AMD recently launched a new open-source initiative called GPUOpen, a new philosophy backed by optimized software that's specifically designed to let developers harness more graphical power regardless of platform--PC or console. Team Red will discuss GPUOpen at GDC 2016 in March, and open up about the new project and how it'll shake up the world of gaming.
GPUOpen is essentially AMD's answer to NVIDIA's GameWorks, and will give devs more power over GPU integration and provide them with a wealth of tools, effects, SDKs, and a huge collaborative network of open-source software and connections with other developers. AMD also wants to use GPUOpen to remove the hardware limitation disparity between PC and consoles by giving "open and unrestricted access" to graphics hardware.
"GPUOpen is a new philosophy spearheaded by AMD that aims to bridge the gap between console and PC game development by allowing optimal access to the GPU for developers," reads a statement provided by AMD. "GPUOpen is a portal to effects, SDKs, libraries and tools that provides various levels of GPU access and functionalities for real-time graphics and content creation. GPUOpen marks the beginning of a new era where developers are able to achieve their artistic and technical vision via open and unrestricted access to the GPU."