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Battlefield Labs playtesting expanded into Europe, US, Asia: gunplay, destruction, more tested

Battlefield Labs will expand its playtesting into Europe, throughout the United States, and Asia: fine-tuning the game from gunplay to destruction.

Battlefield Labs playtesting expanded into Europe, US, Asia: gunplay, destruction, more tested
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Gaming Editor
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TL;DR: EA is expanding Battlefield Labs playtesting to Europe, the US, and Asia, focusing on smooth, low-latency gunplay, balanced movement mechanics, and tactical destruction. The full Battlefield reveal is set for summer, with release planned before April 2026, aiming to refine core gameplay and combat pacing globally.

EA has unveiled details about its Battlefield Labs playtesting, with expansions into Europe, the United States, and Asia later this month. We've also had EA confirming that Battlefield will be fully unveiled in the summer, and will release sometime before April 2026.

Battlefield Labs playtesting expanded into Europe, US, Asia: gunplay, destruction, more tested 82

In its development update, EA explains: "Establishing a solid foundation for smooth, low-latency and high-performance gunplay. Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives. Using destruction to create fun and lasting tactical gameplay across rounds and experiences".

The blog post continues: "Now that we've wrapped up initial server performance and stability concerns, we've validated a solid foundation for a core Battlefield experience. We're now ready to continue scaling Battlefield Labs testing globally".

"Throughout May, we'll be inviting more players across Europe and North America, and will start to include select areas of Asia. Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics".

Battlefield Labs started its initial play sessions with a "small group of core Battlefield players" spread throughout Europe and North America, with thousands of hours of Battlefield gameplay, hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into". These players in these sessions helped the team successfully validate the following areas:

  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences

As a fan of the Battlefield franchise after spending hundreds of hours in Battlefield 1942 in LAN sessions every weekend, through to the peak of the franchise, and its fall in the last few titles... I'm keen to see what Vince Zampella and the revamped teams at EA and the other gaming studios working on the new Battlefield really pull this off. The recent -- and upcoming -- Battlefield Labs playtesting will only more mature the game before it's unveiled, and launched.

One of the major points that I've always loved about the Battlefield games -- and more especially, the destruction in Battlefield Bad Company 2 -- and that's something the studio is aware of. In the article, the team explains that destruction "also remains an ongoing topic across our play sessions. We'll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces".

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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