Rumor: Cyberpunk 2077 isn't running well on Xbox One consoles

Cyberpunk 2077 might not be running well on original Xbox One consoles, triggering the big five-month delay.

Published Jan 22, 2020 6:08 PM CST   |   Updated Tue, Nov 3 2020 11:45 AM CST
1 minute & 24 seconds read time

Rumor has it CD Projekt RED delayed Cyberpunk 2077 because they're having trouble optimizing the game on current-gen systems, namely the Xbox One.

Rumor: Cyberpunk 2077 isn't running well on Xbox One consoles |

Older systems like the rather weak 2013 Xbox One launch model might be the culprit behind Cyberpunk 2077's five-month delay. The report comes from Polish film director Borys Niespielak, who may have knowledge about the goings-on at CD Projekt RED. On a recent podcast, Niespielak says Cyberpunk 2077's performance is "extremely unsatisfactory" on original Xbox One systems due to the limited hardware.

This is interesting because Cyberpunk 2077 was built from the ground up for current-gen systems. CD Projekt RED says Cyberpunk 2077 will be their "crowning jewel of the current generation," and the big delay could indeed be used to pare things back for weaker console hardware. Based on everything we know, it's easy to see why Cyberpunk 2077 could be overwhelming for lower-end systems.

Over the last 7 years the team has crafted Cyberpunk 2077 using a new next-gen games engine complete with real-time AI, flying cars, intricately-designed cityscapes with dynamic weather and NPCs, all wrapped in up hugely reactive choice-driven RPG mechanics. That's on top of the chaotic FPS action thrown into the mix.

I'm curious to see how well Cyberpunk 2077 runs on the full spectrum of console hardware in 2020, including next-gen systems. By Holiday 2020, Cyberpunk 2077 will be playable on seven different consoles (eight if the Xbox Lockhart rumors are true), and all of them should deliver varying performances.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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