Gaming News - Page 1523
After Capcom's recent "Captivate" event, in which it spilled out the details on current and upcoming projects, Capcom has announced that it is well into development of the third installment of Lost Planet 3. Lost Planet 3 is Capcom's third-person shooter line of games and is pretty good, or so I hear. I've never actually played them.
Lost Planet 3 is set to be a prequel to the previous two games. Capcom provides us with a brief story line: "Lost Planet 3 introduces Jim, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N. III. Working for Neo-Venus Construction (NEVEC) who are preparing the planet for colonization, Jim joins his fellow pioneers at the Coronis base and begins surveying the uncharted terrain and obtaining samples of the planet's energy supply - Thermal Energy."
One game I'm so very anxious for is Max Payne 3, and today developers Rockstar Games published a list of the Max Payne 3's achievements and trophies. A few of the secret badges have been held back, so we don't get all the goodies at once.
I've never really been one for achievements/trophies, but there are some very keen, very dedicated gamers out there who will love this list. There seems to be quite a bit to do in the game, and it's such a change to the original two Max titles, where you just dived in and played. Now you've got a bunch of achievements and trophies to acquire.
Nintendo is beating everybody to the next generation console with their Wii U. They have been trying to cut costs in production in order to be more profitable, but also have a low price in order to garner to a wider range of gamers. Even though it may not sport the greatest graphics, the innovative controls that Nintendo brings to the table wins over customers.
With all of this cost cutting pretty close to said and done, a Canadian media outlet is claiming to have spoken to sources close to the manufacturing of the new unit. They report that the total cost to build is somewhere in the neighborhood of $180 with $50 of that going to the new tablet controller that is being introduced with it.
The reports sources go into more detail. "Nintendo chose an economical GPU and CPU that could keep up with the performance of today's current consoles, but keep hardware costs down to maximize profits. Nintendo got a bargain price on the custom GPU and CPU that the Wii U uses. There is a bigger focus on downloadable content, applications, video content, digital distribution, and services to create a stream of revenue. Investors will be ecstatic with the news."
The creator of the iconic 3D FPS game genre, John Romero, has discussed his plans regarding creating another first-person shooter after his notorious failure Daikatana. Work hasn't begun on the game quite yet, but Romero says that he knows what it's going to be like and he thinks it's pretty cool.
"I'm definitely going to be making another shooter and it will be on PC first. I don't want to talk about the details but I already know what it is," said Romero. "I've already kind of designed the thing and it's pretty cool-though of course, I am going to say that." He does go over some of the specifics of the MMO portion of the game:
It's a persistent game, it has persistent player data, the character grows and gets better over time. You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique.
He also says that it won't be like today's popular shooters. In other words, players won't be bullet sponges or able to tank:
I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game. I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that-like current shooters that are basically a track going through a level to the exit and everything is closed off-is not interesting to me.
A new game from the studio that brought you Rock Band and Dance Central has been confirmed to be in the works. Harmonix is set to release another Rock Band brand game called "Rock Band Blitz" which will be released "this summer." We have no specific confirmation of the actual release date other than that.
This game is different from the other Rock Band games in that it doesn't require any peripherals. Instead, it goes back to some of the earlier games which rely on frequency and amplitude, where players press buttons in time with the songs which span multiple lanes. The game will feature a new soundtrack of 25 songs.
Existing customers can import DLC from previous versions to the game and use the Blitz songs in any other Rock Band game. It's nice to see that Harmonix is working on compatibility between its games rather than leaving the customer out to dry. It would be nice to see Call of Duty do something similar with its maps and map packs.
The game will show up on Xbox 360 and PS3 as a downloadable title via PSN and XBLA. Once again, the release date is yet to be determined.
So, here we are folks, we all kinda know through various rumors that the next-generation consoles are coming from both Microsoft and Sony, but no official news yet. They should hit at the earliest, this year, and most likely, next year toward the holiday season. But now we're seeing news that Battlefield developer, DICE, are hiring for the next-generation of consoles, according to a recent job listing.
The job is for a senior software engineer and reads:
We believe in tailoring the role for the individual but tasks might include implementing new features and workflows for content creators, keeping track of performance and memory and optimizing for current- and next-gen.
That's enough to tease you, and we should expect most studios have been doing the same thing. A 12-month-plus lead on next-gen graphic engine development (Frostbite 3.0?) would sound about right, and would allow DICE to release their various DLC between now and the next-gen console releases.
I really expect the next-gen consoles, and next-gen games, to ramp up graphics and physics, considerably. Anything less than 1080p @ 60fps with AA at 2-4X would be disappointing. Heck, it needs to be even more than that, personally. 4096x2160 @ 60fps would be nice, but I'm pushing it now, aren't I?
According to AnandTech, who have been informed of "an internal Apple project to bring a physical controller to the market", we could see the company release a new controller for iOS devices, for gaming. But, we also might never even see the product, ever.
Confused? Yes. The report adds "whether or not it will ever see the light of day remains to be seen". Google introduced a similar concept, where they added both wired, and wireless controller support to its Android OS with the launch of Android 3.0/Honeycomb last year. A move like this would make games such as Grand Theft Auto 3 (and obviously a lot, lot more) playable on iOS devices.
At the moment, gaming on a touchscreen can be kind of tricky, and with Apple pushing their new Retina Display on the new iPad, we should see a next-generation of games on iOS devices over the coming year. Epic Games told CVG back in February that they're "constantly pushing" platform holders to make their next-generation consoles as advanced as possible "because if they don't, Apple will go right past them", and I would have to agree, as I've said something similar for quite some time now.
Interesting times ahead, everyone!
SEGA have confirmed they have cut jobs and ceased work on in-development non-core titles, as the company is mourning with the loss of almost 50-percent of income for the financial year. SEGA also confirmed they will go through a restructuring exercise that will see a fair amount of job losses across Europe and the U.S., but they aren't saying just how many positions are at risk.
SEGA are now trying to stop bleeding money from multiple wounds, and have declared non-core IP a factor in this, and have cut it. From now on, instead of developing new games, SEGA will concentrate on pushing its established IP including Sonic the Hedgehog, Total War, Football Manager, and the Aliens franchise. SEGA are also looking to get out of the retail business, and push the creation of downloadable titles to sell on Xbox Live Arcade, PlayStation Store, the Nintendo eStore, and Valve's Steam platform.
A SEGA spokesperson explained in a statement to the press:
This realignment of the business around existing and digital IP is a necessity to ensure that Sega continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.
I always love me a good rumor, but I'm not so sure I'm happy with all the parts of this one. Oh, also, before we begin, take the salt and do your thing. Also, knock on some wood for a part of this rumor to be changed. Ok, let's go. The Xbox 720 has been fully detailed to some third parties and we now know that it is slated for a Christmas 2013 release.[img]3[/img]
The next-generation Xbox will come with a Blu-ray player, contrary to some reports. This is a nice feature so that you don't have to buy a separate player. It will also allow the games to be bigger since a Blu-ray disc holds so much more data. Additionally, multiple sources have confirmed the same thing: it will have two GPUs. One said: "It's like two PCs taped together."
There's no final confirmation of the specs for the GPUs, but it's thought that they are equivalent to AMD's 7000 series GPUs. However, they are not SLI or Crossfire enabled. Instead of alternating, they will be able to work simultaneously to individually draw objects and items on screen. There will be four or six cores in the Xbox's CPU, one of which is reserved for the OS and one for the Kinect.
And finally, the part of the rumor I want changed. The Xbox 720 is rumored to require an always-on internet connection in order to combat piracy. I hate this, partially because my home internet is pretty bad and drops a lot. They really need to come up with better anti-piracy measures than making a user experience horrible.
Gamasutra recently talked with EA's chief creative director Rich Hilleman on the history of the company, and how its approach to the game-making business has affected the industry. The topic of Minecraft popped up, with Hilleman suggesting that the independent developer could be doing better financially with someone like EA on their side.
We have seen indie developers recently see the dollar signs and quickly let themselves get scooped up, or invested in, but Notch is standing by his guns. First up, this is what Hilleman said:
As somebody who has had to reinstall Windows on my son's computer after he attempted to install Mod Manager on that machine, there's a lot of value to be provided for the customer in making Minecraft and its mods and installations something that's a more commercial and predictable product.
And those are the kinds of things that Notch needs help with, and that without the help of a publisher or other support, he's probably not going to get there completely by himself. Now maybe his community will, and I'd love to see that happen. It's a great experiment; I'm really anxious to see what happens.