Assassin's Creed dev wins back macabre 1666: Amsterdam from Ubisoft

Ubisoft relinquishes control of the mysterious dark history game 1666: Amsterdam to original THQ creative director.

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Assassin's Creed creative director Patrice Desilets has won back the rights of the mysterious dark alternate history game Amsterdam: 1666 from Ubisoft.

Assassin's Creed dev wins back macabre 1666: Amsterdam from Ubisoft | TweakTown.com

The beef between Patrice Desilets and Ubisoft surrounding the once-cancelled Amsterdam: 1666 game has officially been squashed, and Desilets now owns creative and business control over the IP. Amsterdam: 1666 was to be Desilets' next AAA game at THQ Montreal, but the company eventually fell apart, and Ubisoft scooped up the project and the dev team. Shortly after acquiring the game, however, Ubisoft cancelled the project and fired Desilets. This kicked off a fierce legal battle between the Assassin's Creed creative director and Ubisoft, but the publisher has finally relinquished its control to deliver 1666: Amsterdam back in Desilets' hands.

Although we know next to nothing about the game, Desilets showed off a bit of artwork that speaks volumes. The teaser is quite eye-catching, and portrays a dark, macabre alternate-history universe that conjures up Middle Age vampires, demons, and other harrowing ghastly creatures. Considering Desilets was directly responsible for making Assassin's Creed into a AAA juggernaut, we could see 1666: Amsterdam become a smashing success. I for one can't stop looking at the imagery...it's quite hypnotic and mesmerizing.

"Putting aside our past differences, Patrice and I are above all interested in the creation of videogames and the evolution of this medium of entertainment," said Ubisoft Montreal CEO Yannis Mallat. "This agreement is good news for everyone. Ubisoft's creative teams are currently working on innovative projects that will mark our industry for years to come. This is precisely where we want to focus our energy, on our teams, to continue what we have been building in Quebec for nearly 20 years. As we have always said, Patrice is a talented designer and we wish him all the best in the development of his future endeavours."

NEWS SOURCE:venturebeat.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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