Microsoft has made good on its promise to bring customized button-mapping to all Xbox One controllers, adding a new level of interaction to the platform. The Xbox community requested the feature as part of the feedback program, and Redmond decided to cater to its fans and roll it out to the console. But as most Xbox fans already know, any good Xbox One news is accompanied by the inevitable bad news disappointments.
The button mapping appears to be universal for all Xbox One games; rather than having different control schemes on a game-by-game basis, it's a hard preset that games will recognize, meaning you won't have to reconfigure anything in-game. Being able to map your control scheme is a nice addition as it lets players change things up and universally tune up their controls to funky settings. The mapping feature also returns functionality to those controllers with broken buttons. Thankfully, we can now swap out the horrible analog-breaking sprinting control for games like Destiny and assign it to something less destructive.
Unfortunately, this feature has a caveat, just like nearly every functionality on the Xbox One. You can customize every in-game button but the left and right triggers, which can only be swapped. Games like Halo 5 already let you swap out different controller presets, but if you were hoping to use the left or right triggers to do something different, then you're out of luck.