4 reasons why we can't build a base on the Moon

A senior lecturer in physics has outlined several reasons why humans aren't able to build a space station on the moon (yet).

@JakConnorTT
Published Wed, Jan 5 2022 2:02 AM CST   |   Updated Sat, Jan 29 2022 1:30 AM CST

NASA and other space agencies around the world are aspiring to construct a base on the moon, and whether that happens in the next ten years or later, there will be a few problems that need to be overcome.

4 reasons why we can't build a base on the Moon 01 | TweakTown.com

Ian Whitaker, a Senior Lecturer in Physics at Nottingham Trent University, has outlined a few of these problems that engineers and scientists will need to overcome to achieve a viable base on the moon. Whittaker wrote in The Conversation that most of these problems are currently being worked on by people around the world, and some are closer to being solved than others.

Whittaker writes that the Saturn V rocket used to take astronauts to the moon is no longer in production, which means the US doesn't currently have a rocket capable of taking astronauts back to the moon. However, this problem is close to being solved as SpaceX is nearing the end of the development of Starship, a new rocket designed for trips further than the moon. Whittaker's additional problems can be found below, with the solutions in the development stages provided in brackets.

  • A viable reusable rocket capable of reaching the moon (Starship)
  • Sourcing material for constructing buildings on the moon (Lunar concrete made from material found on the moon)
  • Food production (Food growth experiments on ISS yielding results that unlock knowledge for off-planet plant growth)
  • Electricity production (Construction of solar panels at the moon's south/north pole that can be raised to heights that allow them to be hit with constant sunlight).

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science and space news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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