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6.3 million VR headsets were shipped in 2016

The big winner here is Samsung with 4.5 million Gear VR headsets sold through last year

By Lana Jelic on Feb 6, 2017 09:24 am CST - 2 mins, 2 secs reading time

A new report from Super Data estimates that a total of 6.3 million VR headsets were shipped in 2016.

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The big winner here is Samsung with 4.5 million Gear VR headsets sold through last year. The second headset on this list is PlayStation VR with 750,000 units sold, followed by HTC's Vive with 420,000. According to this report, HTC's Vive edged out Facebook's Rift selling "more than 400K at its $800 price point."

The report also says that "Oculus has shown a strong interest in gaming and social applications, so consumer penetration will be more important to the Rift. Meanwhile, HTC Vive is becoming the device of choice for enterprise developers..."

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Google's Daydream is also on the list with 260,000 units sold even while the Pixel was sold out most of 2016.

The numbers might seem a little low if we are looking at the worldwide shipment, so we talked to Anshel Sag, Associate Analyst at Moor Insights & Strategy, and asked him what's his prognosis for this year.

I think that 6.3 million is without a doubt lower than many people expected, but in line with what was realistic. Daydream shipped very late in the year and the prices of PCs to drive the Rift and Vive were too expensive. This year should be very different now that most GPUs already support VR and we should have quite a few Daydream smartphones on the market as well as Xbox Scorpio and Windows Holographic headsets. I would expect the number of headsets in 2017 to double or triple that of 2016.

So there you have it, folks. It wasn't a bad year for VR, it certainly wasn't an amazing one, but it will only become bigger and better. Mobile VR is still winning here cause of lower prices, and according to Mr. Sag, the same trend will continue this year.

While mobile VR isn't quite at the level of PC VR, it will still take some time for mobile experiences to match the PC experiences of today. Mobile VR will always be the volume of VR users, but those that want the best experience will always go towards the PC. Much like gaming and other graphical experiences you have today.

Lana Jelic

ABOUT THE AUTHOR - Lana Jelic

Lana has a passion for technology and science. She spends her time looking for the latest and most interesting technology and science news. Her passion is in gadgets, wearables, and other cool and interesting applications of technology or science. She also spends her free time gaming in MMOs like World of Warcraft. She has prior experience covering technology for publications and breaking news. If she’s not doing either, you might just find her exploring the metaverse in VR. Lana wants to expand TweakTown’s coverage of mobile, wearables and gadgets while also bringing her experience with science and general tech to TweakTown. Her area of coverage is around science, technology, smartphones, wearables, and general neat gadgets. She hopes to one day be able to drive around in her self-driving car while she schedules an appointment for a SpaceX trip to the moon on her smartwatch.

NEWS SOURCE:uploadvr.com

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