Forsaken Remastered announced, launches July 31 for $19.99

Nightdive Studios announces Forsaken Remastered, the 1998 'supreme 360-degree multiplayer deathfest'

1 minute & 1 second read time

Man... if there were games I pumped hundreds of hours into over LAN party weekends it was Descent and then Forsaken. They hold special places in my heart, so it is music to my ears that Nightdive Studios has announced Forsaken Remastered, which the developer has teased with a trailer below.

Nightdive Studio is the developer behind back-from-the-dead remastered versions of System Shock and Turok, with Forsaken originally released in 1998 and described as the "supremer 360-degree multiplayer deathfest". Forsaken pits players in a future where mercenary scavengers from across the solar system are ffighting with automated defense systems and each other, after the Earth has been destroyed in order to find technology that is hidden in tunnels beneath the surface of the planet.

Forsaken Remastered will rock 4K resolution and 16:9 widescreen displays, with a bunch of upgraded graphical options that include MSAA and SMAA anti-aliasing, ambient occlusion, motion blur, and "enhanced and improved" particle effects. Nightdive Studios has also added a new automapping feature alongside new enemies and levels that were only exclusive to the Nintendo 64 at the time, have been added into Forsaken Remastered.

The developer has even added in unlockable levels, as well as all of the original multiplayer modes that include FFA, TDM, CTF, and One Flag.

Forsaken Remastered launches on July 31 on both Steam and GOG for just $19.99, and on the Xbox One as well.

If you want some nostalgia, check out the original launch trailer from 1998.

Forsaken Remastered announced, launches July 31 for $19.99 |

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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