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NVIDIA rumored to be working on a new next-gen dual-GPU video card

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 3 days ago

According to the latest rumors, NVIDIA is working on a new dual-GPU video card that would use two of the company's GM200 GPUs, the same GPUs that power the GeForce GTX 980 Ti and Titan X, on a single card.




WCCFTech is reporting that NVIDIA held "secret" meetings in NYC last week, but they failed to report that there were meetings in LA, too. We were in LA and NVIDIA said nothing to us about a dual GPU card coming soon, as the event was all about the GTX 980 going into laptops. We might have been left out of the loop of course, but we are throwing a lot of salt across our shoulders on this one folks.


But, that doesn't mean it's not credible. NVIDIA is more than capable of releasing a new dual GPU card thanks to its super-efficient Maxwell architecture. Better yet, the "secret" meetings that were held did concentrate on how the company had shrunken down the board that the new GTX 980 goes onto, so what I will add to these rumors is that with two of these boards, a dual GTX 980 could be easily possible and not break through a 300W TDP.

Continue reading 'NVIDIA rumored to be working on a new next-gen dual-GPU video card' (full post)

Ad-blocking apps accepting payments to let ads through their filters

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: 1 week, 3 days ago

We all know advertising makes the world go round, but there are some people who pay to opt out of seeing ads, but what use is paying that bill every month if ad-blocking companies are allowing them to hit you anyway, all while making money out of it.




The Wall Street Journal has reported that ad-blocking companies are taking in payments from specific publishers that would see ad-free subscribers receiving ads anyway. The WSJ reports: "Eyeo GmbH, the company behind popular desktop ad-blocking tool Adblock Plus, now accepts payment from around 70 companies in exchange for letting their ads through its filter. Eyeo stipulates that they must comply with its "acceptable ads" policy, meaning their ads aren't too disruptive or intrusive to users. In total, ads from some 700 companies meet the acceptable ads policy".


Better yet, is that Eyeo has been contacting other ad-blocking developers to make deals that would see their ads pushed through their filters to more paying ad-blocking customers, for a fee of course. Eyeo reportedly "seeks payment from any firm that generates more than 10 million unblocked ad impressions a month". The WSJ reports that Eyeo's cost is associated revenue that their clients make from the ads that they allow through their filters.

Continue reading 'Ad-blocking apps accepting payments to let ads through their filters' (full post)

Fallout 4's install size is surprisingly light

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Fallout games have always been tremendous timesinks that demand hundreds of hours of play, but Bethesda has usually been pretty good about optimizing install sizes for all its games. Fallout 4 won't be any different: according to a listing on the Xbox Marketplace, Fallout 4 only weighs in at 28GB on the Xbox One.



While the file size hasn't been revealed for PlayStation 4 or PC just yet, most multi-platform games stay within the same storage requirement ranges. We shouldn't see any major discrepancies other than a few gigabytes or so difference. With a number of high-profile games releasing on the coming months, Fallout 4 fans can at least rest easy knowing they won't have to make too much room for Bethesda's post-apocalyptic adventure.


Then again, Fallout 4 doesn't really tap that well of incredible fidelity that we see in most AAA games, so the devs have a lot less layered data to optimize. The lack of pristine graphics should shave off a good portion of the game's required storage. Bethesda has outright admitted that they had to water down the graphics as a trade-off to maintain other parts of the game.

Continue reading 'Fallout 4's install size is surprisingly light' (full post)

Xbox One's unlocked 7th core isn't that much of a boost, says dev

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Xbox One owners have speculated for quite some time that certain features could dramatically improve the console's everyday performance, being led to believe that things like DirectX 12, Windows 10 implementation and giving developers access to the system's seventh core could change everything. With the help of Microsoft, one dev team has tapped the Xbox One's seventh core and reveals that the performance gains are anything but dramatic.




"Yes, we are using [the seventh core]," Larian Studios' co-founder and CEO Swen Vincke said in an interview with Gamingbolt. "Not a lot [of benefits] apparently but we are using it. You can only use 60 or 70% of it so that is not big of a difference. Essentially it won't make much of an impact."


Right now Larian Studios is working on a PS4 and Xbox One console port of the cRPG Divinity: Original Sin, and during the dev cycle Larian has spent a lot of time getting intimately acquainted with current-gen console architecture. The bump in processing speed granted by the Xbox One's seventh core didn't seem to help very much, despite the speculation that the extra core could be responsible for some Xbox One games hitting PS4-level performance.

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Sony probably won't make another PS Vita handheld

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

In an age where free to play mobile games dominate the handheld gaming space, Sony is extremely reticent to release another PlayStation Vita handheld. At EGX 2015, Sony exec Shuhei Yoshida said that the current mobile climate "isn't healthy" for a new PS Vita because the Japanese gaming titan would have a hard time finding a foothold in the competitiv emarket.



"That's a tough question," Yoshida said when asked outright if Sony is considerating a new PS Vita handheld. "People have mobile phones and it's so easy to play games on smartphones. Nany games on smartphones are free, or free to start. So I hope, like many of you, that this culture of playing portable games continues but the climate is not healthy for now because of the huge dominance of mobile gaming."


Although the PlayStation Vita is a big part of Sony's next-gen PS4 ecosystem, with Remote Play letting gamers stream PS4 games right to the handheld, sales for the Vita have flagged in all markets except for Japan. This is largely due to Sony's favoritism for their native homeland, with Japan seeing a steady influx of quality games and content that just don't come overseas. This lack of focus has made many PlayStation Vita owners feel abandoned throughout the years.


It'll be interesting to see if Sony finds a way to navigate the mobile marketplace. Nintendo has made plans to transition over to mobile and still enjoys strong sales of the 3DS and New 3DS line, whereas Sony has maintained its efforts into moving into the experimental virtual reality market with the PlayStation VR.


All in all, it makes sense for Sony not to make another PlayStation Vita, as the company isn't really able to maintain or perfect the first device.


Even still Sony will need to find a way to tap the mobile market to diversify its gaming presence. Although the PlayStation 4 continues to dominate the sales charts, the PlayStation brand is one of Sony's only sure-fire earners, and the company should attempt to fire on all cylinders of the gaming industry.

Continue reading 'Sony probably won't make another PS Vita handheld' (full post)

Latest leak of Nexus 6P pegs it with 5.7-inch QHD display, USB Type-C

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 4 days ago

Google is expected to launch its next generation Nexus smartphones next week, where Android Police have secured the latest details on the larger Nexus 6P.




The Nexus 6P will rock a 5.7-inch QHD (2560x1440) display, housed inside of a "metal unibody" which is "slim and sophisticated" according to the leaked details. Inside, it will feature Qualcomm's yet-announced Snapdragon 810 v2.1 (the v2.1 bit is what Qualcomm hasn't disclosed just yet), with a 3450mAh battery, dual front-ported speakers, USB Type-C and Android 6.0 Marshmallow.


Google will be including a fingerprint sensor on the Nexus 6P, and better power efficiency with longer battery life thanks to something Google calls 'Doze'. Doze is a part of Android Marshmallow, where "when your device is at rest, Doze automatically puts it into a sleep state". The Nexus 6P will be made by Huawei, and comes in Aluminium, Graphite, Frost and Gold (with Gold only available in Japan, "for now"). The Nexus 6P will also arrive in 32GB, 64GB and 128GB capacities.

YouTube Red to be the ad-free, subscription model launching on Oct 22

By: Anthony Garreffa | More News: Internet & Websites | Posted: 1 week, 4 days ago

According to a report from Recode, Google is preparing for the launch of 'YouTube Red', the company's ad-free, subscription-based model for YouTube that has been in the pipeline for quite a while now.




Recode is reporting that numerous emails were sent out to channel owners, asking them to agree to a new set of terms and conditions by October 22nd or their monetized videos would be switched to private until the new agreement had been agreed upon. We don't know if the subscription-based YouTube Red will launch on that day, but it should be within hours of that.


The ad-free YouTube Red will launch in the US at first, after which it will float across the pond once Google begins sorting out the various legal issues associated with rights management. As for pricing, we can expect a decent price of $9.99 per month, something that will include Play Music Unlimited. As someone who shifted over from Spotify to Play Music Unlimited, I'm hoping my existing subscription will include YouTube Red.

The first Oculus Rift will cost 'at least $300'

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 1 week, 4 days ago

We've been hearing all about the Oculus Rift, the Oculus Touch controllers, some aweosme looking games like the Unreal Engine 4-powered 'Bullet Train' from Epic Games, and more. But now, we're beginning to hear more cemented details on pricing.




Oculus co-founder and VP of Product, Nate Mitchell, during a talk with PC Gamer said: "What I think about all day long is user experience, right? So if I'm going to promise you something and you're going to hand me a significant amount of money or whatever it is-we all know it's going to be at least $300-if you're going to hand me $300 today, I am not going to be excited to tell you: 'OK, in nine, 10, 12, 11 months, whatever it is, you're going to get something in return.' The longer you wait, the more you're like, 'This is obnoxious'".


We've heard previously that the Rift would launch with a $300-ish price, but now as we get closer to the official Q1 2016 launch, the $300 price is nice to hear. If you need a new PC and wanted to secure yourself an Oculus-ready PC, you can spend less than $1000 to prepare yourselves, plus the $300 for the Rift itself when it launches early next year.

TBS announces eSports will hit TV, starting with CS:GO

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

Counter-Strike: Global Offensive is one of the biggest professional eSports games out there, so it's no surprise Turner Broadcasting and talent agencies William Morris Endeavor and its subsidiary IMG coming in to collaborate on a new unnamed gaming series that will hit TBS.




Valve is the first to jump on board, with the first season of the new show to be featured around Counter-Strike: Global Offensive, with teams of five going head-to-head in the game for a chance to win some money. Right now, we don't know how much, but we're sure it'll be a decent sum. Two 10-week tournaments will make up the first season, which will include regular-season play, playoffs and a championship match.


TBS will be pushing out shared live content during the first week, leading up to the on-TV content. The company hasn't provided an air date just yet, but Turned along with WME/IMG will share more of their programming details later this year.

BlackBerry's Android-powered smartphone will be released this year

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 5 days ago

BlackBerry has just confirmed it will be releasing an Android-powered smartphone this year, with company CEO John Chen saying that the 'Priv' smartphone being named after BlackBerry's heritage and core focus on privacy.




Priv will mould BlackBerry's strengths in productivity and security with the ocean of Android's mobile app ecosystem. The Priv will sport a physical slide-out keyboard, something that BlackBerry users should be used to. We can expect a 5.4-inch curved display, Qualcomm's Snapdragon 808 processor, 3GB of RAM, and an 18-megapixel camera.


Even though the Priv is powered by Android, BlackBerry isn't running away from its BlackBerry 10 operating system. Chen added that BlackBerry plans to release platform security updates, with the next one dropping in March 2016.

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