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One of the best RPGs ever made is 10 years old today

BioWare's stellar sequel is a decade old, kicking up lots of great memories from the landmark RPG

By Derek Strickland on Jan 26, 2020 03:34 pm CST - 1 min, 30 secs reading time

Mass Effect 2 celebrates its 10th anniversary today, showing us how far the series has come (and how much it's changed).

One of the best RPGs ever made is 10 years old today | TweakTown.com

If the original Mass Effect was good, then Mass Effect 2 was great. It's still among my favorite BioWare games, only second to Dragon Age: Origins, but definitely the best Mass Effect title ever made. The sequel had it all: Intrigue, mystery, a kind of dark sci-fi allure that made you want to explore its hidden depths, interesting characters (with the exception of Jacob) that you felt bonded to and wanted to actually get to know. The Illusive Man (probably one of the best NPCs ever made), Jack's harrow backstory, the suicide mission...Mass Effect 2 had it all.

The best part of the game was that it's a middle ground that promised more to come. Mass Effect 2 is a bridge rather than the end, and keeps you wondering. It doesn't squash or resolve the potential like many other sequels, but ignites your imagination to what's to come. The reapers are on the way--they're not here yet--and the sense of unease and anxiety is palpable.

If you've yet to play the Mass Effect games, you could get away with starting off with ME2. It's best to play them in order but definitely do yourself a favor and give the second one a whirl. It still holds up strong today.

With any luck BioWare can return to this old form with its new Mass Effect game and move past the weird action-based focus of ME: Andromeda. As the old saying goes, they don't make them like they used to.

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Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements, whether it's VR with the Oculus Rift or Augmented Reality. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the technology that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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