Gaming News - Page 1523

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1523.

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NVIDIA bundles Gears of War 4 with GTX 1080 and 1070s

Derek Strickland | Sep 20, 2016 8:32 PM CDT

NVIDIA is giving away a free copy of Gears of War 4 with its higher-end GeForce GTX 10-series GPUs.

NVIDIA bundles Gears of War 4 with GTX 1080 and 1070s

For a limited time, if you buy an NVIDIA GeForce GTX 1080, GTX 1070, or a notebook rocking either GPU, you'll get a free PC copy of Gears of War 4. Microsoft has confirmed that Gears of War 4 supports a huge plethora of enthusiast-level features like 4K resolution, 21:9 aspect ratios, performance bumps with DirectX 12, unlocked frame rates, a massive helping of tweakable settings, FreeSync and G-Sync support, and more. In order to leverage the game's full potential and play Gears of War 4 in 4K, Microsoft recommends a GeForce GTX 1080. Sadly the GeForce GTX 1060 isn't included in the promotion.

Oddly enough, we have reports that a single GeForce GTX 1080 isn't enough to run Gears of War 4 in 4K at "Insane" graphics, but the GTX 1080 handled 1440p 60FPS just fine in the same Insane preset.

Continue reading: NVIDIA bundles Gears of War 4 with GTX 1080 and 1070s (full post)

Gears of War 4 could run at 4K 60FPS on Xbox Scorpio

Anthony Garreffa | Sep 20, 2016 8:11 AM CDT

In an article earlier today, I wrote about Gears of War 4 shaping up to be one biggest games for the PC this year. But during the interview with Technical Director Mike Raynor, it looks like Xbox Scorpio could run it at close to PC settings, at 4K.

Raynor said: "When we built this game over the last three years and went to a new engine, we optimized for a new console generation. We've made a foundational technology for the franchise to work over the next 10 years. We've authored content with 4K in mind. We support 4K texture resolutions, additional features".

He added that Gears of War 4 is ready for future hardware, with more horsepower and new features. Raynor continued: "We're not gonna hit reset [with the next game] and be thinking, 'How are we going to do this? We're not ready for it.' I can't go into specifics about Gears 4, but look at what we're doing on Windows, what we're doing on Gears 4-it looks pretty good for what we'll be able to do on future hardware".

Continue reading: Gears of War 4 could run at 4K 60FPS on Xbox Scorpio (full post)

Gears of War 4 ready for future PCs and multi-GPU rigs

Anthony Garreffa | Sep 20, 2016 7:57 AM CDT

Gears of War 4 is nearly here, and we're beginning to hear very positive things about the PC version of the game, which almost feels like we've slipped into a Bizarro world with PC ports these days.

Ars Technica got their hands-on some preview code of the PC version of Gears of War 4, with the site confirming the game includes an 'Insane' graphics setting, something they ran on their GeForce GTX 1080, Core i7 processor and 32GB of RAM. This hardware is pretty beefy, and it wasn't enough to handle the game at 4K.

The resolution was dropped from 4K to 1440p, with Ars noting it "still looked gorgeous" and ran at 60FPS with the graphics settings set higher than the Insane settings. Technical Director Mike Raynor told Ars: "DirectX 12 is a big part of how we're able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It's letting us have more direct control over what the GPU's doing...".

Continue reading: Gears of War 4 ready for future PCs and multi-GPU rigs (full post)

Star Wars Battlefront 3 footage from 2008 appears online

Anthony Garreffa | Sep 20, 2016 4:48 AM CDT

Some gameplay footage of Star Wars Battlefront 3 has emerged, in its alpha build form that was being developed on all the way back in 2008.

LucasArts cancelled the game before it launched, but with the leaked footage, we get a good glimpse at what the team was working on. The video shows off a little of the campaign from Star Wars Battlefront 3, with Old Republic heroes X1 and X2 arriving on Tatooine, with a new mission. They fly out of the hanger on their starfighters towards Tatooine, without a single loading screen - impressive, especially for 2008. We're only seeing this type of thing in games now, nearly 10 years later.

The second video is a continuation of the first, following X1 and X2 as they respond to a Tusken Raider attack. The sound effects used a hilariously bad, but we can see the overall shape of what LucasArts were working on, especially when it comes to the lack of loading screens.

Continue reading: Star Wars Battlefront 3 footage from 2008 appears online (full post)

Alien: Isolation could soon have official VR support

Anthony Garreffa | Sep 20, 2016 3:12 AM CDT

If it wasn't already scary enough, it looks like Alien: Isolation could soon have official VR support. The game has been demoed in VR at some trade shows, partnering with Oculus and throwing you into Alien: Isolation on the Rift. I've played it, and it could shape up to be one of the best VR horror games.

Sony European head Jurgen Post spoke with MCV, where he said: "VR has caught the whole company's attention. We have a lot of VR kits in the office and people are playing with it. We are exploring ways to release games. We've not announced anything, but we are very close to making an announcement".

The best bit: "We did Alien: Isolation about three years ago on Oculus Rift, it was a demo that was bloody scary. To bring that back to VR would be a dream and dreams can come true". Yes please, Creative Assembly.

Continue reading: Alien: Isolation could soon have official VR support (full post)

Battlefield 1 PC specs revealed, requires Intel i5 6600K

Derek Strickland | Sep 19, 2016 6:44 PM CDT

EA has just revealed Battlefield 1's minimum and recommended PC specs, but they're not too demanding.

Battlefield 1 PC specs revealed, requires Intel i5 6600K

In order to run Battlefield 1 and minimum spec on PC, you can get away with using some outdated hardware like an AMD Radeon HD 7850 or a GeForce GTX 660, but you'll need at least a newer Skylake-series Intel i5 6600K CPU and 8GB of RAM. Recommended specs still aren't too demanding with DICE advising you to have at least a GeForce GTX 1060 or an AMD RX 480, 16GB of RAM, and an Intel i7 4790 or equivalent CPU.

Read More: EA is centralizing its Battlefield games under a single UI

Continue reading: Battlefield 1 PC specs revealed, requires Intel i5 6600K (full post)

Yakuza 6 is 'seamless' on PS4, has no loading screens

Derek Strickland | Sep 19, 2016 6:05 PM CDT

Yakuza games aren't nearly as big as Grand Theft Auto-style open worlds, but it's still impressive when bigger games don't have any loading screens--especially on non-PC platforms.

Yakuza 6 is 'seamless' on PS4, has no loading screens

SEGA has confirmed that Yakuza 6--which still hasn't been confirmed for localization in the West--will have absolutely zero loading screens when it launches on PS4 in Japan. SEGA describes Yakuza 6 as "completely seamless," but you still shouldn't expect the game to be a massively-scoped open-world endeavor.

"We've worked hard to make this game completely seamless. You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading," Yakuza creator Toshihiro Nagoshi told IGN.

Continue reading: Yakuza 6 is 'seamless' on PS4, has no loading screens (full post)

New Tekken 7 trailer shows 60FPS Iron Fist mayhem

Derek Strickland | Sep 19, 2016 4:08 PM CDT

Tekken 7 has entered the 60FPS realm, and its newest trailer gives us a glimpse of that gloriously smooth chaos we can expect in 2017.

New Tekken 7 trailer shows 60FPS Iron Fist mayhem

As a die-hard Tekken fan, I'm extremely excited about Tekken 7 for two reasons: one, we'll get to wreak total havoc with our favorite characters in 60 frames-per-second for the first time ever, and two, it's the first fully-fledged Tekken game we've had in almost 10 years (Tekken 6 came out in 2007). Tekken fans have been starved for a continuation for a while now, and Tekken Tag Tournament 2 was genuinely awesome, but the game didn't propel the series forward.

Tekken 7 will also see the epic battle against father and son as Heihachi faces off against Kazuya one last time. The game also features a bunch of new characters, with a good portion of our old favorite fighters jumping back into the fray.

Continue reading: New Tekken 7 trailer shows 60FPS Iron Fist mayhem (full post)

Gears of War 4 has split-screen co-op on PC

Derek Strickland | Sep 19, 2016 3:48 PM CDT

Not too many PC games have split-screen co-op, with even fewer console games even supporting it. Interestingly enough, Gears of War 4 will have local co-op for its campaign with the devs describing the addition as a "labor of love."

Gears of War 4 has split-screen co-op on PC

"From a development standpoint, it is quite difficult to support. We have to deal with multiple inputs, we have to deal with focus, we have to deal with UI placement. Developers have got to put some effort into it to do it right, it's not just something you can tack on." Gears of War 4 Technical director Mike Rayner told PC Gamer.

Gears of War 4 will also support cross-play on Xbox One and Windows 10 PCs for online campaign co-op and co-operative Horde mode, player vs AI gametypes, and private matches. Gears of War 4 even supports LAN multiplayer and co-op on Xbox One and PC, too.

Continue reading: Gears of War 4 has split-screen co-op on PC (full post)

No Man's Sky creator hasn't Tweeted for a full month

Derek Strickland | Sep 19, 2016 2:11 PM CDT

No Man's Sky creator Sean Murray hasn't posted anything on Twitter in a full month now, reinforcing the idea that the dev is huddling down amidst the lies and misleading ad campaign.

No Man's Sky creator hasn't Tweeted for a full month

I've been watching Sean Murray's Twitter account for a bit now, and I'm not really surprised that he hasn't Tweeted anything for a month. No Man's Sky continues getting patched--a new patch rolled out for the game on PS4 today--yet Murray remains completely silent. This is probably one of the worst things he can do right now, and most gamers think he's just laying low to let all the chaos roll over until everyone forgets about No Man's Sky and moves on. Meanwhile the official Hello Games account hasn't Tweeted in weeks either, with its last update on August 27.

In order to salvage the wreckage that is No Man's Sky and Hello Games' public image, Murray needs to shed some light on what went wrong. Why did he lie about the game? Why was the game missing so many features? What happened? These are questions he needs to answer, and I think there's a huge reason why he can't: it'd breach the contract he signed with Sony. Even still, he needs to do something. He can't just pretend nothing happened. I know the devs are likely busting their ass with updates, but the majority of gamers see him swimming in the millions of hype-bucks he conned off of naive gamers. To illustrate Murray's silence, Redditor MasRemap made this infographic:

Continue reading: No Man's Sky creator hasn't Tweeted for a full month (full post)