The international games industry will hit an astronomical $108.9 billion in 2017, and continue to grow to $128.5 billion by 2020, market analyst firm Newzoo predicts.
Newzoo's latest Global Games Market Report delivers some fascinating and mind-blowing predictions for the games industry, especially for mobile gaming. According to the report, 2.2 billion gamers are expected to a staggering $108.9 billion in games market revenues in 2017 alone, which represents a year-over-year increase of 7.8% (or $7.8 billion). The report also forecasts that digital will account for 87% of total revenues, or $94.4 billion, but remember that digital includes all facets of digital gaming--not just game sales: subscriptions and subscription-based services, microtransactions/DLC/add-ons, live services, freemium mobile games, full game downloads across all platforms (PSN, Xbox LIVE, Steam, GoG, etc), and other content.
The analyst firm says that mobile is by far the most lucrative segment in global gaming, and is projected to make up more than half of the games market by 2020. In 2017, mobile gaming (smartphone and tablets) is expected to hit $46.1 billion, or 42% of all revenues. This represents a 19.3% year-over-year increase. As mobile is digital-only, it's one of the major prime movers for the digital sector, and crosses over between full game downloads and in-game purchases.