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Valve sold 103,000 Index VR headsets after Half-Life: Alyx reveal

Gamers are buying Valve VR headsets en masse to play Half-Life: Alyx, so many that the Index HMDs sold out

By Derek Strickland on Jan 28, 2020 03:45 pm CST - 1 min, 26 secs reading time

Half-Life is a tremendously powerful force in gaming. It's so strong that it could propel VR gaming, a niche market, into mainstream mass audiences.

Valve sold 103,000 Index VR headsets after Half-Life: Alyx reveal 19 |

The new VR-exclusive Half-Life: Alyx sparked a massive sales spike in VR headsets, especially with Valve's own proprietary Index HMD, which has been sold out for weeks now. But we haven't had any actual numbers to illustrate what I'd like to call the Half-Life Effect...until now that is.

According to analyst firm SuperData, Valve sold a massive 103,000 Index headsets after revealing Half-Life: Alyx. That's an absolutely incredible amount of VR hardware sales in little over a month's time, and total HMD purchases doubled from Q3 to Q4 after the game was announced.

In fact, 72% of Valve's total Index sales for the entire year were made after Half-Life: Alyx was announced.

Valve sold 103,000 Index VR headsets after Half-Life: Alyx reveal 234 |

Valve's goal with Half-Life: Alyx is simple: They want to create VR's killer app, sell a bunch of headsets, and create a platform that synergizes with its massive investments into VR gaming. Alyx is just the beginning, and Valve plans to release more Half-Life games in the future.

Half-Life: Alyx releases in March 2020 for SteamVR-compatible headsets.

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Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements, whether it's VR with the Oculus Rift or Augmented Reality. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the technology that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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