products and Solutions segment, which saw an equally impressive YoY spike of 209%. Sony Corp's total profits for the Q1'17 period were 80.9 billion yen ($732.22 million), representing yet another dramatic year-over-year earnings spike of 282.1%.

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PS4 shipments reach 63.3 million worldwide

By: Derek Strickland | More News: Gaming | Posted: Aug 1, 2017 2:15 pm

Japanese games titan Sony Corp today revealed its first quarter financials for the fiscal year ending March 2018, showing strong growth due to increased semiconductor, image sensors, and financial institution segments, along with a highlight at total lifetime-to-date PlayStation 4 shipments.

 

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In its Q1 earnings for Fiscal Year 2017 the Tokyo-based technology giant has revealed new metrics on the PlayStation 4's sell-in figures. According to the data, Sony shipped 3.0 million PS4s in the three-month period ended June 30, 2017, down 14.28% year-over-year from the 3.5 million units shipped in Q1'16. In total, Sony has sold-in 63.3 million units to retailers as of June 30.

 

Remember this is sell-in, as in shipments to retailers who purchased the consoles in bulk for a discounted rate, not total sales. As of June 13, Sony has sold 60.4 million PlayStation 4 units globally.

 

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Sony buys majority stake in Funimation for $143 million

By: Derek Strickland | More News: Business, Financial & Legal | Posted: Aug 1, 2017 11:10 am

Sony Pictures, a division of Sony Corp, today announced that it has agreed to purchase majority stake in popular American anime producer Funimation.

 

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Sony Pictures has acquired 95% of equity interests of renowned animation distributor Funimation for $143 million, the company has announced. Sony Pictures remains an ailing branch for Sony Corp, with the segment recording a $719 million loss in Fiscal Year 2016 operating income, and sales and operating revenue dropping 3.73% year over year to $8.06 billion.

 

"Sony Pictures Television Networks ("SPTN"), a division of Sony Pictures Television Inc., an indirect wholly-owned subsidiary of Sony Corporation ("Sony"), today announced that an SPTN affiliate has entered into a definitive agreement to acquire 95% of the equity interests in a Japanese anime distributor, Funimation Productions, Ltd. for approximately 143 million U.S. dollars," reads an official press release put out by Sony Pictures.

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One day 10% off deal on PlayStation VR and PS4 Pro

By: TweakTown Dealzon | More News: Deals | Posted: Aug 1, 2017 8:00 am

If you can make a $300+ purchasing decision within a day - then this may just be the PlayStation VR (or PS4 Pro) deal you've been looking for. Since Friday last week, eBay has been running a 10% off coupon code on select hardware from select retailers on their giant outlet platform. We've spotted a few interesting items including a PS4 Pro discounted down to $360 thanks to the aforementioned coupon - but just this week, Newegg has introduced the PlayStation VR into the mix of things.

 

We're counting two PlayStation VR deals as of writing, with a PS VR Core Headset on tap for $360, and a PlayStation VR Worlds Bundle for $450. The eBay 10% coupon will knock off $40 and $50, respectively, on both of these rarely discounted virtual reality headset from Sony.

 

PlayStation VR and Pro Deals

 

Use code: PCOLLEGE10 at checkout

 

 

Accompanying the two PS VR deals is Sony's higher performance PS4 Pro, which unlike the PS VR was never an "in-demand" unit given its wide availability since launch last year. Comparatively, supplies of PSVR was always questionable after its launch last year - with scalping prices going as high as $1,000.

 

So with that mindset, looking at its current discounted price shows you that being an early adopter can be quite an expensive proposition indeed.

 

All three PS4 related deals above will expire tonight at 11:59 PM Pacific Time. You'll need to use PayPal to check out for the coupon code to work - and while we don't expect the deal to be extended, occasionally "replacement" promotions do show up when other retailers see the action and want to join in on the fray. For example, just last week Walmart owned Jet.com has the PS4 Pro on sale for a similar price. So it's not a far stretch to imagine a similar discount will occur for the PlayStation VR in the near future.

 

With Sony releasing what appears to be a strong Q1, it'll be interesting to see if they make a more aggressive price push on their now ubiquitous PlayStation 4 console as we near the holiday season.

Samsung increases Exynos modem to 1.2 Gbps

By: Lana Jelic | More News: CPU, APU & Chipsets | Posted: Aug 1, 2017 1:07 am

Samsung has announced that the Exynos 8895 is now capable of peak download speeds of up to 1.2 Gbps. This is an increase of 20% over earlier this year when the same modem was capable of 1 Gbps.

 

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However, as Samsung worked with the Japanese modem equipment company Anritsu, they were able to squeeze another 200 Mbps of peak bandwidth out of their modem.

 

This would bring Samsung up to par with where Qualcomm has been with their latest modems since last year. This also means that users with Exynos-based Samsung Galaxy devices should expect similar but not equal experiences to those with Qualcomm-based Galaxy devices. There are still many other ways that modems can perform differently, like battery life that Samsung isn't talking about.

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SpaceX's Falcon Heavy first launch planned for November

By: Lana Jelic | More News: Science, Space & Robotics | Posted: Aug 1, 2017 12:03 am

SpaceX is currently using the Falcon 9 rocket for the company's launches, but the bigger Falcon Heavy should take those launches over soon. Elon Musk first mentioned the Falcon Heavy rocket in a September 2005 news update. The rocket was scheduled to fly in 2014, then 2015, but there have been delays, and now, the company is aiming for the second half of this year.

 

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SpaceX's CEO Elon Musk explained last year that developing the Falcon Heavy proved to be much more difficult than they previously thought, but it seems that the company is on track. Back in May SpaceX conducted the first Falcon Heavy static fire test which was a success.

 

Elon Musk has now announced that the company plans the first Falcon Heavy launch for November.

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Capcom doubles down on Switch game support

By: Derek Strickland | More News: Gaming | Posted: Jul 31, 2017 9:26 pm

On the heels of strong first quarter earnings assisted by Capcom's first Nintendo Switch game, the Japanese games-maker says the console is "very strong" and it'll likely release more games for the machine.

 

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Despite being priced at $39.99, Capcom's newly released Ultra Street Fighter II managed to sell 450,000 units globally across the Nintendo Switch's 4.7 million worldwide install base in a single month, outperforming the company's expectations. "Ultra Street Fighter II (for Nintendo Switch), which was released in May 2017, made an excellent start and proved to be a smash hit," Capcom wrote in its fiscal Q1'18 earnings report. Capcom asserts that Ultra Street Fighter II was massively popular in Europe and North America where it sold 350,000 copies, and less-so in Japan where it saw 100,000 copies. In comparison, Japanese Switch owners purchased 670,995 copies of Splatoon 2 in three days.

 

Due to strong Ultra Street Fighter II sales, Capcom is now confident in Nintendo's growing Switch platform and expresses interest in releasing more games for the device. "The Nintendo Switch is very strong and I expect it to spread in the future. We are considering future response including Monster Hunter Double Cross Nintendo Switch Ver. planned to be introduced in August," Capcom CEO Kenzo Tsujimoto said in a Q&A session during Q1 earnings call.

 

Capcom's full fiscal year guidance roadmap offers compelling evidence that new Switch games are on the horizon.

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Capcom's Q1 games operating income spikes by 2,080%

By: Derek Strickland | More News: Gaming | Posted: Jul 31, 2017 5:15 pm

Capcom reports strong growth for the first quarter in Fiscal Year 2018, pushing net sales up by 7.5% year-over-year and an incredible 2,080% earnings spike in digital contents segment operating income.

 

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Capcom has kicked off the fiscal year ending March 2018 with impressive earnings across the board; not only was revenue positive in all gaming sectors, earnings rebounded year-over-year thanks to consistently strong sales of key flagship titles.

 

The Japanese games-maker reported net sales of 11.746 billion yen ($106.172 million) for the three month quarter ended June 30, 2017, up 7.5% year-over-year. Operating income was 784 million yen ($7.08 million) up an amazing 208% year-over-year from Q1'16's loss of $726 million yen. Ordinary income for the quarter was 772 million yen ($6.97), up a big 137% from the substantial 2.08 billion yen ($18.8 million) loss last year. Capcom's total profit was positive this quarter, pulling in 521 million yen ($4.70 million) and up 136% from last year's big 1.41 billion yen loss.

 

Capcom's digital contents segment, which is the core of the Japanese company's business, saw a meteoric 2,080% spike in operating income from last year's calendar Q1'16 earnings. Net sales for the segment were also up from last year by 14.1%, with segment net sales pulling in 7.688 billion yen ($69.49 million).

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Only 17% of Nintendo Switch owners use phone chat app

By: Derek Strickland | More News: Gaming | Posted: Jul 31, 2017 3:14 pm

Nintendo's awkward and truly backwards-implemented online voice chatting app is a mess, and a huge portion of Nintendo Switch owners simply aren't using it.

 

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The Nintendo Switch Online smartphone app, which requires Switch owners to use their phone while playing Switch games in order to chat with friends in online multiplayer games like Splatoon 2, has been released as part of a "free, limited test" to arm Nintendo with much-needed feedback on its incoming online service. However, gamers simply aren't using the app: analyst firm Sensor Tower reports that just 17% of the Nintendo Switch's full 4.7 million global install base, or 780,000 users, have downloaded the app on both Google Play and Apple's iOS Store.

 

The vast majority of Switch Online app downloads were in the United States, and Sensor Tower's data shows just how little Japanese gamers care about voice chatting. This strongly reinforces the believe Nintendo is marketing the Switch for the Japanese market first, as Japanese gamers typically do not use voice-based interactions while playing online games. While it's worth noting the Switch Online app only works with Splatoon 2 right now, the game is massively popular in Japan: in 3 days it sold 670,995 units, meaning one out of every two Switch owners in Japan bought the game.

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GTA V goes to the stars in new space mod

By: Derek Strickland | More News: Gaming | Posted: Jul 31, 2017 12:14 pm

Modders are bringing Rockstar's massively popular Grand Theft Auto series to space in a move that could counter No Man's Sky or Mass Effect: Andromeda's space exploration.

 

 

A consortium of GTA modders are making an ambitious new mod called Grand Theft Space, which will allow gamers to explore the heavens and land on planets throughout--and beyond--the solar system. "I've heard little rumblings in the past of people wanting to make space mods. I've seen map-editor satellites, and space ship looking vehicles, the whole 9 yards," GTA Space modder sollaholla said on the mod's announcement page. "But nobody seems to have ever made it so you can actually go in space. So I said, 'Screw it, I'm gonna make a space mod.'"

 

The modders want to include a ton of features including a fully-fledged psychics system to emulate the free-floating zero-g of space, as well as planet exploration, gunning down aliens and other unknown intergalactic baddies, joyriding and cruising in vehicles on planet surfaces, and a few missions thrown in to boot.

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