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TweakTown News Posts - Page 21

Chris Roberts unveils Star Citizen footage, with Mark Hamill rendered

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

With the release of Star Wars: The Force Awakens right around the corner, Roberts Space Industies has a bit of marketing power to show off with Mark Hamill starring in Star Citizen.



Hamill plays Lt Cdr Steve 'Old Man' Colton, with RSI unveiling the first in-game footage of Hamill in Star Citizen, with the video above (available in glorious 4K) having Hamill step into a ship and say "fire her up". This should be enough to excite any Star Wars, Star Citizen, Wing Commander, Chris Roberts or Mark Hamill fan... and there's a lot of them.



Better yet, RSI has released a behind the scenes look at Mark Hamill's work in Star Citizen, too.

Continue reading 'Chris Roberts unveils Star Citizen footage, with Mark Hamill rendered' (full post)

Intel's leaked roadmap confirms 10-core, 20-thread Broadwell-E CPUs

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 1 week, 4 days ago

We knew they were coming, but the 10-core/20-thread Broadwell-E CPUs have been confirmed through a leaked roadmap from Intel. We should expect the chipmaker to launch an entire family of Broadwell-E processors throughout 2016.




Intel is expected to launch 6-, 8-, and 10-core offerings - with the assistance of Hyper-Threading boosting those up to 12-, 16-, and 20-threaded processors. Not only that, but we should expect new Broadwell, Skylake-S, and Skylake-U processors throughout 2016, where in Q4 2016 it looks like we should see Skylake-S 4+4e and Kaby Lake-S offerings unveiled.


The Broadwell-E offerings from Intel will arrive as the Core i7-6950X, with this CPU being the flagship 20-threaded beast. Under that, we have the Core i7-6900K, Core i7-6850K, and Core i7-6800K.

Star Citizen's first-person shooter module steps into beta very soon

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

Can you believe that the Kickstarter campaign for Star Citizen kicked off three years ago, and part of that anniversary event sees developer Roberts Space Industries get closer to launching the beta of the first-person module for Star Citizen in the next few weeks. The latest update will deliver most of the content we saw at CitizenCon, but we should expect some of the following to be included:




  • Eight missions including dogfighting and extra-vehicular activity (EVA)
  • 20-plus random encounters
  • One weapons-filled player-vs-player battle arena
  • An area with an ongoing battle between pirates and security forces
  • 12 to 16 playable ships
  • Multiple locations including three space stations, nine repair and refueling locations and the gas giant Crusader
  • A party system
  • Player healing
  • A mission manager and journaling system


Chris Roberts added: "Core FPS functionality will be there. That will progress as we do more drops", adding that it will grow to include player actions like vaulting, sliding and the ability to grab ledges. The new update will also bring reworked flight controls, which will include something similar to a supercruise mode for fast-travel, as well as a quantum drive for traversing the stars.

Check out these screenshots of Fallout 4 in 5K, or 5120x2880

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 5 days ago

Fallout 4 might look great at 1080p, but we all know 2560x1440 and 4K are the resolutions when these games really excel. But what about 5K? What is 5K? Well, it's a huge 5120x2880, with only a handful of screens capable of the mammoth resolution on the market.




PC Gamer used a filter in ReShade to make the 5K screenshots look like old photographs, and the results are insanely awesome. Check out the 5K screenshots above, and below we have even more. Keep in mind that the screenshots are around 5MB each, so don't say we didn't warn you when you click over for more images, as it will hit your bandwidth quickly.

Continue reading 'Check out these screenshots of Fallout 4 in 5K, or 5120x2880' (full post)

YouTube will pay legal fees for some facing unfair takedown demands

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: 1 week, 5 days ago

YouTube stated today it will be paying legal fees for some of its video creators facing what they believe to be unfair takedown demands. While many demands are legitimate, YouTube's feeling is fair use laws -- which protect reuse of content for commentary, criticism, news, and parody -- aren't getting enough respect.




The aim is to fight for fair use, but also to strengthen the relationship between itself and its content creators. As of now, it's backing four of them (one runs "UFO Theater", another is abortion rights group Naral Pro-Choice Ohio), but has said it may expand.

Continue reading 'YouTube will pay legal fees for some facing unfair takedown demands' (full post)

Skype for Android update adds video message saving, and more

By: Sean Ridgeley | More News: Apps | Posted: 1 week, 5 days ago

Skype 6.11 is out on Android, and with it comes several neat new features, at least some of them in direct response to user feedback.




Added control over conversations is one. Now you can make use of delete, mark as read, or mute notifications functions for a given conversation by long tapping it. As well, you can search conversations, on top of contacts and group names.


Media gets some enhancements, too: video messages can be saved, and photos can be shared directly from your gallery. There are some other changes, but those are the most notable. If your phone hasn't updated Skype already, head to the Play Store and navigate to My Apps to do it manually.

Multi-GPU support axed for Batman: Arkham Knight

By: Sean Ridgeley | More News: Gaming | Posted: 1 week, 5 days ago

The recent major patch for Batman: Arkham Knight improved the performance among other things, but multi-GPU support was still nowhere to be seen, leaving some to wonder if it would ever arrive. Well, developer Rocksteady has confirmed on the Steam forums that it's been axed.




"We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," they write. "The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature."

Continue reading 'Multi-GPU support axed for Batman: Arkham Knight' (full post)

Samsung sets record for monthly TV sales with $1 billion

By: Sean Ridgeley | More News: Displays & Projectors | Posted: 1 week, 5 days ago

Samsung sold $1 billion worth of TVs in October, setting a new record for monthly TV sales.




The company is currently the leading TV seller in North America with 35.1 percent of all TV sales in the US and 28.4 percent in Canada. Their UHD TV share in North America, meanwhile, accounts for more than half of all UHD TV sales in the third quarter.

Continue reading 'Samsung sets record for monthly TV sales with $1 billion' (full post)

Fallout 4 player builds massive working Rubik's Cube

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

For all of its time-absorbing tinkering, Fallout 4 has been aptly described as "Settlement Simulator 2015". Many gamers have spent thousands upon thousands of hours perfecting their digital homesteads and massive cities (myself included), pushing the limit as far as possible while giving birth to amazing feats of ingenuity.




This latest creation is a prime example of simulation mastery. Reddit user Theowest has created a gigantic working Rubik's Cube with Fallout 4's workshop system, putting a good portion of workshop creations to shame. The Rubik's Cube creation took over 25 hours to build and is powered by an absurd power matrix consisting of some 180 generators and thousands upon thousands of power cords. The sheer scope of the project is awe-inspiring, especially since most people can't keep track of a single power grid...not to mention hundreds of them.


You might be wondering how you unlock those fancy LED lights, as a quick cursory scan of the vanilla Fallout 4 workshop doesn't have them listed. Certain settlement cosmetics are unlocked with issues of the Picket Fences magazine, which is scattered throughout the wasteland. We're currently prepping up a workshop and settlement guide that will feature a ton of basics and advanced tips, as well as a full sheet of the Picket Fences magazines.

Continue reading 'Fallout 4 player builds massive working Rubik's Cube' (full post)

Apple iPad Pro is crashing consistently for users when charging

By: Chris Smith | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 5 days ago

With users taking to the Apple support site and public forums to express their concerns, information has come to light about a major issue with the new iPad Pro - seeing reports claim that devices won't wake up after the charging cable has been plugged in.




Only a forced restart of the iPad means it is workable again, with users stating that charging times as little as one hour will see a system crash completely. One user claimed that they fixed the issue, stating: "[I] erased all content and settings last night, this morning I have no issue. Sucks that this is happening, but at least it seems fixable."


Apple has not officially commented on this issue just yet, with other users claiming that a system restore or complete OS re-install may fix the issue for others.

Continue reading 'Apple iPad Pro is crashing consistently for users when charging' (full post)

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