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TweakTown News Posts - Page 22

AMD's official 2016-2018 GPU roadmap released, Vega has HBM2 in 2017

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 5 days ago

After teasing a rough GPU roadmap at its Capsaicin event during the Game Developers Conference, AMD has just replaced it with an official roadmap that shows what to expect through to 2018.

 

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This year, we know that it's all about Polaris, but in 2017 the real fun begins with the Vega architecture as AMD will be using HBM2 on their next-gen GPU architecture. In 2018, the company will succeed Vega with Navi, which teases a still unknown "NextGen Memory".

 

The new Polaris 10 and Polaris 11 GPUs will feature fourth-gen GCN cores, with HEVC encode/decode abilities, the it's-about-damn-time HDMI 2.0 capabilities as well as DP1.3, and is built on the exciting new 14nm FinFET process. Now, let's get into more detail.

Continue reading 'AMD's official 2016-2018 GPU roadmap released, Vega has HBM2 in 2017' (full post)

New No Man's Sky footage peels back the rim of the universe once again

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

Another No Man's Sky gameplay preview has been spotted, this time showing off 15 minutes of footage on Sony's PlayStation 4.

 

 

Sean Murray recently sat down with Anthony Carboni to showcase half an hour of No Man's Sky, revealing even more tidbits about the game. We've already tracked a massive list of things you can do in No Man's Sky, but Murray always seems to surprise us time and time again--no matter how much you think you know about the game you're always shown something new.

 

The playthrough shows us what a typical session will look like, with exploration, material mining, weapon crafting, and conversations with aliens. We do get to see a nice glimpse at weapon customization and how attachments will work, pretty much confirming how important raw materials are. Based on the small glimpse we get of the inventory screen, I can see that Man's Sky is going to be a huge grind fest. Players will be planet-hopping for materials to build up their weapons, recharge shields, boost ships, and build all kinds of new tech. But you won't just be crash-landing on planets for mats--you can mine them from asteroids as well.

Continue reading 'New No Man's Sky footage peels back the rim of the universe once again' (full post)

The Solus Project is getting a massive, harrowing expansion pack

By: Jeff Williams | More News: Gaming | Posted: 1 week, 5 days ago

The Solus Project is a different sort of survival game than you might be used to. Inside is actually a very fascinating and complete storyline with objectives to complete, all set in an open world, which is almost the antithesis of most games of the genre. They give you a massive alien island to explore, and try to stay alive on, but that wasn't quite enough for them.They're planning on releasing an expansion that includes even more land to explore called The Highpoint Expansion.

 

 

This is actually the third expansion available, and it's completely free. They're adding in a more vertical element to the game, with caverns that have all manner of strange things to explore. You'll get to go deep into, and down, the cavern system as well as up. The gentlebeings at Grip Digital have included some new acid lakes, flying orbs and other strange flying and monstrous things that you'll have to avoid, lest you die investigating them.

 

Aside from the new visuals and creatures, the new expansions adds around three hours of story-based content with many new things to do, or try to complete anyway. They've even added a giant windmill apparently, too. They've put a lot of effort into this new expansion and have been able to fix nearly all of the previously known bugs and issues to ensure playability.

 

The expansion is free, and you can preview the game for free as well. But if you enjoy it, it's only $14.99 for a survival game that belies expectations. The Sous Project also looks pretty fantastic to boot.

Adobe still dependent on QuickTime, says no ETA on changes

By: Sean Ridgeley | More News: Software | Posted: 1 week, 5 days ago

As reported last week, Apple has quietly retired its QuickTime software. While most don't use it anymore anyway, an important group still does: Adobe software users on Windows, which are now left hung out to dry.

 

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The Adobe Creative Cloud team describes the situation as "unfortunate", and says it doesn't yet have an estimated date for when Adobe will have its dependencies worked out.

 

"There are some codecs which remain dependent on QuickTime being installed on Windows, most notably Apple ProRes. We know how common this format is in many worfklows, and we continue to work hard to improve this situation, but have no estimated timeframe for native decode currently."

Continue reading 'Adobe still dependent on QuickTime, says no ETA on changes' (full post)

Interactive VR porn is coming to Las Vegas hotels

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 1 week, 5 days ago

Hotel rooms on the Las Vegas strip are getting outfitted with next-gen adult video rentals--VR porn.

 

 

Seedy porno and hotel rooms are pretty much peas in a pod--and that goes double for Las Vegas hotel rooms. Now this harmonious union has been "erected" to the most realistic level outside of actual sex--virtual reality. A production company called VR Bangers (yes, that's really the name) is teaming up with VR headset maker Auravisor to bring full 360-degree VR porn as an on-demand service in Las Vegas hotels.

 

To get access to a porn-loaded Auravisor--a self-contained 1080p VR headset with a 5.1-inch screen--you have to drop $20, and you get the headset for a period of time. VR Bangers says that users will "see your hotel room replicated in the VR headset," and the experience will allow users to participate in an actual first-person sex simulation rather than...well...traditional porn-watching. Given how disgusting publicly-used VR headsets can be without...uhm..."handling" oneself, I can only imagine how funky these headsets will get.

Continue reading 'Interactive VR porn is coming to Las Vegas hotels' (full post)

Skype's chat bots are now available to carry on conversations on Mac

By: Jeff Williams | More News: Social Networking | Posted: 1 week, 5 days ago

Chat bots are becoming increasingly more complex with the ability to actually hold down a real(ish) conversation. Microsoft has been previewing some of their advanced AI (not the now failed Tay project) through Skype, but it has previously only been available to users of Windows, Android or even iOS. The desktop (and larger mobile) Apple crowd had been left out. That's changed, just in case you'd rather not talk to humans.

 

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The Mac client now natively supports talking to the bots, as does the web client, of course. Bot integration is now available because sometimes talking to real humans can be a pain in the tuckus. Though this isn't an example of advanced interaction, you're able to try speaking to six different bots that are in a beta state. These six bots are able to spit out basic information to queries you make. You can ask for the latest news, weather, and other things like that. They even understand natural language, so you shouldn't have to modify how you ask questions to get the proper response.

 

Now, to actually make them available you'll have to take a number of steps. On your Mac in the Skype app, navigate to Contacts, then select Add Bot. Easy enough really. In the web client, all you have to do is click on the Discover Bot on the left-hand side. Then you'll be able to interact with relatively intelligent assistants, which is what it amounts to at the moment.

 

The services they provide are elementary at best, but these can grow as we're able to create more sophisticated AI programs. Even understanding natural language input is a feat unto itself. As AI can become more sophisticated, we might see actual chatbots that can respond naturally to what we input as well. Maybe one day, but we'll have to wait so that the Internet doesn't make it into an anti-Semitic console hater.

PlayStation Neo games required to run at native 1080p minimum

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

Sony has set a strict requirement that all PlayStation Neo games run at a minimum resolution of native 1080p.

 

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Sony's new PlayStation Neo (PS4.5/PS4K) will ensure native rendering resolution of 1920 x 1080 is the new standard for its games library--no more 900p upscaled to 1080p tricks. This new native standard is to allow smooth 1080p to 4K resolution upscaling, which is made possible by the console's new hardware. The PS4 Neo is powered by an APU built with what appears to be a Polaris 10 Ellesmere GPU derivative clocked at 911MHz, combined with a 2.1GHz 8-core Jaguar CPU, and rounded off by 8GB GDDR5 RAM at 218 GB/s.

 

Giant Bomb dropped the new details, citing leaked internal documents as their source. "It seems like [Sony] won't allow a display buffer lower than 1080 in Neo Mode, so these cases of games under 1080 getting scaled up, seems like that will only be a Base Mode thing," the publication said in its latest podcast.

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Lian Li's latest product combines desk and case into one

By: Sean Ridgeley | More News: Cases, Cooling & PSU | Posted: 1 week, 5 days ago

Lian Li is combing two centerpieces of the desktop into one clever product: the desk and the case. The DK-04 blends both seamlessly while looking damn slick in the process, as well as offering water cooling and the option for a standing desk setup thanks to adjustable height settings.

 

 

You can mount up to eight 2.5'' or 3.5'' drives easily with thumbscrews on the DK-04; support for eight expansion slots and VGA cards up to 320mm in length means just about any graphics configuration is possible; four USB 3.0 ports, HD audio inputs, and an optional lighting kit are located at the front. Anchored cable clips means better organization.

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Fallout 4's first Creation Kit mod hits, adds new quests and monsters

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

Fallout 4's first-ever Creation Kit mod is now available for download, featuring two new quests, enemies, weapons, and a bunch of other custom content.

 

 

The mod is called Ransacked Relays and Shuddersome Subways, and is made by the infamous modder trainwiz, and shows off the versatility of the Fallout 4 Creation Kit with a few quick quests and fully-customized interiors.

 

All in all the mod is pretty quick, but it's a nice taste of what to expect when Creation Kit mods hit later this month. If you download the mod check our quick walkthrough below to help you get up and running.

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Mitsubishi admits it manipulated fuel efficiency tests

By: Sean Ridgeley | More News: Technology in Vehicles | Posted: 1 week, 5 days ago

Japanese car maker Mitsubishi admitted today that it cheated on fuel efficiency tests for select models in an effort to present 5 to 10 percent better than accurate numbers. President Tetsuro Aikawa and other company executives (pictured below) bowed in apology at a press conference today.

 

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The cheating occurred when testing the air resistance and rolling resistance of tires tests, where "improper conduct" was used; Bloomberg reports this included intentionally varying the load placed above the wheels of the vehicles. Additionally, the company stated it has been using a mileage test since 2002 that isn't compliant with Japanese law.

 

Models affected include the eK Wagon and eK Space, as well as the Dayz and Dayz Roox as supplied to Nissan. All are mini-cars, none of which are available outside of Asia; 625,000 units were sold or supplied through March 2016.

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