Blizzard is working on a next-gen first-person shooter

Blizzard is working on an unannounced project built using a 'robust first-person engine'

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Blizzard has the first-person shooter game down beautifully with Overwatch, but they're not a developer who likes to sit on their hands between franchises.

Blizzard is working on a next-gen first-person shooter | TweakTown.com

Blizzard has taken to their official website in search of a "new experienced engine engineer to work on a robust first-person engine for an unannounced project." The Lead Software Engineer would work closely with the technical director and other engineering leads to "build a technically excellent engine across multiple platforms."

Blizzard continues, saying that the candidate would need to "enjoy collaborating with art and technical art leads, understand the artistic vision of the game and identify the technology needed to achieve and extend that vision."

The position is for a leader that would "inspire and guide some of the most talented and passionate engineers in the industry as your team builds that technology together." It's interesting to note that Blizzard is looking for someone with experience in DirectX 12, OpenGL, Vulkan, or Metal - meaning that a veteran is being headhunted.

The creation of extension of a "reusable engine technology" is exciting, too.

Responsibilities

  • Help develop the vision and drive technical excellence in the engine that powers the game.
  • Partner with our technical director to contribute to the technical direction for the engine team.
  • Collaborate with the art and design teams to achieve and extend the overall vision of the game.
  • Stay engaged with state of the art rendering techniques, research and upcoming hardware.
  • Ensure the engine team adheres to established coding standards and embraces efficient and robust engineering practices.
  • Work with other leads and producers to establish engine related tasks and schedules.
  • Evaluate and upgrade the technical skills of engineers on the engine team.
  • Serve as an active partner in the game team's leadership.
  • Maintain effective relationships with key internal and industry partners.

Requirements

  • Previous leadership experience or demonstrated leadership potential
  • A minimum of 5 years' experience in AAA game development
  • Extensive experience with current rendering algorithms and techniques
  • Experience with code and data optimization
  • Experience with multi-threaded programming
  • Fluent in C / C++
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra
  • Deep understanding of engine performance, scalability, and maintainability
  • Experience creating or extending reusable engine technology
  • Familiar with supporting tools, such as exporters, terrain editors, and pipeline tools
  • Excellent verbal and written communications skills
  • Passion for video games
  • Experience with modern graphics APIs such as DirectX 11/12, OpenGL, Vulkan, or Metal
NEWS SOURCE:us.blizzard.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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