Fallout 76 isn't going free-to-play

A free-to-play Fallout 76 would be utterly terrible. Thankfully Bethesda squashes the rumors.

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Bethesda's online-only Fallout may be suffering, but it's not about to go free-to-play.

Fallout 76 isn't going free-to-play | TweakTown.com

When live games fail to meet certain expectations, publishers and developers have to be able to react and adapt. This usually means morphing their games by adding more monetization features and/or going free-to-play to attract more gamers. We've seen big games like Elder Scrolls Online make big shifts, as well as Destiny, and now recent rumors said that Fallout 76 could make one of these big changes.

Rumor had it that Fallout 76 is going free-to-play, but Bethesda squashed this rumor. When asked by a fan if the premium live game would switch to a F2P model, Bethesda gave a curt: "There is no truth to this rumor."

This makes a lot of sense. Yes, Fallout 76 is failing in key ways as a live game, namely engagement and monetization structures, but keeping the game locked behind a paywall is the best course of action right now.

Fallout 76 absolutely isn't ready to go free-to-play yet. And it may not ever be ready.

The game simply has to be fixed up and optimized across all platforms before it becomes instantly accessible to everyone. Despite multiple updates and patches, Bethesda would be foolish to go F2P with the current experience as it'd open the floodgates to new players blasting in and overloading servers, giving way to tons of cheating, exploits, and other problems the studio isn't ready to handle.

This would negatively disrupt the current loyal playerbase and push them away to other games. Remember that exclusion and avoidance pretty much kills any live service game.

I'm sure Bethesda will continue shaping their experimental online-based Fallout game with tons of new content, updates, and patch fixes, but right now the game is still feels like a pre-release title that should still be in development. Hopefully that'll change with time and effort.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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