DOOM Eternal ray tracing will happen post-launch

DOOM Eternal will have ray tracing, it just won't happen at launch -- but it will happen.

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DOOM Eternal will not have ray tracing support at its launch, and while that might disappoint gamers -- it will be coming. The team at id Software love new technology, but DOOM Eternal's launch will see ray tracing missed.

One thing that DOOM Eternal has for it over any other game is that it'll be the first game powered by id Tech 7, with developer id Software talking about the game in great detail through DOOM Eternal executive producer Marty Stratton. In a recent interview video with Stratton, he said the team at id Software "are the biggest fans of new tech".

Stratton said: "Our tech team, they are the biggest fans of new tech. So it was a little hard to pull everybody off of that because it was the shiny new toy, but when we're talking about getting the game out there and getting it out as close to on time as possible and at the highest polished quality, we kind of had to pull back on that effort".

Stratton added that the id Software tech team is looking at ray tracing beyond just pretty graphics... with the team looking at things beyond "reflections, shadows, and real-time lighting". The team has some great ideas for ray tracing, something I'm sure we'll see more about in the coming months post-launch.

DOOM Eternal launches on PC, Xbox One, PS4 and Google Stadia on March 20, 2020.

DOOM Eternal ray tracing will happen post-launch | TweakTown.com

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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