A new co-op action title has been released by Avalanche Studios, its titled 'Generation Zero' and throws players back to the Swedish 1980's, but this time with machine guns and will to survive a world that has been taken over by dangerous machines.
Players that decide to pick up Generation Zero will be taken back to the 1980's but in survival mode. Working in small groups, players will have to scavange for supplies in a world that has been taken over by a variety of machines. These machines will be extremely dangerous to players and will range in difficulty, strength, size, intelligence and variety. If players flee from fights with machines, the scars that are left on the machine will remain as the machine itself will remain roaming in the world, ready for its next encounter.
WCCFtech managed to get ahold of Avalance Studios and asked them a few questions about the game developement wise and if cross-platform play would be available to players. When asked about the games specifications, they responded with "The PlayStation 4 Pro runs at 1440p resolution and the Xbox One X runs at 1800p resolution, it means that the Xbox One X offers a slightly better experience than the PlayStation 4 Pro. All of our console platforms run at 30 fps.".
Following up with a question about cross-platform "Of course, we have discussed cross-platform within the team - anything that helps bring more players together is great - but we're a small team and we had to make some tough decisions along the line. One of these decisions was to not create a cross-platform co-op experience." When asked if cross-platform would be added to the game later down the track, Avalanche responded with "We never want to say never as Generation Zero is a live game, but we don't have any plans at the moment."
Avalanche was also asked about NVIDIA technologies such as DLSS and RTX features being added to the game, here is what they had to say about that; "We are always excited when new tech comes along! We did not work with any of the technologies in Generation Zero but if we look at this from a developer and gamer perspective (because at the end of the day, we're both) we're definitely interested to see how this evolves. You never know what the future might hold."