Project Scorpio will play all Xbox One games better

Derek Strickland | Gaming | Apr 7, 2017 8:34 AM CDT

Microsoft's new 'monster' 4K-ready Project Scorpio console is fully compatible with all existing Xbox One games, but what kind of performance boosts can we expect? Will all Xbox One games hit full 1080p 60FPS right off the bat? Can we just pop in a game and expect improvements without any updates and patches? Let's find out.

Project Scorpio will play all Xbox One games better

Xbox One games will benefit from Project Scorpio's improved hardware and highly synergized Windows 10 software toolset in five key ways:

We already know that Xbox One games will natively run better on Project Scorpio right out of the box. Xbox One games won't need any updates, enhancements or Forward Compatibility patches to tap the 4K Xbox's new Scorpio Engine. Just pop in the game and the console will scale its hardware to improve performance accordingly. This native optimization is similar to the PS4 Pro's new Boost Mode feature.

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Valve making big changes to Steam's trading card economy

Derek Strickland | Gaming | Apr 7, 2017 7:32 AM CDT

Valve will make some key changes to Steam's trading card economy in an effort to stop "asset flippers" from making cash on badly optimized game clones.

Valve making big changes to Steam's trading card economy

Steam's digital trading card economy is quite lucrative. Instead of making their money from actual game sales, a portion of Steam Greenlight indie developers actually make their cash from trading cards. In fact, some developers go so far as to create "asset flips," or multiple versions of the same game with subtle variations, and release them onto the platform for the lowest price as possible. Steam users then grab the game simply for its trading cards and sell the cards onto the market, generating a little kickback for the devs.

According to Jim Sterling, the internet's favorite D-list video games pundit who recently took a trick to Valve's offices to preview Steam's new changes, Valve has known about this practice for quite some time, and plans to do something about it.

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Samsung teases 49-inch 32:9 aspect ratio gaming displays

Anthony Garreffa | Displays & Projectors | Apr 7, 2017 4:44 AM CDT

I'm one of the biggest advocates of UltraWide monitors, so when Samsung announced they're working on 32:9 aspect ratio gaming displays, my excitement meter reached its end - and luckily I also have an UltraWide excitement meter.

Samsung teases 49-inch 32:9 aspect ratio gaming displays

Samsung teases its massive 49-inch 'mega-wide' panel with its 32:9 aspect ratio, something the company refers to as the "Grand Circle" format. It will rock a 3840x1080 resolution (which Samsung refers to as DFHD, or double full HD), on VA panel technology and a super-curvy 1800R curvative. The new 3840x1080 resolution panels will support up to 144Hz, with options for both AMD FreeSync and NVIDIA G-Sync.

The next monitor Samsung announced was the 'double 24.7-inch' which comes in at 44 inches, and a 29:9 aspect ratio. It is built from 2 x 24.7-inch displays, which end up being 44 inches in diagonal size. This new 44-inch monitor is meant to replace dual 24-inch displays, offering the higher 3840x1200 resolution.

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AMD issues its third Ryzen Community Update

Anthony Garreffa | CPU, APU & Chipsets | Apr 6, 2017 11:38 PM CDT

AMD launched its next-gen Ryzen CPUs with a huge marketing train, but the gaming performance on Ryzen hasn't been so great so far - but, AMD have been quick on their 'Community Update' rollouts, with the third one now out.

AMD issues its third Ryzen Community Update

AMD first launched Ryzen with tweaks to the High Performance power plan in Windows 10, and now with the third Community Update, AMD made tweaks to the Ryzen Balanced plan, which can be download here. AMD says that with the new Ryzen Balanced plan, there should be performance close to that of the High Performance setting - with AMD providing a graph that shows there's only a few percentage points between the Balanced and High Performance plans.

In the near future, AMD will make this new Balanced power plan part of the chipset drivers for Ryzen CPUs - while the power plan changes sometimes providing less performance in games - but AMD states "there are enough [affected] games to warrant a change".

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Apple's new iMac will be the highest-end iMac ever

Anthony Garreffa | Computer Systems | Apr 6, 2017 10:42 PM CDT

It looks like Apple is pushing into its next-gen iMac in a big way, with Apple's Phil Schiller teasing the new improvements Apple are making to the iMac.

Apple's new iMac will be the highest-end iMac ever

Schiller said: "With regards to the Mac Pro we are in the process of what we call 'completely rethinking the Mac Pro'. We're working on it. We have a team working hard on it right now, and we want to architect it so that we can keep it fresh with regular improvements, and we're committed to making it our highest-end, high-throughput desktop system, designed for our demanding pro customers".

The new iMac Pro will reportedly feature an Intel Xeon E3-1285 V6 processor, with 16GB (upgradeable to 32GB or 64GB of ECC memory), the latest NVMe-based SSD (up to 2TB) and AMD's latest GPU technology (most likely Vega, or the fastest Polaris at least). Thunderbolt 3 will be included, USB Type-C connectivity, and drum roll... a new keyboard.

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NVIDIA's new 381.65 driver has Quake Champions support

Anthony Garreffa | Gaming | Apr 6, 2017 9:53 PM CDT

NVIDIA's new GeForce 381.65 WHQL drivers are here, with optimizations for Quake Champions, support for Windows 10 Creators Update, and Dolby Vision support for games. You can grab the new drivers right here.

NVIDIA's new 381.65 driver has Quake Champions support

Inside, the new GeForce 381.65 drivers include DTS X and Dolby Atmos support for 5.1.2 speaker setups, and NVIDIA Ansel for Snape Pass and Kona. There are the usual bug fixes as well, with Battlefield 1's shimmering issues on grass/trees with SLI owners and in-game TAA enabled being fixed, as well as GTX 980 Ti owners getting stuck in low power state when they Alt-Tab from a game, and the new drivers also fix the flickering issues in Serious Sam HD when V-Sync is enabled.

They also include support for the newly-announced TITAN Xp graphics card, with the full list of release notes below:

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Xbox Scorpio: the best display of AMD technology yet

Anthony Garreffa | Gaming | Apr 6, 2017 9:16 PM CDT

Microsoft detailed its mid-cycle Xbox refresh console, Project Scorpio, teasing that the new 6TFLOPs beast was a huge leap in technology and performance over the Xbox One - and even the PS4 Pro.

Xbox Scorpio: the best display of AMD technology yet

Microsoft's upcoming Project Scorpio console rocks a custom x86-based 8-core processor at 2.3GHz, with a GPU that rocks 40 CUs based on Radeon GPU technology at 1172MHz - a huge leap of the 12 CUs of Radeon GPU tech found inside of the Xbox One (at 853MHz) and the 36 CUs found in the PS4 Pro at 911MHz.

As it stands, it's the best showing of AMD's awesome APU technology inside of Project Scorpio - and the advancements that have been made since the 28nm design inside of the Xbox One, and the refreshed Xbox One S console with the 14nm FinFET tech being used. The new APU inside of Project Scorpio is nothing short of impressive, with both Microsoft and AMD putting in the hard yards to get it right. Microsoft has made some stellar choices with the architecture and design work in Project Scorpio, and AMD is able to perfectly showcase its APU prowess inside.

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Samsung has started work on the Galaxy S9 smartphone

Samsung hasn't even got its new Galaxy S8 or S8+ smartphones in the hands-on consumers yet, and we're already reporting on the new Galaxy S9 that is reportedly in production already.

Samsung has started work on the Galaxy S9 smartphone

According to the latest reports, Samsung is working in phases on the development of the Galaxyh S9 - with the first phase of the S9 development being the display. Sources have said: "Since late last month, a display team for the S9 has started the development work with aims to supply samples from mid-April. About a month after the display, other key parts such as modules are expected to develop in phases".

Samsung recently secured a huge OLED display order from Apple, who wanted 160 million OLED displays, which saw Samsung invest a massive $9 billion into OLED production.

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NVIDIA's new Titan Xp announced, ready for 8K60 HDR

Anthony Garreffa | Video Cards & GPUs | Apr 6, 2017 7:05 PM CDT

Oh boy, oh boy, oh boy - NVIDIA has just announced its new TITAN Xp graphics card - without any leaks, without any pre-release details - the first high-end/enthusiast level graphics card to arrive without major leaks.

NVIDIA's new Titan Xp announced, ready for 8K60 HDR

NVIDIA's new TITAN Xp is the world's most powerful graphics card, with NVIDIA bumping up a few of the specs of TITAN X - so we have 3840 CUDA cores (up from 3584 CUDA cores on TITAN X). There's still 12GB of GDDR5X, clocked at 11.4Gbps (compared to 10Gbps on TITAN X) on a 384-bit memory bus, which provides a huge 547.7GB/sec of memory bandwidth (up from the 480GB/sec on TITAN X).

NVIDIA has also thrown in 4 more SMs (60 SMs, up from the 56 SMs on TITAN X) while the GPU clocks hit 1582MHz (up from 1531MHz on TITAN X).

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Here's what CD Projekt RED's 'Cyberpunk' trademark means

Derek Strickland | Gaming | Apr 6, 2017 5:18 PM CDT

CD Projekt RED recently caught flak for trademarking the word "cyberpunk" to accommodate it's massive upcoming game Cyberpunk 2077. Now the studio clarifies exactly why it made the trademark, and promises not to use the trademark as a sledgehammer to smash other games and studios.

Here's what CD Projekt RED's 'Cyberpunk' trademark means

"We want to protect our hard work and we don't plan on using the trademark offensively. It's a self-defense measure only," CD Projekt RED writes in their official explanation.

The devs have spent an incredible amount of time, money and effort into the project so far, and the game itself will be the biggest project they've ever taken on--much bigger than The Witcher 3. The studio will spend the next four years working on the game, dedicating a huge portion of its staff--some several hundred people--to the goal, all while incorporating high-end next-gen technologies.

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