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TweakTown News Posts - Page 21

NVIDIA's new TITAN Xp: faster than GTX 1070 in SLI

By: Anthony Garreffa | More News: Video Cards | Posted: Apr 8, 2017 10:05 am

NVIDIA surprised us all with the launch of the new, new TITAN Xp - and the new $1200 graphics card has already been picked up by a Reddit user, and benchmarked.




The new TITAN Xp is fast - super-fast, with 3DMark Fire Strike (the 1080p run) providing a score of 31,956 - up from the 28,000 or so that MSI's overclocked GeForce GTX 1080 Ti Gaming X 11G graphics card. The new TITAN Xp is around 11% faster than the GTX 1080 Ti, which costs $699 - so you're paying $500 more for 11%, which doesn't seem worth it at all.


I don't really know why NVIDIA released the new TITAN Xp, as the GTX 1080 Ti and TITAN X were already good enough - if it was using HBM2 and had ridiculous 4K and beyond numbers, then that would be a different story. But 10% gain over GTX 1080 Ti, for $500 more? What.

Continue reading 'NVIDIA's new TITAN Xp: faster than GTX 1070 in SLI' (full post)

Project Scorpio optimized for DirectX 12 games

By: Derek Strickland | More News: Gaming | Posted: Apr 8, 2017 12:17 am

We've seen Project Scorpio push games like Forza 6 to native 4K 60FPS at only 66% GPU power, but Forza is Xbox's cream of the crop. What about other games? Not surprisingly, Xbox One games that use DirectX 12 have the potential to perform amazingly well on the Project Scorpio Engine.




Microsoft has ingeniously baked in DirectX 12 into the Project Scorpio's GPU's command processor to significantly reduce instruction sets and thus dramatically improve the instruction command processing sent by the highly customized 2.73GHz Jaguar evolved CPU. Essentially Project Scorpio's direct hardware-based DX12 integration should substantially improve game-to-GPU communication and actively reduce CPU overhead. This streamlined efficiency is half of the magic that makes Scorpio tick, and sees the console's components in a kind of uniform synergy.


"We essentially moved Direct3D 12. We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor-and what this means is that our communication from the game to the GPU is super-efficient," Microsoft told Digital Foundry.

Continue reading 'Project Scorpio optimized for DirectX 12 games' (full post)

Microsoft: Project Scorpio leaps ahead of all consoles

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 11:26 pm

After revealing Project Scorpio's specs and confirming the console can rock native 4K 60FPS to the world, it's only natural for Microsoft to toot their own horn a bit. After reporting on the subject for so long, I have to say it's pretty amazing that the company actually hit the performance they promised, and the Xbox team is stoked.




The entire Xbox team is excited about Project Scorpio, but exec Albert Penello declared what Xbox fans around the world must be thinking: the console actually lives up to the hype. "There is so much more to Project Scorpio than just the numbers. It's a huge leap ahead of any other console," Penello said on Twitter.


After digging through reams of Digital Foundry's technical data, I can earnestly say I agree. Project Scorpio is more than its parts, more than its 6 TFLOPs Polaris-derived GPU, more than its highly customized Jaguar evolved CPU, more than its 12GB of unified GDDR5 memory at 326GB/sec: it's about how those parts come together in a truly next-generation harmony that eclipses anything we've seen from the console market thus far, it's about the union to highly efficient hardware and intelligent software to make a "beast" of a system.

Continue reading 'Microsoft: Project Scorpio leaps ahead of all consoles' (full post)

Gearbox backpedals from G2A deal, but the damage is done

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 10:31 pm

Gearbox messes up quite a bit. Between terrible games like Duke Nukem: Forever and abominations like Aliens: Colonial Marines, the studio just can't catch a break--it's really it's own worst enemy. Now the latest screw up has turned into a PR nightmare, and Gearbox is desperate for a way out.




Gearbox Software recently signed a deal with extremely controversial games merchant key reseller to release a collector's edition for Bulletstorm: Full Clip Edition, aka the massively overpriced remaster that no one asked for. YouTuber Total Biscuit caught wind of this deal, and announced a boycott of all Gearbox games from his coverage if the studio didn't dissolve the deal with G2A. Gamers everywhere spread the news, and with every share Gearbox's rep tanked--tanked further, that is.


So Gearbox did the logical thing and worked on an exit strategy. And it found a strategy that pretty much ensured it would have a justified means of escape from a situation it had dug itself into, and by escape, I mean Total Biscuit would continue covering their games and gamers would approve of the move. The studio-turned-indie-game-publisher told G2A that it would have to basically re-organize its business structure within 30 days or else Gearbox would pull its deal and back out of the agreement.

Continue reading 'Gearbox backpedals from G2A deal, but the damage is done' (full post)

Project Scorpio could be a sleek compact powerhouse

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 9:36 pm

Since Project Scorpio can hit 4K 60FPS in games like Forza 6 and even 4K 60FPS Ultra with DirectX 12 optimizations, the console clearly shares little with its Xbox One S sibling in terms of raw power. But Project Scorpio may actually share something else in common with its svelte predecessor: size.




We've exhaustively covered Project Scorpio's internals and capabilities, so let's talk about its shape and form for a bit. Now Microsoft's officially released hardware diagram shows that Project Scorpio's components fit together like a glove. The power supply, 4K UHD Blu-ray disc drive, and vapor chamber cooling assembly all snugly conform to the motherboard that houses the system's extremely intelligent 16nm Scorpio Engine SoC silicon. The components themselves are arranged in a kind aesthetic harmony, not unlike the way the console's flexible software pipeline brain is synergized to its brawny 6TLOP GPU muscle.


Based on what I've seen so far, I think Project Scorpio will actually be quite compact and sleek like the Xbox One S. The system is obviously made to stand up vertically--the arrangement shows as much, but we also know the console only has a back vent--and the overall style should underline that form factor. I personally would like to see an onyx-on-lime-green color combination, with a few LED light strips lighting up lime green, or perhaps even the Xbox One logo lighting up with the same color.

Continue reading 'Project Scorpio could be a sleek compact powerhouse' (full post)

Alcatel Flash has dual rear and front cameras

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: Apr 7, 2017 8:31 pm

More and more phone manufacturers choose to feature dual cameras on their phones, usually on the back of the phone with some exceptions. However, Alcatel decided to manufacture a phone with a dual camera on both front and the back.




The Alcatel Flash has two 13MP cameras on the back that allow users to capture 4K video. On the front of the phone, there is one 8MP camera and another 5MP camera sensor, with autofocus and dual-tone flash.


The 5.5-inch display phone is powered by a deca-core Mediatek MT6797 Helio X20 and comes with 3GB of RAM and 32GB of internal storage expandable with a microSD card.

Continue reading 'Alcatel Flash has dual rear and front cameras' (full post)

Project Scorpio devs have access to 8GB GDDR5 RAM

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 7:33 pm

In an effort to make Project Scorpio games as mind-blowing as possible, Microsoft is giving developers even more access to the console's built-in hardware. Devs can harness the raw power of Project Scorpio's 6TFLOPs of compute power and 1172MHz of Polaris-derived GPU clock speeds, the custom 8-core x86 "Jaguar evolved" CPU, and 67% of the system's beefy 12GB of unified GDDR5 RAM to help optimize their games in a variety of different ways.




According to Digital Foundry's Richard Leadbetter, developers will have access to 67% of Project Scorpio's total unified RAM system memory, or 8GBs of Project Scorpio's total 12GB of GDDR5 RAM. For comparison's sake, devs only have access to 5GB of Xbox One's RAM, and the same amount on PS4 Pro. This extra 3GB of accessible memory is a tremendous advantage that can facilitate boosts across the board for a multitude of optimizations, including resolution enhancements, tighter frame rates, and dramatically faster loading times by treating the extra RAM as an IO cache.


Project Scorpio's system memory isn't just brawny, at 12GB of GDDR5 RAM, but also has the bandwidth to back it up. Scorpio's 12GB of GDDR5 RAM--made up of 12x 6.8GHz modules--is clocked at a respectable 326 GB/sec bandwidth speeds over a 384-bit bus. Remember Scorpio's memory is unified, not dedicated, so both video and system RAM are running through the bandwidth pipeline. But with all of these optimizations running in the background on the Scorpio Engine, combined with all of the APIs, scalers, and internal software tools, means the console's system memory reservation has increased as well. While devs have access to 8GB of RAM, the other 4GB is allocated for the operating system.

Continue reading 'Project Scorpio devs have access to 8GB GDDR5 RAM' (full post)

Windows Store cracks down on emulators

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 5:16 pm

Microsoft has nixed a key game emulator from the Windows Store an in effort to crack down on piracy.




Game emulation is widespread across PC and Android, and even the Windows Store has its sources. But Microsoft is making an earnest effort to push game emulation off the Windows Store, and has since removed apps like NESbox's popular Universal Emulator from the storefront.


Not content with just removing the infringing app, Microsoft now deigns emulators as breaches in the Windows Store terms of service. "Apps that emulate a game system are not allowed on any device family," reads the revised policy mandate.

Continue reading 'Windows Store cracks down on emulators' (full post)

G.SKILL reveals TridentZ RGB 128GB DDR4-3333 kits

By: Derek Strickland | More News: RAM | Posted: Apr 7, 2017 2:23 pm

G.SKILL today announced a new ultra high-capacity 128GB kit of its extreme enthusiast-grade TridentZ RAM that's outfitted with RGB LEDs.



"Since the widely-acclaimed launch of Trident Z RGB memory series in December 2016, G.SKILL focused heavily on bringing high performance DDR4 16GB RGB modules to the Intel X99 platform. Now, the Trident Z RGB is available in full sets of 8 modules for a total of 64GB (8GBx8) or 128GB (16GBx8) capacity, along with lighting control software support for the Intel X99 platform from most major motherboard vendors," reads the press announcement.


G.SKILL's latest TridentZ RGB kits come with eight DDR4 16GB modules at 3333MHz frequency, with CL timings of 16-18-18-38 and 1.35V of power.

Continue reading 'G.SKILL reveals TridentZ RGB 128GB DDR4-3333 kits' (full post)

Project Scorpio will play all Xbox One games better

By: Derek Strickland | More News: Gaming | Posted: Apr 7, 2017 1:34 pm

Microsoft's new 'monster' 4K-ready Project Scorpio console is fully compatible with all existing Xbox One games, but what kind of performance boosts can we expect? Will all Xbox One games hit full 1080p 60FPS right off the bat? Can we just pop in a game and expect improvements without any updates and patches? Let's find out.




We already know that Xbox One games will natively run better on Project Scorpio right out of the box. Xbox One games won't need any updates, enhancements or Forward Compatibility patches to tap the 4K Xbox's new Scorpio Engine. Just pop in the game and the console will scale its hardware to improve performance accordingly. This native optimization is similar to the PS4 Pro's new Boost Mode feature.


That being said, Project Scorpio's own "Boost Mode" won't magically raise all FPS thresholds; Xbox One games that run at 1080p 30FPS won't magically hit 1080p 60FPS. This is similar to how Boost Mode works on PS4 Pro, too. Scorpio's native boosts will improve performance by tightening up frame rates to consistently hit the targeted FPS.

Continue reading 'Project Scorpio will play all Xbox One games better' (full post)