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TweakTown News Posts - Page 20

Intel Core i9 benchmarks: Core i7-7920X with 12C/24T

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 1 week, 6 days ago

We've been hearing a few rumors on Intel's next-gen Core i9 family of processors, but now we have benchmarks of the new Core i9-7920X which rocks a 12C/24T design.

 

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Intel's upcoming Core i9-7920X will reportedly feature 12C/24T with somewhere around 4GHz boost CPU clocks, with 16.5MB of L3 cache, 44 PCIe lanes, and 140W TDP. This chip was benchmarked against Intel's 10C/20T offering in the Core i9-7900X with its 3.3/4.0GHz base/boost clocks with 13.75MB of L3 cache, and the same PCIe lanes and TDP.

 

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I put all of the scores into one of our benchmark templates, so you can see the scores in a much easier to understand way. As you can see the Core i9-7920X really is a monster, with the multi-core test score pushing 1760, leaving the Core i7-6950X in its rear view mirror, and the AMD Ryzen 7 1800X in its dust.

 

Even the 10C/20T chip in the Core i9-7900X doesn't do too well, with less performance than the current-gen Core i7-6950X @ 3.5GHz. The 7900X might be at its base 3.3GHz frequency, and the 7920X at 3.3GHz, which would explain these scores. The full 4.5GHz clocks on these Core i9 beasts might be scary good.

Continue reading 'Intel Core i9 benchmarks: Core i7-7920X with 12C/24T' (full post)

AMD Radeon RX Vega: HBM2 with 409GB/sec bandwidth teased

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 6 days ago

SK Hynix has released its new Q2 2017 product databook, and inside we get some more details on their current and next-gen graphics memory products, with the company listing 12Gbps and 14Gbps modules of GDDR6, as well as 1.6Gbps HBM2 memory.

 

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AMD's upcoming Radeon RX Vega is powered by HBM2 memory provided by SK Hynix, while NVIDIA is tapping Samsung made HBM2 memory. Radeon RX Vega should rock SK Hynix's current 1.6Gbps HBM2 that would provide up to 409.6GB/sec of memory, unless AMD were to use more HBM2 stacks, then the bandwidth and HBM2 would double. The memory bandwidth would reach a pretty damn high peak of 817GB/sec, easily beating out any graphics card in its path - and getting close to NVIDIA's new HBM2-based Tesla V100 and its memory bandwidth numbers of 900GB/sec.

 

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Remember that AMD also has its HBCC (High Bandwidth Cache Controller) working alongside the Vega NCU, which will be able to greatly improve minimum FPS performance, and has up to 512TB of virtual address space - insanity.

 

AAMD will most likely release their new Radeon RX Vega graphics cards in 4GB and 8GB capacities, something that has been recently teased as the Radeon RX Vega Nova, RX Vega Eclipse, and RX Vega Core. Our world exclusive report also states that AMD will have just 16,000 or so Radeon RX Vega graphics cards to launch in the first few months, because of the scarcity of HBM2 right now.

NVIDIA's new 382.19 drivers help Prey stuttering issues

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 6 days ago

NVIDIA has dumped out their new GeForce 382.19 hotfix drivers, something that fixes the stuttering issues that have plagued Prey.

 

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If you're playing Prey on a GeForce graphics card right now, you'll really want to download these new drivers, unless you've had a flawless experience with your current drivers. If you want to grab the new GeForce 382.19 hotfix drivers they're available right here, including the SLI and 3D Vision profiles that were inside of the previous 382.05 WHQL drivers.

Hackers obtain upcoming 'Pirates of the Carribbean' film

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: 1 week, 6 days ago

The irony is delicious, but Disney are less than amused that hackers have obtained a full copy of the unreleased 'Pirates of the Caribbean: Dead Men Tell No Tales' and are ransoming it for an undisclosed sum.

 

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According to Deadline Hollywood, Disney is currently working with the FBI and are refusing to pay the "enormous" ransom that is being demanded. The unnamed hacking group have threatened to release the film incrementally is their demands aren't met. The hack is not believed to be related to recent WannaCry ransomware attack, but could be related to the recent leak of unreleased 'Orange is the New Black' episodes which were apparently sourced from a Hollywood post-production facility.

 

'Dead Men Tell No Tales' is set to hit theatres in 2D, 3D and IMAX across the world on May 26th 2017.

Remedy says Alan Wake 2 probably won't happen

By: Derek Strickland | More News: Gaming | Posted: 1 week, 6 days ago

Fans of Remedy games have always wanted an Alan Wake sequel, but the developer strongly hints that it won't ever happen while confirming it's simply out of their hands.

 

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"If we make an excellent game - and that's a massive investment - we would like to preserve the possibility that we can then continue those stories in future games as well. With Alan Wake and Quantum Break, that didn't work," Remedy Entertainment CEO Tero Virtala told GamesIndustry.biz. "Based on our past experiences, we have seen that it's really difficult. The decision is not in our hands unless the brand stays in our hands."

 

Remember that both Alan Wake and Quantum Break were developed in partnership with Microsoft, but Remedy actually owns Alan Wake as an IP--Microsoft owns the publishing rights for the first game. Remedy's point is reinforced by Alan Wake's recent delisting from all digital marketplaces due to expired music licenses. Remedy confirms that it's not up to them to renew the licenses, and they have no control over whether or not the game goes back up for sale.

Continue reading 'Remedy says Alan Wake 2 probably won't happen' (full post)

UploadVR sued: rampant sexual harassment/discrimination

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 6 days ago

UploadVR is in some serious trouble with the SF-based VR startup being sued by a former employee who alleges the company engaged in sexual discrimination and sex/gender harassment.

 

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TechCrunch reports that the lawsuit was filed today with the Superior Court of California, claiming that UploadVR is plagued by "rampant sexual behavior and focus, creating an unbearable environment for Plaintiff and other female employees". The suit continues, adding: "Defendants purposefully and expressly created a 'boy's club' environment at work, focused on sex and degrading women, including female employees".

 

UploadVR co-founders Will Mason and Taylor Freeman "would frequently talk about much sex they were going to have at each party and how many girls they were going to have sex with". It gets worse, as the VR startup reportedly has a "kink room" that has a bed in its office, where people can have sex during parties - and I guess, whenever the hell they feel like it.

 

The suit adds that there is more brewing under the surface at UploadVR, as the company has "created a hostile and toxic working environment" reports The Verge. The allegations include employees that hired strippers and prostitutes, where male employees would kick out female employees so they could "use the spaces for sexual intercourse with party attendees". The suit continues, alleging widespread discrimination that saw male staff compensated more than female staff, and female staff not being reimbursed for business expenses.

Continue reading 'UploadVR sued: rampant sexual harassment/discrimination' (full post)

SEGA's profits increase by 421%

By: Derek Strickland | More News: Gaming | Posted: 1 week, 6 days ago

SEGA's net profits have surged four-fold year-over-year, and the Japanese games-maker hopes to continue the strong momentum with a new business plan.

 

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In Fiscal Year 2017 (April 1, 2016 thru March 31, 2017) SEGA reported profits attributed to parent (net profits) of $242.9 million, or 27.6 billion yen, representing a mighty 421% year-over-year increase. These Japanese entertainment company saw increases in sales and operating income, too; SEGA earned $3.23 billion (366.9 billion yen) in sales, up 5% year-over-year, and a tremendous increase in operating income with $259.7 million (29.5 billion yen), representing a 68% year-over-year increase.

 

SEGA's profits were boosted significantly due to strong performance of its amusement, digital entertainment, and resort segments; SEGA shipped 17 games overseas which performed quite well in sales, and enjoyed surges in mobile games and pachislot/pachinko revenue.

 

The company expects its Fiscal Year 2018 (April 1, 2017 - March 31, 2018) performance to top FY2017 in sales, but drop in operating income and overall profits. SEGA forecasts it will make $3.34 billion (380 billion yen) in sales, representing a 3.57% year-over-year increase. This marked sales increase will result from SEGA releasing a number of new games, including new IPs, re-releases in hit IPs, and sequels in best-selling IPs. However, SEGA will release most of these games digitally on mobile, PC, and console: SEGA is "planning to increase sales year-on-year for the digital game field in the Entertainment Contents Business due to increase in number of new titles to be launched."

Continue reading 'SEGA's profits increase by 421%' (full post)

NVIDIA's next-gen GeForce will feature GDDR6 at first

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 6 days ago

Some more information on next-gen graphics cards has arrived thanks to a press release from SK Hynix about their new HBM2 tech, with SK Hynix also shipping GDDR6 memory in Q1 2018.

 

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SK Hynix was also at NVIDIA's recent GPU Technology Conference showing off their 8Gb GDDR6 module with 16Gbps of bandwidth, up from the 11Gbps of bandwidth available on the fastest GDDR5X on GTX 1080 Ti. GDDR6 is listed as a Q4 2017 product, meaning it will enter mass production in Q4 2017 for a huge Volta launch in Q1 2018 - at least according to WCCFTech.

 

I think we'll see a Pascal refresh based on GDDR6 at first, and then a full Volta line up with a blend of GDDR6 and HBM2 technologies - GDDR6 for the GTX 2080/2070, and HBM2 for the Volta-based TITAN Xv, and what I'm hoping for: a dual-GPU Volta graphics card.

 

NVIDIA will most likely launch a GeForce GTX 2080 (or GTX 1180) with 8GB+ of GDDR6 @ 14Gbps on a 256-bit memory bus, getting close to GTX 1080 Ti performance. The full monster Volta card will probably launch with a 384-bit memory bus and 12-16GB of GDDR6 @ 16Gbps, while a TITAN Xv could unleash a full 512-bit memory bus, or shift over to HBM2 depending on the cost/scarcity of HBM2 from Samsung.

SEGA to spend more on R&D to develop new IPs, sequels

By: Derek Strickland | More News: Gaming | Posted: 1 week, 6 days ago

SEGA has promised to revitalize and revive classic IPs with new releases on mobile, console and PC, and it even promised to make new IPs to boot. However, it appears SEGA will take these new games very seriously instead of issuing halfway remasters and PC ports.

 

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While scouting SEGA's latest financials, I found something interesting: the company plans to spend $31.7 million more on research and development for its games entertainment sector than it did last year. In fact, SEGA plans to spend $455.1 million (51.7 billion yen) on research and development in FY2018, which is a 7% increase from last year's $423.4 million (48.1 billion yen). This underlines SEGA's promise of "focused investment on promising titles," and its four-part IP structure plan: revival IPs, existing IPs, new IPs, and external IPs. The company says it will "expand existing IPs and obtain new IPs for North American and European PC games," as well as "revive major IPs."

 

This suggests that SEGA will not only focus on reviving old IPs and bringing them to PC, but also sequels in fan-favorite IPs as well. SEGA could fund a Bayonetta sequel, for instance, or further the Yakuza line. However, as we said above, SEGA will focus on bigger hits rather than middling titles, so obscure fan favorites might not get the treatment. Interestingly enough, SEGA will actually ship less packaged games this year, at 21 titles shipped versus last year's 26. SEGA will ship 10 games overseas versus last year's 17, and 11 games domestically up from 9 titles from last year.

Continue reading 'SEGA to spend more on R&D to develop new IPs, sequels' (full post)

SEGA plans to revive dormant IPs on mobile, console, PC

By: Derek Strickland | More News: Gaming | Posted: 1 week, 6 days ago

SEGA plans to revitalize and revive older dormant IPs in its back catalog of games, but the publisher will be careful to only bring back and port over more popular games.

 

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In SEGA's Road to 2020 briefing the Japanese publisher discusses its future plans for Fiscal Year 2018 and beyond, saying that it plans to tap its wealth of popular IPs and spread them across all major platforms--mobile, PC, and console. This revitalization will happen on both physical packaged game sales and digital games, albeit in different capacities: SEGA says that it will select titles carefully, aiming for bigger hits via popular and profitable franchises and IPs. But it's main goal is to "create IPs that will become global hits," suggesting its games will see more localization than ever before. SEGA will now be IP-focused instead of device-focused, and aim to stretch all strong IPs across mobile, PC and consoles.

 

However, SEGA will actually ship less games this year: it'll only ship 21 packaged titles in FY2018 versus the 26 it shipped in FY2017. When it comes to digital games, SEGA plans to "expand existing IPs and obtain new IPs for North American and European PC games," as well as "revive major IPs," and focus on tighter use and implementation of development engines to ensure its games are high-quality. However, SEGA's new revitalized IPs should be different on a region-to-region basis. That isn't to say there won't be cross-overs, but SEGA will strategically pick games that North American users like and release them to North America, instead of misappropriating each market's tastes.

Continue reading 'SEGA plans to revive dormant IPs on mobile, console, PC' (full post)

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