As Sony's new PlayStation 4.5 sports hardware upgrades to upscale 1080p games to 4K, gamers are pretty excited about the new console. Finally, we'll be able to hit native 1080p 60FPS in every game, along with light 4K gaming. Developers, on the other hand, aren't too happy about all the extra work they'll have to do.
In today's age of gaming, developers typically have to port games across three systems: PS4, Xbox One, and PC. With Sony's PlayStation 4.5 on the way, that number has been bumped by one. Reports say that all PS4 games made after October must have two versions: a PS4 version, and a new PS4.5 flavor. The new PS4.5 version also has to match the FPS of the base port. Even though the PS4.5 will likely be built on the same basic x86 architecture as the PS4, developers will still have to make tons of adjustments to add in 4K upscaling, on top of getting used to the new hardware.
"A trusted source tells me most developers are not happy with PS4.5, and having to develop around it. Extra cost, planning, other nonsense," says ex-IGN editor and KindaFunnyGames co-founder Colin Moriarty. Since Colin has tons of contacts in the industry, this is probably true. BioWare co-founder Greg Zeschuk mirrors the sentiment, saying that the PS4.5 will be a "gigantic pain in the ass" for developers.