Cyberpunk 2077 is a FPS RPG, has strong emphasis on choice

No wonder Cyberpunk 2077 is taking so long to make.

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At E3 2018, CD Projekt RED showcased a dazzling Cyberpunk 2077 gameplay demo that revealed tons of new info about the massively ambitious new project.

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Cyberpunk 2077 has been in development for quite some time (more than half a decade, give or take) and up until now the hype has been building to a crescendo. We've heard CDPR say the game is their biggest title ever, and that it'll feature flying cars and living, breathing AI. Based on everything we've heard about the E3 2018 demo, Cyberpunk 2077 isn't just living up to the hype--it's one-upping it.

While we didn't actually get to see the demo first-hand, there's tons of info floating about from second-hand sources. The demo confirmed that Cyberpunk 2077 is a first-person shooter infused with strong RPG elements--the same way the high-tech world is infused with punkish neon-lit grime-and-crime style--that puts incredibly strong emphasis on player choice and consequence. In fact CDPR says that Cyberpunk 2077 has the most choice in any game they've ever made, even The Witcher 3.

FPS combat and choice-based action will drive the bulk of gameplay--you can choose to gun everyone down with nifty ricochet bullets, slide across the floor while slowing time and shotgunning baddies to the face, or parkouring on walls and slicing with your Mantis Blades. Or, of course, you can just hack enemies' neurolinks and seriously screw with their heads.

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"The game follows the story of V - a hired gun on the rise in Night City, the most violent and dangerous metropolis of the corporate-ruled future. A robust character creator will allow players to choose V's gender, visual appearance, character class, as well as historical background - all of which may influence the shape of the game.

"With dozens of hours of main story arc quests, and many more of additional activities, there's always something to see and do in Night City. Players will experience all of it entirely through V's eyes, with an interactive dialogue system that gives them greater narrative agency.

"Returning in Cyberpunk 2077 is CD PROJEKT RED's hallmark of choices and consequences. As they make their way through the streets of Night City and its sky-scraping megabuildings, players will face difficult decisions that will ripple through the entire game."

Here are a few of the major tidbits gleaned from Game Informer's demo highlights:

  • You play as V., a mercenary
  • Game is set in Night City in the Free State of Northern California
  • Cyberpunk 2077 is a FPS RPG
  • Switches to third-person in cutscenes, but you play in first-person otherwise
  • Character customization - backstory, face, tattoos, gender, etc
  • Backstory and gender directly affect gameplay
  • Choices strongly affect the world
  • Soft classes include Netrunner, Tecchie, and Solo - you can seamlessly mix and match
  • Nighty City is a gritty megacorporation-run metropolis with rampant crime
  • Reflex booster items slow down time
  • NPCs have neuro sockets that can be "jacked" into
  • NPCs have occupations, social levels, other details floating above their heads, similar to Watch Dogs?
  • Special jackets can protect against ailments, bullets, heat and even add more stret cred
  • Money is called "eddies"
  • "Ripperdocs" can upgrade cybernetic augmentations and empower players with enhanced abilities--reduce recoil, special eyes that scan areas, etc
  • Driving can be done in third- or first-person
  • V. can shoot while driving
  • NPCs know if you're lying via neuro-link
  • Situations can be escalted or calmed down via dialogue choices
  • Choice and consequence are far greater in Cyberpunk 2077 than Witcher 3
  • V. can hack nearby bots
  • Special projectiles like ricochet bullets are included
  • Sneaking is an option
  • Wall-running parkour is in
  • V. has ultra-lethal Mantis Blades installed for brutal slice-and-dice action
  • Ground-sliding is also in

As per CD Projekt RED's financial documents, Cyberpunk 2077 is slated to release by 2021. The game is targeting current gen consoles like the PS4 and Xbox One and of course PC.

NEWS SOURCES:ign.com, gameinformer.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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