PlayerUnknown's Battlegrounds is racing towards v1.0, but Bluehole has a lot of work to do before we get there. The developer has talked about some updates that gamers have wanted since PUBG launched earlier this year: vaulting, and climbing.
Bluehole has said that climbing and vaulting have a massive impact on gameplay, which means they need to be tested "for at least a month" before they go live. The developer adds: "The content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead".
PUBG will receive climbing and vaulting in "late October or early November", but personally... I think Bluehole need to work on hitting 100% optimization on Unreal Engine 4 for the game.
The performance is ridiculously bad for a game that has sold 15 million copies, has over 2 million concurrent gamers, and has made Bluehole nearly half a billion dollars. I have a Core i7-7700K system with a GeForce GTX 1080 Ti and can't run the game on low detail at 3440x1440 without dipping below 40FPS sometimes.