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NVIDIA CES 2020 Game Ready Driver: packed to the RTX brim of goodies

The new GeForce drivers add Variable Rate Super Sampling for Turing GPUs for VR

By Anthony Garreffa on Jan 6, 2020 07:00 am CST - 2 mins, 12 secs reading time

CES 2020 - NVIDIA has unleashed a special new CES 2020 labeled driver, with the new CES 2020 Game Ready Driver including a bunch of new features and adding performance to the latest AAA games.

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The new driver includes a slew of new features that see NVIDIA starting off 2020 with a bang, helping out RTX ray tracing and LSS support for Wolfenstein: Youngblood, as well as a new VRSS feature that taps Turing's Variable Rate Shading technology to improve image quality in VR games -- something I'll be testing next week. The full feature list of NVIDIA's new CES 2020 Game Ready Driver:

  • A new Max Frame Rate setting in the NVIDIA Control Panel to help save power, reduce system latency, and more.
  • VRSS feature that uses Turing's Variable Rate Shading to improve image quality in VR games
  • A new Freestyle split-screen filter lets you showcase screenshots or videos in a side-by-side or even a blended fashion.
  • An update to the Image Sharpening filter that lets users enable GPU scaling without image sharpening, and even supports custom resolutions.
  • Adds support for an additional 8 G-SYNC Compatible displays. Adding these to the previously mentioned 2020 LG OLED TVs brings the total number of G-SYNC Compatible displays to 90.
  • And more
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NVIDIA has added in RTX support for both Wolfenstein: Youngblood and Deliver Us The Moon, with RT Shadows and RT Reflections as well as DLSS dropping in Deliver Us The Moon while Wolfenstein: Youngblood gets RT Reflections and DLSS in the new CES 2020 drivers.

I think I'll need to run Wolfenstein: Youngblood through some benchmarks, since a GeForce RTX 2060 can push out 85FPS on its own at 1440p with ray tracing enabled -- but with DLSS turned on that performance jumps up by 1.4x to 117FPS average.

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But it's the new VRSS (Variable Rate Super Sampling) available on the Turing GPU for VR that is a hugely impressive thing to see with the new drivers, offering improved image quality at the center of the frame (or image) which offers an 8x shading rate where your eyes are looking -- reducing image quality to the sides to save on performance.

NVIDIA is offering VRSS on over 24 different DX11-based VR games, seeing NVIDIA be the ones leading the VR charge with the best performance in the world offered with its Turing-based GeForce RTX series graphics cards mixed with these new CES 2020 Game Ready drivers and VRSS tech.

As soon as the drivers hit the GeForce.com website, I'll update this post with the link.

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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