Remedy solved performance issues in Quantum Break with DirectX

Performance issues on the Xbox One? NO WAI.

@anthony256
Published Mon, Jan 25 2016 1:14 AM CST   |   Updated Tue, Nov 3 2020 12:01 PM CST

With the Game Developers Conference right around the corner, Quantum Break developer Remedy Entertainment will talk about how they were able to get through performance and efficiency issues on the Xbox One.

Remedy solved performance issues in Quantum Break with DirectX | TweakTown.com

Remedy used their in-house Northlight engine for Quantum Break, with the developer explaining: "Northlight is Remedy Entertainment's in-house game engine which powers Quantum Break. In this presentation we discuss how various rendering performance and efficiency issues were solved with DirectX, and suggest design guidelines for modern graphics API usage".

We will also learn about the impressive AI used in Quantum Break, with Remedy Entertainment's Head of PR, Thomas Puha, saying that some of the big issues with Quantum Break was the weak AI. At the time, the AI wasn't fully baked, so the gameplay footage we saw wasn't indicative of the final game. He said: "So a lot of the footage you have seen is from summer 2015 for Gamescom. AI really was not done at that point, hence the enemies in the trailers don't seem to give you much fight".

Puha did add that there will be enemies in Quantum Break that will put up a big fight, even with protagonist Jack Joyce featuring time-controlling powers. Puha added: "There are enemies like the Strikers who share some Jack's capabilities via Chronon technology, so they can warp around etc...they will give you a challenge. Trust me".

NEWS SOURCE:wccftech.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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