Gaming News - Page 1623

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1623.

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Vector Unit's Riptide GP: Renegade promises insane watercraft racing

Jeff Williams | Apr 1, 2016 10:06 AM CDT

The next generation wave-riding extravaganza has just been announced by Vector Unit. Riptide GP: Renegade has a completely retuned graphics engine underneath, retuned mechanics, and promises to let us pull off some very crazy stunts in mid-air on just about every gaming platform imaginable.

The newest Riptide will let you show off to your friends with death-defying stunts over massive waterfalls in beautifully rendered scenes, outrun cops, and speed off at nearly reckless speeds across increasingly surging waves. If you're daring enough, you'll get the chance to evade police boats and drones while blasting through some rather vast and interactive race environments. Just like the previous Riptide games, there'll be no shortage of secret shortcuts, and animated obstacles to race around.

You'll also get a chance to battle your way through a variety of different race types and even boss fights to reach the top of the underground hydro jet racing circuit, which is totally a thing. Racing earns you XP and cash so you can upgrade and customize your hydro jet, unlock new stunts, and increase your rider's performance. There'll be online multiplayer plus local split screen multiplayer on consoles. And the best part is that it's supposed to run at 1080P and 60FPS on the consoles (much higher on the PC of course). It'll be available on the PlayStation 4, Xbox One, PC, Android, iOS and through the Amazon app store.

Continue reading: Vector Unit's Riptide GP: Renegade promises insane watercraft racing (full post)

The biggest war in EVE: Online's history is brewing

Derek Strickland | Apr 1, 2016 9:32 AM CDT

EVE: Online has a spectacularly intricate political structure that's not unlike a sprawling sci-fi epic. Instead of a regal Padishah Emperor or Galactic Empire, the dreaded Imperium sits upon the throne of the EVE: Online universe, reigning over all other coalitions and clans. Thanks to the donations from an online casino, thousands of players have formed the Moneybadget Coalition to dethrone the space titan once and for all.

The biggest war in EVE: Online's history is brewing

So why are EVE: Online players fed up with the Imperium? The Imperium apparently extorts players with the Viceroy System that has players paying cash for protection. Space is dangerous, after all, and it'd be a shame to see your hard-earned dollars wasted when your ship is utterly demolished. The Imperium also delights in earning the ire of its foes and stirring up other players: "We thrive on having our enemies be completely unhinged and hating us," Alex "The Mittani" Gianturco, one of the Imperium's leaders, said to Polygon. "We figured out a scalable way to conquer the galaxy without taking any territory."

The rebellion--in this case the Moneybadger Coalition--is now striking out against the nefarious Imperium. Online gambling site I Want ISK is funding the rebel's fleets, which measure in the thousands of dollars. Armed with its new fleet, Moneybadger swarmed Imperium space in an attack now known as the battle of M-0EE8, which actually broke the previous record for most PVP kills in a single battle.

Continue reading: The biggest war in EVE: Online's history is brewing (full post)

Final Fantasy XV needs to sell 10 million to be a financial success

Jeff Williams | Apr 1, 2016 9:05 AM CDT

The scope of the entire media project that is Final Fantasy XV is massive, with a full-length CGI movie, anime series and of course, the game itself. All of which cost a lot of money to make, increasing the amount that Square Enix has to sell in order for it to be considered a financial success.

The director for Final Fantasy XV, Hajime Tabata, explained to Kotaku that for it to be considered a commercial success, they'd have to sell 10 million units, or copies of the game, worldwide over the life of the game. 10 million is quite a bit, but needed if they want to recoup any losses. Kotaku notes that that number is more than any single Final Fantasy game has ever sold. Final Fantasy VII has sold 9.72 million copies since it was released, coming the closest. The Division has only sold 2.72 million copies since it was released, so while it's technically possible to sell that many, the number is rather large and the task somewhat daunting.

Final Fantasy XV is going to be released on the PS4 and Xbox One on September 30th 2016, with a PC version only being considered after the console launch and they can fully concentrate on porting it properly.

Continue reading: Final Fantasy XV needs to sell 10 million to be a financial success (full post)

Final Fantasy 15 on PC won't happen until console ports release

Derek Strickland | Apr 1, 2016 7:32 AM CDT

Square Enix hasn't ruled out a PC release for Final Fantasy 15, and the publisher promises that it'll seriously evaluate the platform in due time--but not before the console ports release. So we could be waiting well into 2017 before FF15 makes the jump to PC.

Final Fantasy 15 on PC won't happen until console ports release

Square Enix game director Hajime Tabata says that the studio is "aware of the big call for a PC version." but the PS4 and Xbox One flavors take priority. The studio is committed to optimizing the console versions ahead of Final Fantasy 15's September 30 release date.

"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," Tabata told Endgadget. "We had to focus on the console version, and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."

Continue reading: Final Fantasy 15 on PC won't happen until console ports release (full post)

Unreal Engine 4.11 provides every VR headset with bug fixes, updates

Anthony Garreffa | Apr 1, 2016 6:25 AM CDT

Epic Games has been at the forefront of VR since the Oculus went to Kickstarter to fund its Rift headset all those years ago, with Unreal Engine 4.11 being released - including bug fixes and updates for every major HMD on the market - including the Gear VR, PlayStation VR, Oculus Rift and HTC Vive headsets.

Unreal Engine v4.11 includes improvements to DX12 support as well as platform/SDK improvements for Oculus Mobile SDK 1.01 (Gear VR), PlayStation VR SDK 3 and SteamVR 0.9.12. Whilst a full version (1.3.0) of the Oculus Rift SDK is promised to take over from the current 0.8 Beta in an upcoming hotfix, reports VRFocus.

The team at Unreal Engine have said that the improvements have made the engine hit the "VR ship ready" state, which is perfect timing now that the Oculus Rift is shipping to consumers, and the HTC Vive is right around the corner.

Continue reading: Unreal Engine 4.11 provides every VR headset with bug fixes, updates (full post)

Half-Life 3 announced, full VR support with the HTC Vive headset

Anthony Garreffa | Apr 1, 2016 12:01 AM CDT

After all of these years, Valve has finally announced Half-Life 3. The new first-person shooter will be exclusive to the PC and has support built-in for the soon-to-be-released HTC Vive headset.

Half-Life 3 will be powered by the Source 2.0 engine, with support for 4K monitors and DX12. Valve has boasted about its new skeletal animation system, as well as its motion-capture technology, ensuring that the in-game characters look insanely real - more real than any other game before it.

The full game will be unveiled at E3 2016 in June, where Gabe Newell will take the stage and play the Half-Life 3 trailer - after which he'll drop the mic to the ground and walk off the stage - whispering one last thing: Half-Life 3 is free, to all gamers everywhere.

Continue reading: Half-Life 3 announced, full VR support with the HTC Vive headset (full post)

The pre-launch reviews of Quantum Break are exclusive to the Xbox One

Anthony Garreffa | Mar 31, 2016 10:40 PM CDT

After being completely disappointed with the news that Quantum Break won't be running at 1080p on the Xbox One, but instead 720p - and worse yet, with performance-related issues - the pre-launch reviews will be played by reviewers on the Xbox One. This isn't surprising at all.

All of the pre-launch reviews on Xbox One will be released in the coming days, as there are no Early Access codes to game reviewers for the Windows 10 version of Quantum Break. What does this mean? Well, either the Windows 10 version is not ready - and Remedy are still doing last minute work on it, or the Windows 10 version isn't ready. Yeah, that's going to be the issue - in that Remedy is putting all of its eggs in one basket, with that basket being the Xbox One.

We've seen PC releases like Gears of War: Ultimate Edition fall on its face, as well as other games released onto the Windows Store that don't support multi-GPUs or Eyefinity/Surround Vision at launch, and/or are plagued with bugs for months. Get your crap together, developers.

Continue reading: The pre-launch reviews of Quantum Break are exclusive to the Xbox One (full post)

Endless Legend getting a new shivery content expansion soon

Jeff Williams | Mar 31, 2016 7:04 PM CDT

Endless Legend, a 4X strategy game developed by Amplitude Studios, is getting yet another content expansion coming up on April 7th.

The new faction, the Allayi, are a small civilization that seem to be bound to the changing seasons, with their allegiances shifting between the friendly faction you can easily trade with to the enraged thieves that seem to be a thorn in your side. They can also shift those allegiances at will, too.

Amplitude Studios is expanding the spirituality inherent in such a high fantasy setting, letting you spend pearls, a new resource found around the map during the winter months, at the new building they've added, the Altar of Auriga, in exchange for blessings which amount to defensive and offensive advantages in the form of city improvements or some pearl item sets. Part of those advantages is the ability to control winter in a way that brings whole new experience to the game. If you wanted, you can freeze lakes, or the sea, so you can walk your armies right over them, taking a more direct route to destroy your enemies.

Continue reading: Endless Legend getting a new shivery content expansion soon (full post)

Take a walk through the Vampire Count campaign in Total War: Warhammer

Jeff Williams | Mar 31, 2016 6:03 PM CDT

The latest walkthrough from the folks at Creative Assembly take us on a tour of what the Vampire Count's campaign looks like inside Total War: Warhammer.

In the video, they explore some of the unique gameplay mechanics that the undead get to enjoy compared to their more colorful, living opponents. In particular, they show off how to raise the piles of dead bodies and reanimate them for your own nefarious purposes. It's an ability that can really turn the tide of your overall campaign, though you can only raise your dead army after the fact. A massive undead army to enact revenge sounds rather tantalizing.

They also introduce us to one of the hero characters, the Master Necromancer known as Heinrich Kemmler. He's has a massive roster of magic with which to pull from, being the one that can raise the dead, though after battles are waged. As with all hero units, he's capable of leveling up and learning gaining more abilities to become an invaluable member of your military campaign.

Continue reading: Take a walk through the Vampire Count campaign in Total War: Warhammer (full post)

Time to practice, Hitman Episode 2 release date has been confirmed

Jeff Williams | Mar 31, 2016 2:03 PM CDT

The second installment for the episodic Hitman is almost here. We'll be able to travel to beautiful Sapienza to complete our next official mission on April 26th. From the look of the short video on Twitter and the promo photo below, there might be some delightful ways to get to your target.

In this new mission, you'll have to infiltrate the fictional Italian town of Sapienza, which should prove to be a dense yet vast and open location with plenty of obstacles and opportunities to play in the sandbox environment. Within the coastal town, there are many different locations to explore, such as a medieval church a sprawling mansion and even a busy borough complete with dark alleyways and busy storefronts.

This location was originally going to be released at the launch of Hitman, but the decision was made to change the release schedule to be an episodic one just before it was released. This allows both us to fully explore and challenge ourselves in the new, larger locations and gives the developers more time to perfect each mission based on player feedback from each previous mission. So long as each release isn't too terribly far apart, it could prove very fruitful. After Sapienza, we'll be heading to Morocco sometime in May.

Continue reading: Time to practice, Hitman Episode 2 release date has been confirmed (full post)